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GL.java

/* !---- DO NOT EDIT: This file autogenerated by com/sun/gluegen/opengl/GLEmitter.java on Thu May 22 01:39:26 PDT 2008 ----! */

package javax.media.opengl;

import java.util.*;
import javax.media.opengl.*;
import com.sun.opengl.impl.*;
import com.sun.gluegen.runtime.*;

 /**
  * <P> The basic interface to OpenGL, providing access to core
  * functionality up through the OpenGL 2.0 specification as well as
  * all vendor extensions. </P>
  *
  * <P> While the APIs for vendor extensions are unconditionally
  * exposed, the underlying functions may not be present. The method
  * {@link #isFunctionAvailable} should be used to query the
  * availability of any non-core function before it is used for the
  * first time; for example,
  * <code>gl.isFunctionAvailable("glProgramStringARB")</code>. On
  * certain platforms (Windows in particular), the most "core"
  * functionality is only OpenGL 1.1, so in theory any routines first
  * exposed in OpenGL 1.2, 1.3, and 1.4, 1.5, or 2.0 as well as vendor
  * extensions should all be queried. Calling an unavailable function
  * will cause a {@link GLException} to be raised. </P>
  *
  * {@link #isExtensionAvailable} may also be used to determine whether
  * a specific extension is available before calling the routines or
  * using the functionality it exposes: for example,
  * <code>gl.isExtensionAvailable("GL_ARB_vertex_program");</code>.
  * However, in this case it is up to the end user to know which
  * routines or functionality are associated with which OpenGL
  * extensions. It may also be used to test for the availability of a
  * particular version of OpenGL: for example,
  * <code>gl.isExtensionAvailable("GL_VERSION_1_5");</code>.
  *
  * <P> Exceptions to the window system extension naming rules:
  *
  * <UL>
  *
  * <LI> The memory allocators for the NVidia vertex_array_range (VAR)
  * extension, in particular <code>wglAllocateMemoryNV</code> /
  * <code>glXAllocateMemoryNV</code> and associated routines. {@link
  * #glAllocateMemoryNV} has been provided for window system-independent
  * access to VAR. {@link #isFunctionAvailable} will translate an argument
  * of "glAllocateMemoryNV" or "glFreeMemoryNV" into the appropriate
  * window system-specific name. </P>
  *
  * <LI> WGL_ARB_pbuffer, WGL_ARB_pixel_format, and other
  * platform-specific pbuffer functionality; the availability of
  * pbuffers can be queried on Windows, X11 and Mac OS X platforms by
  * querying {@link #isExtensionAvailable} with an argument of
  * "GL_ARB_pbuffer" or "GL_ARB_pixel_format".
  *
  * </UL> <P>
  *
  */
00058 public interface GL 
{

  public static final int GL_FALSE = 0x0;
  public static final int GL_TRUE = 0x1;
  public static final int GL_BYTE = 0x1400;
  public static final int GL_UNSIGNED_BYTE = 0x1401;
  public static final int GL_SHORT = 0x1402;
  public static final int GL_UNSIGNED_SHORT = 0x1403;
  public static final int GL_INT = 0x1404;
  public static final int GL_UNSIGNED_INT = 0x1405;
  public static final int GL_FLOAT = 0x1406;
  public static final int GL_DOUBLE = 0x140A;
  public static final int GL_2_BYTES = 0x1407;
  public static final int GL_3_BYTES = 0x1408;
  public static final int GL_4_BYTES = 0x1409;
  public static final int GL_POINTS = 0x0000;
  public static final int GL_LINES = 0x0001;
  public static final int GL_LINE_LOOP = 0x0002;
  public static final int GL_LINE_STRIP = 0x0003;
  public static final int GL_TRIANGLES = 0x0004;
  public static final int GL_TRIANGLE_STRIP = 0x0005;
  public static final int GL_TRIANGLE_FAN = 0x0006;
  public static final int GL_QUADS = 0x0007;
  public static final int GL_QUAD_STRIP = 0x0008;
  public static final int GL_POLYGON = 0x0009;
  public static final int GL_MATRIX_MODE = 0x0BA0;
  public static final int GL_MODELVIEW = 0x1700;
  public static final int GL_PROJECTION = 0x1701;
  public static final int GL_TEXTURE = 0x1702;
  public static final int GL_POINT_SMOOTH = 0x0B10;
  public static final int GL_POINT_SIZE = 0x0B11;
  public static final int GL_POINT_SIZE_GRANULARITY = 0x0B13;
  public static final int GL_POINT_SIZE_RANGE = 0x0B12;
  public static final int GL_LINE_SMOOTH = 0x0B20;
  public static final int GL_LINE_STIPPLE = 0x0B24;
  public static final int GL_LINE_STIPPLE_PATTERN = 0x0B25;
  public static final int GL_LINE_STIPPLE_REPEAT = 0x0B26;
  public static final int GL_LINE_WIDTH = 0x0B21;
  public static final int GL_LINE_WIDTH_GRANULARITY = 0x0B23;
  public static final int GL_LINE_WIDTH_RANGE = 0x0B22;
  public static final int GL_POINT = 0x1B00;
  public static final int GL_LINE = 0x1B01;
  public static final int GL_FILL = 0x1B02;
  public static final int GL_CW = 0x0900;
  public static final int GL_CCW = 0x0901;
  public static final int GL_FRONT = 0x0404;
  public static final int GL_BACK = 0x0405;
  public static final int GL_POLYGON_MODE = 0x0B40;
  public static final int GL_POLYGON_SMOOTH = 0x0B41;
  public static final int GL_POLYGON_STIPPLE = 0x0B42;
  public static final int GL_EDGE_FLAG = 0x0B43;
  public static final int GL_CULL_FACE = 0x0B44;
  public static final int GL_CULL_FACE_MODE = 0x0B45;
  public static final int GL_FRONT_FACE = 0x0B46;
  public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
  public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
  public static final int GL_POLYGON_OFFSET_POINT = 0x2A01;
  public static final int GL_POLYGON_OFFSET_LINE = 0x2A02;
  public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
  public static final int GL_COMPILE = 0x1300;
  public static final int GL_COMPILE_AND_EXECUTE = 0x1301;
  public static final int GL_LIST_BASE = 0x0B32;
  public static final int GL_LIST_INDEX = 0x0B33;
  public static final int GL_LIST_MODE = 0x0B30;
  public static final int GL_NEVER = 0x0200;
  public static final int GL_LESS = 0x0201;
  public static final int GL_EQUAL = 0x0202;
  public static final int GL_LEQUAL = 0x0203;
  public static final int GL_GREATER = 0x0204;
  public static final int GL_NOTEQUAL = 0x0205;
  public static final int GL_GEQUAL = 0x0206;
  public static final int GL_ALWAYS = 0x0207;
  public static final int GL_DEPTH_TEST = 0x0B71;
  public static final int GL_DEPTH_BITS = 0x0D56;
  public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
  public static final int GL_DEPTH_FUNC = 0x0B74;
  public static final int GL_DEPTH_RANGE = 0x0B70;
  public static final int GL_DEPTH_WRITEMASK = 0x0B72;
  public static final int GL_DEPTH_COMPONENT = 0x1902;
  public static final int GL_LIGHTING = 0x0B50;
  public static final int GL_LIGHT0 = 0x4000;
  public static final int GL_LIGHT1 = 0x4001;
  public static final int GL_LIGHT2 = 0x4002;
  public static final int GL_LIGHT3 = 0x4003;
  public static final int GL_LIGHT4 = 0x4004;
  public static final int GL_LIGHT5 = 0x4005;
  public static final int GL_LIGHT6 = 0x4006;
  public static final int GL_LIGHT7 = 0x4007;
  public static final int GL_SPOT_EXPONENT = 0x1205;
  public static final int GL_SPOT_CUTOFF = 0x1206;
  public static final int GL_CONSTANT_ATTENUATION = 0x1207;
  public static final int GL_LINEAR_ATTENUATION = 0x1208;
  public static final int GL_QUADRATIC_ATTENUATION = 0x1209;
  public static final int GL_AMBIENT = 0x1200;
  public static final int GL_DIFFUSE = 0x1201;
  public static final int GL_SPECULAR = 0x1202;
  public static final int GL_SHININESS = 0x1601;
  public static final int GL_EMISSION = 0x1600;
  public static final int GL_POSITION = 0x1203;
  public static final int GL_SPOT_DIRECTION = 0x1204;
  public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602;
  public static final int GL_COLOR_INDEXES = 0x1603;
  public static final int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
  public static final int GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51;
  public static final int GL_LIGHT_MODEL_AMBIENT = 0x0B53;
  public static final int GL_FRONT_AND_BACK = 0x0408;
  public static final int GL_SHADE_MODEL = 0x0B54;
  public static final int GL_FLAT = 0x1D00;
  public static final int GL_SMOOTH = 0x1D01;
  public static final int GL_COLOR_MATERIAL = 0x0B57;
  public static final int GL_COLOR_MATERIAL_FACE = 0x0B55;
  public static final int GL_COLOR_MATERIAL_PARAMETER = 0x0B56;
  public static final int GL_NORMALIZE = 0x0BA1;
  public static final int GL_CLIP_PLANE0 = 0x3000;
  public static final int GL_CLIP_PLANE1 = 0x3001;
  public static final int GL_CLIP_PLANE2 = 0x3002;
  public static final int GL_CLIP_PLANE3 = 0x3003;
  public static final int GL_CLIP_PLANE4 = 0x3004;
  public static final int GL_CLIP_PLANE5 = 0x3005;
  public static final int GL_ACCUM_RED_BITS = 0x0D58;
  public static final int GL_ACCUM_GREEN_BITS = 0x0D59;
  public static final int GL_ACCUM_BLUE_BITS = 0x0D5A;
  public static final int GL_ACCUM_ALPHA_BITS = 0x0D5B;
  public static final int GL_ACCUM_CLEAR_VALUE = 0x0B80;
  public static final int GL_ACCUM = 0x0100;
  public static final int GL_ADD = 0x0104;
  public static final int GL_LOAD = 0x0101;
  public static final int GL_MULT = 0x0103;
  public static final int GL_RETURN = 0x0102;
  public static final int GL_ALPHA_TEST = 0x0BC0;
  public static final int GL_ALPHA_TEST_REF = 0x0BC2;
  public static final int GL_ALPHA_TEST_FUNC = 0x0BC1;
  public static final int GL_BLEND = 0x0BE2;
  public static final int GL_BLEND_SRC = 0x0BE1;
  public static final int GL_BLEND_DST = 0x0BE0;
  public static final int GL_ZERO = 0x0;
  public static final int GL_ONE = 0x1;
  public static final int GL_SRC_COLOR = 0x0300;
  public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
  public static final int GL_SRC_ALPHA = 0x0302;
  public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
  public static final int GL_DST_ALPHA = 0x0304;
  public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
  public static final int GL_DST_COLOR = 0x0306;
  public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
  public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
  public static final int GL_FEEDBACK = 0x1C01;
  public static final int GL_RENDER = 0x1C00;
  public static final int GL_SELECT = 0x1C02;
  public static final int GL_2D = 0x0600;
  public static final int GL_3D = 0x0601;
  public static final int GL_3D_COLOR = 0x0602;
  public static final int GL_3D_COLOR_TEXTURE = 0x0603;
  public static final int GL_4D_COLOR_TEXTURE = 0x0604;
  public static final int GL_POINT_TOKEN = 0x0701;
  public static final int GL_LINE_TOKEN = 0x0702;
  public static final int GL_LINE_RESET_TOKEN = 0x0707;
  public static final int GL_POLYGON_TOKEN = 0x0703;
  public static final int GL_BITMAP_TOKEN = 0x0704;
  public static final int GL_DRAW_PIXEL_TOKEN = 0x0705;
  public static final int GL_COPY_PIXEL_TOKEN = 0x0706;
  public static final int GL_PASS_THROUGH_TOKEN = 0x0700;
  public static final int GL_FEEDBACK_BUFFER_POINTER = 0x0DF0;
  public static final int GL_FEEDBACK_BUFFER_SIZE = 0x0DF1;
  public static final int GL_FEEDBACK_BUFFER_TYPE = 0x0DF2;
  public static final int GL_SELECTION_BUFFER_POINTER = 0x0DF3;
  public static final int GL_SELECTION_BUFFER_SIZE = 0x0DF4;
  public static final int GL_FOG = 0x0B60;
  public static final int GL_FOG_MODE = 0x0B65;
  public static final int GL_FOG_DENSITY = 0x0B62;
  public static final int GL_FOG_COLOR = 0x0B66;
  public static final int GL_FOG_INDEX = 0x0B61;
  public static final int GL_FOG_START = 0x0B63;
  public static final int GL_FOG_END = 0x0B64;
  public static final int GL_LINEAR = 0x2601;
  public static final int GL_EXP = 0x0800;
  public static final int GL_EXP2 = 0x0801;
  public static final int GL_LOGIC_OP = 0x0BF1;
  public static final int GL_INDEX_LOGIC_OP = 0x0BF1;
  public static final int GL_COLOR_LOGIC_OP = 0x0BF2;
  public static final int GL_LOGIC_OP_MODE = 0x0BF0;
  public static final int GL_CLEAR = 0x1500;
  public static final int GL_SET = 0x150F;
  public static final int GL_COPY = 0x1503;
  public static final int GL_COPY_INVERTED = 0x150C;
  public static final int GL_NOOP = 0x1505;
  public static final int GL_INVERT = 0x150A;
  public static final int GL_AND = 0x1501;
  public static final int GL_NAND = 0x150E;
  public static final int GL_OR = 0x1507;
  public static final int GL_NOR = 0x1508;
  public static final int GL_XOR = 0x1506;
  public static final int GL_EQUIV = 0x1509;
  public static final int GL_AND_REVERSE = 0x1502;
  public static final int GL_AND_INVERTED = 0x1504;
  public static final int GL_OR_REVERSE = 0x150B;
  public static final int GL_OR_INVERTED = 0x150D;
  public static final int GL_STENCIL_TEST = 0x0B90;
  public static final int GL_STENCIL_WRITEMASK = 0x0B98;
  public static final int GL_STENCIL_BITS = 0x0D57;
  public static final int GL_STENCIL_FUNC = 0x0B92;
  public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
  public static final int GL_STENCIL_REF = 0x0B97;
  public static final int GL_STENCIL_FAIL = 0x0B94;
  public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
  public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
  public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
  public static final int GL_STENCIL_INDEX = 0x1901;
  public static final int GL_KEEP = 0x1E00;
  public static final int GL_REPLACE = 0x1E01;
  public static final int GL_INCR = 0x1E02;
  public static final int GL_DECR = 0x1E03;
  public static final int GL_NONE = 0x0;
  public static final int GL_LEFT = 0x0406;
  public static final int GL_RIGHT = 0x0407;
  public static final int GL_FRONT_LEFT = 0x0400;
  public static final int GL_FRONT_RIGHT = 0x0401;
  public static final int GL_BACK_LEFT = 0x0402;
  public static final int GL_BACK_RIGHT = 0x0403;
  public static final int GL_AUX0 = 0x0409;
  public static final int GL_AUX1 = 0x040A;
  public static final int GL_AUX2 = 0x040B;
  public static final int GL_AUX3 = 0x040C;
  public static final int GL_COLOR_INDEX = 0x1900;
  public static final int GL_RED = 0x1903;
  public static final int GL_GREEN = 0x1904;
  public static final int GL_BLUE = 0x1905;
  public static final int GL_ALPHA = 0x1906;
  public static final int GL_LUMINANCE = 0x1909;
  public static final int GL_LUMINANCE_ALPHA = 0x190A;
  public static final int GL_ALPHA_BITS = 0x0D55;
  public static final int GL_RED_BITS = 0x0D52;
  public static final int GL_GREEN_BITS = 0x0D53;
  public static final int GL_BLUE_BITS = 0x0D54;
  public static final int GL_INDEX_BITS = 0x0D51;
  public static final int GL_SUBPIXEL_BITS = 0x0D50;
  public static final int GL_AUX_BUFFERS = 0x0C00;
  public static final int GL_READ_BUFFER = 0x0C02;
  public static final int GL_DRAW_BUFFER = 0x0C01;
  public static final int GL_DOUBLEBUFFER = 0x0C32;
  public static final int GL_STEREO = 0x0C33;
  public static final int GL_BITMAP = 0x1A00;
  public static final int GL_COLOR = 0x1800;
  public static final int GL_DEPTH = 0x1801;
  public static final int GL_STENCIL = 0x1802;
  public static final int GL_DITHER = 0x0BD0;
  public static final int GL_RGB = 0x1907;
  public static final int GL_RGBA = 0x1908;
  public static final int GL_MAX_LIST_NESTING = 0x0B31;
  public static final int GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35;
  public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
  public static final int GL_MAX_NAME_STACK_DEPTH = 0x0D37;
  public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
  public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
  public static final int GL_MAX_EVAL_ORDER = 0x0D30;
  public static final int GL_MAX_LIGHTS = 0x0D31;
  public static final int GL_MAX_CLIP_PLANES = 0x0D32;
  public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
  public static final int GL_MAX_PIXEL_MAP_TABLE = 0x0D34;
  public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
  public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B;
  public static final int GL_ATTRIB_STACK_DEPTH = 0x0BB0;
  public static final int GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1;
  public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
  public static final int GL_COLOR_WRITEMASK = 0x0C23;
  public static final int GL_CURRENT_INDEX = 0x0B01;
  public static final int GL_CURRENT_COLOR = 0x0B00;
  public static final int GL_CURRENT_NORMAL = 0x0B02;
  public static final int GL_CURRENT_RASTER_COLOR = 0x0B04;
  public static final int GL_CURRENT_RASTER_DISTANCE = 0x0B09;
  public static final int GL_CURRENT_RASTER_INDEX = 0x0B05;
  public static final int GL_CURRENT_RASTER_POSITION = 0x0B07;
  public static final int GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06;
  public static final int GL_CURRENT_RASTER_POSITION_VALID = 0x0B08;
  public static final int GL_CURRENT_TEXTURE_COORDS = 0x0B03;
  public static final int GL_INDEX_CLEAR_VALUE = 0x0C20;
  public static final int GL_INDEX_MODE = 0x0C30;
  public static final int GL_INDEX_WRITEMASK = 0x0C21;
  public static final int GL_MODELVIEW_MATRIX = 0x0BA6;
  public static final int GL_MODELVIEW_STACK_DEPTH = 0x0BA3;
  public static final int GL_NAME_STACK_DEPTH = 0x0D70;
  public static final int GL_PROJECTION_MATRIX = 0x0BA7;
  public static final int GL_PROJECTION_STACK_DEPTH = 0x0BA4;
  public static final int GL_RENDER_MODE = 0x0C40;
  public static final int GL_RGBA_MODE = 0x0C31;
  public static final int GL_TEXTURE_MATRIX = 0x0BA8;
  public static final int GL_TEXTURE_STACK_DEPTH = 0x0BA5;
  public static final int GL_VIEWPORT = 0x0BA2;
  public static final int GL_AUTO_NORMAL = 0x0D80;
  public static final int GL_MAP1_COLOR_4 = 0x0D90;
  public static final int GL_MAP1_INDEX = 0x0D91;
  public static final int GL_MAP1_NORMAL = 0x0D92;
  public static final int GL_MAP1_TEXTURE_COORD_1 = 0x0D93;
  public static final int GL_MAP1_TEXTURE_COORD_2 = 0x0D94;
  public static final int GL_MAP1_TEXTURE_COORD_3 = 0x0D95;
  public static final int GL_MAP1_TEXTURE_COORD_4 = 0x0D96;
  public static final int GL_MAP1_VERTEX_3 = 0x0D97;
  public static final int GL_MAP1_VERTEX_4 = 0x0D98;
  public static final int GL_MAP2_COLOR_4 = 0x0DB0;
  public static final int GL_MAP2_INDEX = 0x0DB1;
  public static final int GL_MAP2_NORMAL = 0x0DB2;
  public static final int GL_MAP2_TEXTURE_COORD_1 = 0x0DB3;
  public static final int GL_MAP2_TEXTURE_COORD_2 = 0x0DB4;
  public static final int GL_MAP2_TEXTURE_COORD_3 = 0x0DB5;
  public static final int GL_MAP2_TEXTURE_COORD_4 = 0x0DB6;
  public static final int GL_MAP2_VERTEX_3 = 0x0DB7;
  public static final int GL_MAP2_VERTEX_4 = 0x0DB8;
  public static final int GL_MAP1_GRID_DOMAIN = 0x0DD0;
  public static final int GL_MAP1_GRID_SEGMENTS = 0x0DD1;
  public static final int GL_MAP2_GRID_DOMAIN = 0x0DD2;
  public static final int GL_MAP2_GRID_SEGMENTS = 0x0DD3;
  public static final int GL_COEFF = 0x0A00;
  public static final int GL_DOMAIN = 0x0A02;
  public static final int GL_ORDER = 0x0A01;
  public static final int GL_FOG_HINT = 0x0C54;
  public static final int GL_LINE_SMOOTH_HINT = 0x0C52;
  public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
  public static final int GL_POINT_SMOOTH_HINT = 0x0C51;
  public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53;
  public static final int GL_DONT_CARE = 0x1100;
  public static final int GL_FASTEST = 0x1101;
  public static final int GL_NICEST = 0x1102;
  public static final int GL_SCISSOR_TEST = 0x0C11;
  public static final int GL_SCISSOR_BOX = 0x0C10;
  public static final int GL_MAP_COLOR = 0x0D10;
  public static final int GL_MAP_STENCIL = 0x0D11;
  public static final int GL_INDEX_SHIFT = 0x0D12;
  public static final int GL_INDEX_OFFSET = 0x0D13;
  public static final int GL_RED_SCALE = 0x0D14;
  public static final int GL_RED_BIAS = 0x0D15;
  public static final int GL_GREEN_SCALE = 0x0D18;
  public static final int GL_GREEN_BIAS = 0x0D19;
  public static final int GL_BLUE_SCALE = 0x0D1A;
  public static final int GL_BLUE_BIAS = 0x0D1B;
  public static final int GL_ALPHA_SCALE = 0x0D1C;
  public static final int GL_ALPHA_BIAS = 0x0D1D;
  public static final int GL_DEPTH_SCALE = 0x0D1E;
  public static final int GL_DEPTH_BIAS = 0x0D1F;
  public static final int GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1;
  public static final int GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0;
  public static final int GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2;
  public static final int GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3;
  public static final int GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4;
  public static final int GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5;
  public static final int GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6;
  public static final int GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7;
  public static final int GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8;
  public static final int GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9;
  public static final int GL_PIXEL_MAP_S_TO_S = 0x0C71;
  public static final int GL_PIXEL_MAP_I_TO_I = 0x0C70;
  public static final int GL_PIXEL_MAP_I_TO_R = 0x0C72;
  public static final int GL_PIXEL_MAP_I_TO_G = 0x0C73;
  public static final int GL_PIXEL_MAP_I_TO_B = 0x0C74;
  public static final int GL_PIXEL_MAP_I_TO_A = 0x0C75;
  public static final int GL_PIXEL_MAP_R_TO_R = 0x0C76;
  public static final int GL_PIXEL_MAP_G_TO_G = 0x0C77;
  public static final int GL_PIXEL_MAP_B_TO_B = 0x0C78;
  public static final int GL_PIXEL_MAP_A_TO_A = 0x0C79;
  public static final int GL_PACK_ALIGNMENT = 0x0D05;
  public static final int GL_PACK_LSB_FIRST = 0x0D01;
  public static final int GL_PACK_ROW_LENGTH = 0x0D02;
  public static final int GL_PACK_SKIP_PIXELS = 0x0D04;
  public static final int GL_PACK_SKIP_ROWS = 0x0D03;
  public static final int GL_PACK_SWAP_BYTES = 0x0D00;
  public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
  public static final int GL_UNPACK_LSB_FIRST = 0x0CF1;
  public static final int GL_UNPACK_ROW_LENGTH = 0x0CF2;
  public static final int GL_UNPACK_SKIP_PIXELS = 0x0CF4;
  public static final int GL_UNPACK_SKIP_ROWS = 0x0CF3;
  public static final int GL_UNPACK_SWAP_BYTES = 0x0CF0;
  public static final int GL_ZOOM_X = 0x0D16;
  public static final int GL_ZOOM_Y = 0x0D17;
  public static final int GL_TEXTURE_ENV = 0x2300;
  public static final int GL_TEXTURE_ENV_MODE = 0x2200;
  public static final int GL_TEXTURE_1D = 0x0DE0;
  public static final int GL_TEXTURE_2D = 0x0DE1;
  public static final int GL_TEXTURE_WRAP_S = 0x2802;
  public static final int GL_TEXTURE_WRAP_T = 0x2803;
  public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
  public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
  public static final int GL_TEXTURE_ENV_COLOR = 0x2201;
  public static final int GL_TEXTURE_GEN_S = 0x0C60;
  public static final int GL_TEXTURE_GEN_T = 0x0C61;
  public static final int GL_TEXTURE_GEN_MODE = 0x2500;
  public static final int GL_TEXTURE_BORDER_COLOR = 0x1004;
  public static final int GL_TEXTURE_WIDTH = 0x1000;
  public static final int GL_TEXTURE_HEIGHT = 0x1001;
  public static final int GL_TEXTURE_BORDER = 0x1005;
  public static final int GL_TEXTURE_COMPONENTS = 0x1003;
  public static final int GL_TEXTURE_RED_SIZE = 0x805C;
  public static final int GL_TEXTURE_GREEN_SIZE = 0x805D;
  public static final int GL_TEXTURE_BLUE_SIZE = 0x805E;
  public static final int GL_TEXTURE_ALPHA_SIZE = 0x805F;
  public static final int GL_TEXTURE_LUMINANCE_SIZE = 0x8060;
  public static final int GL_TEXTURE_INTENSITY_SIZE = 0x8061;
  public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
  public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
  public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
  public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
  public static final int GL_OBJECT_LINEAR = 0x2401;
  public static final int GL_OBJECT_PLANE = 0x2501;
  public static final int GL_EYE_LINEAR = 0x2400;
  public static final int GL_EYE_PLANE = 0x2502;
  public static final int GL_SPHERE_MAP = 0x2402;
  public static final int GL_DECAL = 0x2101;
  public static final int GL_MODULATE = 0x2100;
  public static final int GL_NEAREST = 0x2600;
  public static final int GL_REPEAT = 0x2901;
  public static final int GL_CLAMP = 0x2900;
  public static final int GL_S = 0x2000;
  public static final int GL_T = 0x2001;
  public static final int GL_R = 0x2002;
  public static final int GL_Q = 0x2003;
  public static final int GL_TEXTURE_GEN_R = 0x0C62;
  public static final int GL_TEXTURE_GEN_Q = 0x0C63;
  public static final int GL_VENDOR = 0x1F00;
  public static final int GL_RENDERER = 0x1F01;
  public static final int GL_VERSION = 0x1F02;
  public static final int GL_EXTENSIONS = 0x1F03;
  public static final int GL_NO_ERROR = 0x0;
  public static final int GL_INVALID_VALUE = 0x0501;
  public static final int GL_INVALID_ENUM = 0x0500;
  public static final int GL_INVALID_OPERATION = 0x0502;
  public static final int GL_STACK_OVERFLOW = 0x0503;
  public static final int GL_STACK_UNDERFLOW = 0x0504;
  public static final int GL_OUT_OF_MEMORY = 0x0505;
  public static final int GL_CURRENT_BIT = 0x00000001;
  public static final int GL_POINT_BIT = 0x00000002;
  public static final int GL_LINE_BIT = 0x00000004;
  public static final int GL_POLYGON_BIT = 0x00000008;
  public static final int GL_POLYGON_STIPPLE_BIT = 0x00000010;
  public static final int GL_PIXEL_MODE_BIT = 0x00000020;
  public static final int GL_LIGHTING_BIT = 0x00000040;
  public static final int GL_FOG_BIT = 0x00000080;
  public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
  public static final int GL_ACCUM_BUFFER_BIT = 0x00000200;
  public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
  public static final int GL_VIEWPORT_BIT = 0x00000800;
  public static final int GL_TRANSFORM_BIT = 0x00001000;
  public static final int GL_ENABLE_BIT = 0x00002000;
  public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
  public static final int GL_HINT_BIT = 0x00008000;
  public static final int GL_EVAL_BIT = 0x00010000;
  public static final int GL_LIST_BIT = 0x00020000;
  public static final int GL_TEXTURE_BIT = 0x00040000;
  public static final int GL_SCISSOR_BIT = 0x00080000;
  public static final int GL_ALL_ATTRIB_BITS = 0x000FFFFF;
  public static final int GL_PROXY_TEXTURE_1D = 0x8063;
  public static final int GL_PROXY_TEXTURE_2D = 0x8064;
  public static final int GL_TEXTURE_PRIORITY = 0x8066;
  public static final int GL_TEXTURE_RESIDENT = 0x8067;
  public static final int GL_TEXTURE_BINDING_1D = 0x8068;
  public static final int GL_TEXTURE_BINDING_2D = 0x8069;
  public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003;
  public static final int GL_ALPHA4 = 0x803B;
  public static final int GL_ALPHA8 = 0x803C;
  public static final int GL_ALPHA12 = 0x803D;
  public static final int GL_ALPHA16 = 0x803E;
  public static final int GL_LUMINANCE4 = 0x803F;
  public static final int GL_LUMINANCE8 = 0x8040;
  public static final int GL_LUMINANCE12 = 0x8041;
  public static final int GL_LUMINANCE16 = 0x8042;
  public static final int GL_LUMINANCE4_ALPHA4 = 0x8043;
  public static final int GL_LUMINANCE6_ALPHA2 = 0x8044;
  public static final int GL_LUMINANCE8_ALPHA8 = 0x8045;
  public static final int GL_LUMINANCE12_ALPHA4 = 0x8046;
  public static final int GL_LUMINANCE12_ALPHA12 = 0x8047;
  public static final int GL_LUMINANCE16_ALPHA16 = 0x8048;
  public static final int GL_INTENSITY = 0x8049;
  public static final int GL_INTENSITY4 = 0x804A;
  public static final int GL_INTENSITY8 = 0x804B;
  public static final int GL_INTENSITY12 = 0x804C;
  public static final int GL_INTENSITY16 = 0x804D;
  public static final int GL_R3_G3_B2 = 0x2A10;
  public static final int GL_RGB4 = 0x804F;
  public static final int GL_RGB5 = 0x8050;
  public static final int GL_RGB8 = 0x8051;
  public static final int GL_RGB10 = 0x8052;
  public static final int GL_RGB12 = 0x8053;
  public static final int GL_RGB16 = 0x8054;
  public static final int GL_RGBA2 = 0x8055;
  public static final int GL_RGBA4 = 0x8056;
  public static final int GL_RGB5_A1 = 0x8057;
  public static final int GL_RGBA8 = 0x8058;
  public static final int GL_RGB10_A2 = 0x8059;
  public static final int GL_RGBA12 = 0x805A;
  public static final int GL_RGBA16 = 0x805B;
  public static final int GL_CLIENT_PIXEL_STORE_BIT = 0x00000001;
  public static final int GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002;
  public static final long GL_ALL_CLIENT_ATTRIB_BITS = 0xFFFFFFFF;
  public static final long GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF;
  public static final int GL_VERTEX_ARRAY = 0x8074;
  public static final int GL_NORMAL_ARRAY = 0x8075;
  public static final int GL_COLOR_ARRAY = 0x8076;
  public static final int GL_INDEX_ARRAY = 0x8077;
  public static final int GL_TEXTURE_COORD_ARRAY = 0x8078;
  public static final int GL_EDGE_FLAG_ARRAY = 0x8079;
  public static final int GL_VERTEX_ARRAY_SIZE = 0x807A;
  public static final int GL_VERTEX_ARRAY_TYPE = 0x807B;
  public static final int GL_VERTEX_ARRAY_STRIDE = 0x807C;
  public static final int GL_NORMAL_ARRAY_TYPE = 0x807E;
  public static final int GL_NORMAL_ARRAY_STRIDE = 0x807F;
  public static final int GL_COLOR_ARRAY_SIZE = 0x8081;
  public static final int GL_COLOR_ARRAY_TYPE = 0x8082;
  public static final int GL_COLOR_ARRAY_STRIDE = 0x8083;
  public static final int GL_INDEX_ARRAY_TYPE = 0x8085;
  public static final int GL_INDEX_ARRAY_STRIDE = 0x8086;
  public static final int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088;
  public static final int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089;
  public static final int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A;
  public static final int GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C;
  public static final int GL_VERTEX_ARRAY_POINTER = 0x808E;
  public static final int GL_NORMAL_ARRAY_POINTER = 0x808F;
  public static final int GL_COLOR_ARRAY_POINTER = 0x8090;
  public static final int GL_INDEX_ARRAY_POINTER = 0x8091;
  public static final int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092;
  public static final int GL_EDGE_FLAG_ARRAY_POINTER = 0x8093;
  public static final int GL_V2F = 0x2A20;
  public static final int GL_V3F = 0x2A21;
  public static final int GL_C4UB_V2F = 0x2A22;
  public static final int GL_C4UB_V3F = 0x2A23;
  public static final int GL_C3F_V3F = 0x2A24;
  public static final int GL_N3F_V3F = 0x2A25;
  public static final int GL_C4F_N3F_V3F = 0x2A26;
  public static final int GL_T2F_V3F = 0x2A27;
  public static final int GL_T4F_V4F = 0x2A28;
  public static final int GL_T2F_C4UB_V3F = 0x2A29;
  public static final int GL_T2F_C3F_V3F = 0x2A2A;
  public static final int GL_T2F_N3F_V3F = 0x2A2B;
  public static final int GL_T2F_C4F_N3F_V3F = 0x2A2C;
  public static final int GL_T4F_C4F_N3F_V4F = 0x2A2D;
  public static final int GL_GLEXT_VERSION = 36;
  public static final int GL_UNSIGNED_BYTE_3_3_2 = 0x8032;
  public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
  public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
  public static final int GL_UNSIGNED_INT_8_8_8_8 = 0x8035;
  public static final int GL_UNSIGNED_INT_10_10_10_2 = 0x8036;
  public static final int GL_RESCALE_NORMAL = 0x803A;
  public static final int GL_TEXTURE_BINDING_3D = 0x806A;
  public static final int GL_PACK_SKIP_IMAGES = 0x806B;
  public static final int GL_PACK_IMAGE_HEIGHT = 0x806C;
  public static final int GL_UNPACK_SKIP_IMAGES = 0x806D;
  public static final int GL_UNPACK_IMAGE_HEIGHT = 0x806E;
  public static final int GL_TEXTURE_3D = 0x806F;
  public static final int GL_PROXY_TEXTURE_3D = 0x8070;
  public static final int GL_TEXTURE_DEPTH = 0x8071;
  public static final int GL_TEXTURE_WRAP_R = 0x8072;
  public static final int GL_MAX_3D_TEXTURE_SIZE = 0x8073;
  public static final int GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362;
  public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
  public static final int GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364;
  public static final int GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365;
  public static final int GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366;
  public static final int GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367;
  public static final int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368;
  public static final int GL_BGR = 0x80E0;
  public static final int GL_BGRA = 0x80E1;
  public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
  public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9;
  public static final int GL_CLAMP_TO_EDGE = 0x812F;
  public static final int GL_TEXTURE_MIN_LOD = 0x813A;
  public static final int GL_TEXTURE_MAX_LOD = 0x813B;
  public static final int GL_TEXTURE_BASE_LEVEL = 0x813C;
  public static final int GL_TEXTURE_MAX_LEVEL = 0x813D;
  public static final int GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8;
  public static final int GL_SINGLE_COLOR = 0x81F9;
  public static final int GL_SEPARATE_SPECULAR_COLOR = 0x81FA;
  public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
  public static final int GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13;
  public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
  public static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23;
  public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
  public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
  public static final int GL_CONSTANT_COLOR = 0x8001;
  public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
  public static final int GL_CONSTANT_ALPHA = 0x8003;
  public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
  public static final int GL_BLEND_COLOR = 0x8005;
  public static final int GL_FUNC_ADD = 0x8006;
  public static final int GL_MIN = 0x8007;
  public static final int GL_MAX = 0x8008;
  public static final int GL_BLEND_EQUATION = 0x8009;
  public static final int GL_FUNC_SUBTRACT = 0x800A;
  public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
  public static final int GL_CONVOLUTION_1D = 0x8010;
  public static final int GL_CONVOLUTION_2D = 0x8011;
  public static final int GL_SEPARABLE_2D = 0x8012;
  public static final int GL_CONVOLUTION_BORDER_MODE = 0x8013;
  public static final int GL_CONVOLUTION_FILTER_SCALE = 0x8014;
  public static final int GL_CONVOLUTION_FILTER_BIAS = 0x8015;
  public static final int GL_REDUCE = 0x8016;
  public static final int GL_CONVOLUTION_FORMAT = 0x8017;
  public static final int GL_CONVOLUTION_WIDTH = 0x8018;
  public static final int GL_CONVOLUTION_HEIGHT = 0x8019;
  public static final int GL_MAX_CONVOLUTION_WIDTH = 0x801A;
  public static final int GL_MAX_CONVOLUTION_HEIGHT = 0x801B;
  public static final int GL_POST_CONVOLUTION_RED_SCALE = 0x801C;
  public static final int GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D;
  public static final int GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E;
  public static final int GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F;
  public static final int GL_POST_CONVOLUTION_RED_BIAS = 0x8020;
  public static final int GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021;
  public static final int GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022;
  public static final int GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023;
  public static final int GL_HISTOGRAM = 0x8024;
  public static final int GL_PROXY_HISTOGRAM = 0x8025;
  public static final int GL_HISTOGRAM_WIDTH = 0x8026;
  public static final int GL_HISTOGRAM_FORMAT = 0x8027;
  public static final int GL_HISTOGRAM_RED_SIZE = 0x8028;
  public static final int GL_HISTOGRAM_GREEN_SIZE = 0x8029;
  public static final int GL_HISTOGRAM_BLUE_SIZE = 0x802A;
  public static final int GL_HISTOGRAM_ALPHA_SIZE = 0x802B;
  public static final int GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C;
  public static final int GL_HISTOGRAM_SINK = 0x802D;
  public static final int GL_MINMAX = 0x802E;
  public static final int GL_MINMAX_FORMAT = 0x802F;
  public static final int GL_MINMAX_SINK = 0x8030;
  public static final int GL_TABLE_TOO_LARGE = 0x8031;
  public static final int GL_COLOR_MATRIX = 0x80B1;
  public static final int GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2;
  public static final int GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3;
  public static final int GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4;
  public static final int GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5;
  public static final int GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6;
  public static final int GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7;
  public static final int GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8;
  public static final int GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9;
  public static final int GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA;
  public static final int GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB;
  public static final int GL_COLOR_TABLE = 0x80D0;
  public static final int GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1;
  public static final int GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2;
  public static final int GL_PROXY_COLOR_TABLE = 0x80D3;
  public static final int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4;
  public static final int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5;
  public static final int GL_COLOR_TABLE_SCALE = 0x80D6;
  public static final int GL_COLOR_TABLE_BIAS = 0x80D7;
  public static final int GL_COLOR_TABLE_FORMAT = 0x80D8;
  public static final int GL_COLOR_TABLE_WIDTH = 0x80D9;
  public static final int GL_COLOR_TABLE_RED_SIZE = 0x80DA;
  public static final int GL_COLOR_TABLE_GREEN_SIZE = 0x80DB;
  public static final int GL_COLOR_TABLE_BLUE_SIZE = 0x80DC;
  public static final int GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD;
  public static final int GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE;
  public static final int GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF;
  public static final int GL_CONSTANT_BORDER = 0x8151;
  public static final int GL_REPLICATE_BORDER = 0x8153;
  public static final int GL_CONVOLUTION_BORDER_COLOR = 0x8154;
  public static final int GL_TEXTURE0 = 0x84C0;
  public static final int GL_TEXTURE1 = 0x84C1;
  public static final int GL_TEXTURE2 = 0x84C2;
  public static final int GL_TEXTURE3 = 0x84C3;
  public static final int GL_TEXTURE4 = 0x84C4;
  public static final int GL_TEXTURE5 = 0x84C5;
  public static final int GL_TEXTURE6 = 0x84C6;
  public static final int GL_TEXTURE7 = 0x84C7;
  public static final int GL_TEXTURE8 = 0x84C8;
  public static final int GL_TEXTURE9 = 0x84C9;
  public static final int GL_TEXTURE10 = 0x84CA;
  public static final int GL_TEXTURE11 = 0x84CB;
  public static final int GL_TEXTURE12 = 0x84CC;
  public static final int GL_TEXTURE13 = 0x84CD;
  public static final int GL_TEXTURE14 = 0x84CE;
  public static final int GL_TEXTURE15 = 0x84CF;
  public static final int GL_TEXTURE16 = 0x84D0;
  public static final int GL_TEXTURE17 = 0x84D1;
  public static final int GL_TEXTURE18 = 0x84D2;
  public static final int GL_TEXTURE19 = 0x84D3;
  public static final int GL_TEXTURE20 = 0x84D4;
  public static final int GL_TEXTURE21 = 0x84D5;
  public static final int GL_TEXTURE22 = 0x84D6;
  public static final int GL_TEXTURE23 = 0x84D7;
  public static final int GL_TEXTURE24 = 0x84D8;
  public static final int GL_TEXTURE25 = 0x84D9;
  public static final int GL_TEXTURE26 = 0x84DA;
  public static final int GL_TEXTURE27 = 0x84DB;
  public static final int GL_TEXTURE28 = 0x84DC;
  public static final int GL_TEXTURE29 = 0x84DD;
  public static final int GL_TEXTURE30 = 0x84DE;
  public static final int GL_TEXTURE31 = 0x84DF;
  public static final int GL_ACTIVE_TEXTURE = 0x84E0;
  public static final int GL_CLIENT_ACTIVE_TEXTURE = 0x84E1;
  public static final int GL_MAX_TEXTURE_UNITS = 0x84E2;
  public static final int GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3;
  public static final int GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4;
  public static final int GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5;
  public static final int GL_TRANSPOSE_COLOR_MATRIX = 0x84E6;
  public static final int GL_MULTISAMPLE = 0x809D;
  public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
  public static final int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
  public static final int GL_SAMPLE_COVERAGE = 0x80A0;
  public static final int GL_SAMPLE_BUFFERS = 0x80A8;
  public static final int GL_SAMPLES = 0x80A9;
  public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
  public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
  public static final int GL_MULTISAMPLE_BIT = 0x20000000;
  public static final int GL_NORMAL_MAP = 0x8511;
  public static final int GL_REFLECTION_MAP = 0x8512;
  public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
  public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
  public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
  public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
  public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
  public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
  public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
  public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
  public static final int GL_PROXY_TEXTURE_CUBE_MAP = 0x851B;
  public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
  public static final int GL_COMPRESSED_ALPHA = 0x84E9;
  public static final int GL_COMPRESSED_LUMINANCE = 0x84EA;
  public static final int GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB;
  public static final int GL_COMPRESSED_INTENSITY = 0x84EC;
  public static final int GL_COMPRESSED_RGB = 0x84ED;
  public static final int GL_COMPRESSED_RGBA = 0x84EE;
  public static final int GL_TEXTURE_COMPRESSION_HINT = 0x84EF;
  public static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0;
  public static final int GL_TEXTURE_COMPRESSED = 0x86A1;
  public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
  public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
  public static final int GL_CLAMP_TO_BORDER = 0x812D;
  public static final int GL_COMBINE = 0x8570;
  public static final int GL_COMBINE_RGB = 0x8571;
  public static final int GL_COMBINE_ALPHA = 0x8572;
  public static final int GL_SOURCE0_RGB = 0x8580;
  public static final int GL_SOURCE1_RGB = 0x8581;
  public static final int GL_SOURCE2_RGB = 0x8582;
  public static final int GL_SOURCE0_ALPHA = 0x8588;
  public static final int GL_SOURCE1_ALPHA = 0x8589;
  public static final int GL_SOURCE2_ALPHA = 0x858A;
  public static final int GL_OPERAND0_RGB = 0x8590;
  public static final int GL_OPERAND1_RGB = 0x8591;
  public static final int GL_OPERAND2_RGB = 0x8592;
  public static final int GL_OPERAND0_ALPHA = 0x8598;
  public static final int GL_OPERAND1_ALPHA = 0x8599;
  public static final int GL_OPERAND2_ALPHA = 0x859A;
  public static final int GL_RGB_SCALE = 0x8573;
  public static final int GL_ADD_SIGNED = 0x8574;
  public static final int GL_INTERPOLATE = 0x8575;
  public static final int GL_SUBTRACT = 0x84E7;
  public static final int GL_CONSTANT = 0x8576;
  public static final int GL_PRIMARY_COLOR = 0x8577;
  public static final int GL_PREVIOUS = 0x8578;
  public static final int GL_DOT3_RGB = 0x86AE;
  public static final int GL_DOT3_RGBA = 0x86AF;
  public static final int GL_BLEND_DST_RGB = 0x80C8;
  public static final int GL_BLEND_SRC_RGB = 0x80C9;
  public static final int GL_BLEND_DST_ALPHA = 0x80CA;
  public static final int GL_BLEND_SRC_ALPHA = 0x80CB;
  public static final int GL_POINT_SIZE_MIN = 0x8126;
  public static final int GL_POINT_SIZE_MAX = 0x8127;
  public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
  public static final int GL_POINT_DISTANCE_ATTENUATION = 0x8129;
  public static final int GL_GENERATE_MIPMAP = 0x8191;
  public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
  public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
  public static final int GL_DEPTH_COMPONENT24 = 0x81A6;
  public static final int GL_DEPTH_COMPONENT32 = 0x81A7;
  public static final int GL_MIRRORED_REPEAT = 0x8370;
  public static final int GL_FOG_COORDINATE_SOURCE = 0x8450;
  public static final int GL_FOG_COORDINATE = 0x8451;
  public static final int GL_FRAGMENT_DEPTH = 0x8452;
  public static final int GL_CURRENT_FOG_COORDINATE = 0x8453;
  public static final int GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454;
  public static final int GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455;
  public static final int GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456;
  public static final int GL_FOG_COORDINATE_ARRAY = 0x8457;
  public static final int GL_COLOR_SUM = 0x8458;
  public static final int GL_CURRENT_SECONDARY_COLOR = 0x8459;
  public static final int GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A;
  public static final int GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B;
  public static final int GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C;
  public static final int GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D;
  public static final int GL_SECONDARY_COLOR_ARRAY = 0x845E;
  public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD;
  public static final int GL_TEXTURE_FILTER_CONTROL = 0x8500;
  public static final int GL_TEXTURE_LOD_BIAS = 0x8501;
  public static final int GL_INCR_WRAP = 0x8507;
  public static final int GL_DECR_WRAP = 0x8508;
  public static final int GL_TEXTURE_DEPTH_SIZE = 0x884A;
  public static final int GL_DEPTH_TEXTURE_MODE = 0x884B;
  public static final int GL_TEXTURE_COMPARE_MODE = 0x884C;
  public static final int GL_TEXTURE_COMPARE_FUNC = 0x884D;
  public static final int GL_COMPARE_R_TO_TEXTURE = 0x884E;
  public static final int GL_BUFFER_SIZE = 0x8764;
  public static final int GL_BUFFER_USAGE = 0x8765;
  public static final int GL_QUERY_COUNTER_BITS = 0x8864;
  public static final int GL_CURRENT_QUERY = 0x8865;
  public static final int GL_QUERY_RESULT = 0x8866;
  public static final int GL_QUERY_RESULT_AVAILABLE = 0x8867;
  public static final int GL_ARRAY_BUFFER = 0x8892;
  public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
  public static final int GL_ARRAY_BUFFER_BINDING = 0x8894;
  public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
  public static final int GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896;
  public static final int GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897;
  public static final int GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898;
  public static final int GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899;
  public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A;
  public static final int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B;
  public static final int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C;
  public static final int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D;
  public static final int GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E;
  public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
  public static final int GL_READ_ONLY = 0x88B8;
  public static final int GL_WRITE_ONLY = 0x88B9;
  public static final int GL_READ_WRITE = 0x88BA;
  public static final int GL_BUFFER_ACCESS = 0x88BB;
  public static final int GL_BUFFER_MAPPED = 0x88BC;
  public static final int GL_BUFFER_MAP_POINTER = 0x88BD;
  public static final int GL_STREAM_DRAW = 0x88E0;
  public static final int GL_STREAM_READ = 0x88E1;
  public static final int GL_STREAM_COPY = 0x88E2;
  public static final int GL_STATIC_DRAW = 0x88E4;
  public static final int GL_STATIC_READ = 0x88E5;
  public static final int GL_STATIC_COPY = 0x88E6;
  public static final int GL_DYNAMIC_DRAW = 0x88E8;
  public static final int GL_DYNAMIC_READ = 0x88E9;
  public static final int GL_DYNAMIC_COPY = 0x88EA;
  public static final int GL_SAMPLES_PASSED = 0x8914;
  public static final int GL_FOG_COORD_SRC = 0x8450;
  public static final int GL_FOG_COORD = 0x8451;
  public static final int GL_CURRENT_FOG_COORD = 0x8453;
  public static final int GL_FOG_COORD_ARRAY_TYPE = 0x8454;
  public static final int GL_FOG_COORD_ARRAY_STRIDE = 0x8455;
  public static final int GL_FOG_COORD_ARRAY_POINTER = 0x8456;
  public static final int GL_FOG_COORD_ARRAY = 0x8457;
  public static final int GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D;
  public static final int GL_SRC0_RGB = 0x8580;
  public static final int GL_SRC1_RGB = 0x8581;
  public static final int GL_SRC2_RGB = 0x8582;
  public static final int GL_SRC0_ALPHA = 0x8588;
  public static final int GL_SRC1_ALPHA = 0x8589;
  public static final int GL_SRC2_ALPHA = 0x858A;
  public static final int GL_BLEND_EQUATION_RGB = 0x8009;
  public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
  public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
  public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
  public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
  public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626;
  public static final int GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642;
  public static final int GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643;
  public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
  public static final int GL_STENCIL_BACK_FUNC = 0x8800;
  public static final int GL_STENCIL_BACK_FAIL = 0x8801;
  public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
  public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
  public static final int GL_MAX_DRAW_BUFFERS = 0x8824;
  public static final int GL_DRAW_BUFFER0 = 0x8825;
  public static final int GL_DRAW_BUFFER1 = 0x8826;
  public static final int GL_DRAW_BUFFER2 = 0x8827;
  public static final int GL_DRAW_BUFFER3 = 0x8828;
  public static final int GL_DRAW_BUFFER4 = 0x8829;
  public static final int GL_DRAW_BUFFER5 = 0x882A;
  public static final int GL_DRAW_BUFFER6 = 0x882B;
  public static final int GL_DRAW_BUFFER7 = 0x882C;
  public static final int GL_DRAW_BUFFER8 = 0x882D;
  public static final int GL_DRAW_BUFFER9 = 0x882E;
  public static final int GL_DRAW_BUFFER10 = 0x882F;
  public static final int GL_DRAW_BUFFER11 = 0x8830;
  public static final int GL_DRAW_BUFFER12 = 0x8831;
  public static final int GL_DRAW_BUFFER13 = 0x8832;
  public static final int GL_DRAW_BUFFER14 = 0x8833;
  public static final int GL_DRAW_BUFFER15 = 0x8834;
  public static final int GL_BLEND_EQUATION_ALPHA = 0x883D;
  public static final int GL_POINT_SPRITE = 0x8861;
  public static final int GL_COORD_REPLACE = 0x8862;
  public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
  public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
  public static final int GL_MAX_TEXTURE_COORDS = 0x8871;
  public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
  public static final int GL_FRAGMENT_SHADER = 0x8B30;
  public static final int GL_VERTEX_SHADER = 0x8B31;
  public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;
  public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
  public static final int GL_MAX_VARYING_FLOATS = 0x8B4B;
  public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
  public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
  public static final int GL_SHADER_TYPE = 0x8B4F;
  public static final int GL_FLOAT_VEC2 = 0x8B50;
  public static final int GL_FLOAT_VEC3 = 0x8B51;
  public static final int GL_FLOAT_VEC4 = 0x8B52;
  public static final int GL_INT_VEC2 = 0x8B53;
  public static final int GL_INT_VEC3 = 0x8B54;
  public static final int GL_INT_VEC4 = 0x8B55;
  public static final int GL_BOOL = 0x8B56;
  public static final int GL_BOOL_VEC2 = 0x8B57;
  public static final int GL_BOOL_VEC3 = 0x8B58;
  public static final int GL_BOOL_VEC4 = 0x8B59;
  public static final int GL_FLOAT_MAT2 = 0x8B5A;
  public static final int GL_FLOAT_MAT3 = 0x8B5B;
  public static final int GL_FLOAT_MAT4 = 0x8B5C;
  public static final int GL_SAMPLER_1D = 0x8B5D;
  public static final int GL_SAMPLER_2D = 0x8B5E;
  public static final int GL_SAMPLER_3D = 0x8B5F;
  public static final int GL_SAMPLER_CUBE = 0x8B60;
  public static final int GL_SAMPLER_1D_SHADOW = 0x8B61;
  public static final int GL_SAMPLER_2D_SHADOW = 0x8B62;
  public static final int GL_DELETE_STATUS = 0x8B80;
  public static final int GL_COMPILE_STATUS = 0x8B81;
  public static final int GL_LINK_STATUS = 0x8B82;
  public static final int GL_VALIDATE_STATUS = 0x8B83;
  public static final int GL_INFO_LOG_LENGTH = 0x8B84;
  public static final int GL_ATTACHED_SHADERS = 0x8B85;
  public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
  public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
  public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88;
  public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89;
  public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
  public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B;
  public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
  public static final int GL_CURRENT_PROGRAM = 0x8B8D;
  public static final int GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0;
  public static final int GL_LOWER_LEFT = 0x8CA1;
  public static final int GL_UPPER_LEFT = 0x8CA2;
  public static final int GL_STENCIL_BACK_REF = 0x8CA3;
  public static final int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4;
  public static final int GL_STENCIL_BACK_WRITEMASK = 0x8CA5;
  public static final int GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F;
  public static final int GL_PIXEL_PACK_BUFFER = 0x88EB;
  public static final int GL_PIXEL_UNPACK_BUFFER = 0x88EC;
  public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED;
  public static final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF;
  public static final int GL_FLOAT_MAT2x3 = 0x8B65;
  public static final int GL_FLOAT_MAT2x4 = 0x8B66;
  public static final int GL_FLOAT_MAT3x2 = 0x8B67;
  public static final int GL_FLOAT_MAT3x4 = 0x8B68;
  public static final int GL_FLOAT_MAT4x2 = 0x8B69;
  public static final int GL_FLOAT_MAT4x3 = 0x8B6A;
  public static final int GL_SRGB = 0x8C40;
  public static final int GL_SRGB8 = 0x8C41;
  public static final int GL_SRGB_ALPHA = 0x8C42;
  public static final int GL_SRGB8_ALPHA8 = 0x8C43;
  public static final int GL_SLUMINANCE_ALPHA = 0x8C44;
  public static final int GL_SLUMINANCE8_ALPHA8 = 0x8C45;
  public static final int GL_SLUMINANCE = 0x8C46;
  public static final int GL_SLUMINANCE8 = 0x8C47;
  public static final int GL_COMPRESSED_SRGB = 0x8C48;
  public static final int GL_COMPRESSED_SRGB_ALPHA = 0x8C49;
  public static final int GL_COMPRESSED_SLUMINANCE = 0x8C4A;
  public static final int GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B;
  public static final int GL_POINT_SIZE_MIN_ARB = 0x8126;
  public static final int GL_POINT_SIZE_MAX_ARB = 0x8127;
  public static final int GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128;
  public static final int GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129;
  public static final int GL_MAX_VERTEX_UNITS_ARB = 0x86A4;
  public static final int GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5;
  public static final int GL_WEIGHT_SUM_UNITY_ARB = 0x86A6;
  public static final int GL_VERTEX_BLEND_ARB = 0x86A7;
  public static final int GL_CURRENT_WEIGHT_ARB = 0x86A8;
  public static final int GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9;
  public static final int GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA;
  public static final int GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB;
  public static final int GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC;
  public static final int GL_WEIGHT_ARRAY_ARB = 0x86AD;
  public static final int GL_MODELVIEW0_ARB = 0x1700;
  public static final int GL_MODELVIEW1_ARB = 0x850A;
  public static final int GL_MODELVIEW2_ARB = 0x8722;
  public static final int GL_MODELVIEW3_ARB = 0x8723;
  public static final int GL_MODELVIEW4_ARB = 0x8724;
  public static final int GL_MODELVIEW5_ARB = 0x8725;
  public static final int GL_MODELVIEW6_ARB = 0x8726;
  public static final int GL_MODELVIEW7_ARB = 0x8727;
  public static final int GL_MODELVIEW8_ARB = 0x8728;
  public static final int GL_MODELVIEW9_ARB = 0x8729;
  public static final int GL_MODELVIEW10_ARB = 0x872A;
  public static final int GL_MODELVIEW11_ARB = 0x872B;
  public static final int GL_MODELVIEW12_ARB = 0x872C;
  public static final int GL_MODELVIEW13_ARB = 0x872D;
  public static final int GL_MODELVIEW14_ARB = 0x872E;
  public static final int GL_MODELVIEW15_ARB = 0x872F;
  public static final int GL_MODELVIEW16_ARB = 0x8730;
  public static final int GL_MODELVIEW17_ARB = 0x8731;
  public static final int GL_MODELVIEW18_ARB = 0x8732;
  public static final int GL_MODELVIEW19_ARB = 0x8733;
  public static final int GL_MODELVIEW20_ARB = 0x8734;
  public static final int GL_MODELVIEW21_ARB = 0x8735;
  public static final int GL_MODELVIEW22_ARB = 0x8736;
  public static final int GL_MODELVIEW23_ARB = 0x8737;
  public static final int GL_MODELVIEW24_ARB = 0x8738;
  public static final int GL_MODELVIEW25_ARB = 0x8739;
  public static final int GL_MODELVIEW26_ARB = 0x873A;
  public static final int GL_MODELVIEW27_ARB = 0x873B;
  public static final int GL_MODELVIEW28_ARB = 0x873C;
  public static final int GL_MODELVIEW29_ARB = 0x873D;
  public static final int GL_MODELVIEW30_ARB = 0x873E;
  public static final int GL_MODELVIEW31_ARB = 0x873F;
  public static final int GL_MATRIX_PALETTE_ARB = 0x8840;
  public static final int GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841;
  public static final int GL_MAX_PALETTE_MATRICES_ARB = 0x8842;
  public static final int GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843;
  public static final int GL_MATRIX_INDEX_ARRAY_ARB = 0x8844;
  public static final int GL_CURRENT_MATRIX_INDEX_ARB = 0x8845;
  public static final int GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846;
  public static final int GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847;
  public static final int GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848;
  public static final int GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849;
  public static final int GL_MIRRORED_REPEAT_ARB = 0x8370;
  public static final int GL_DEPTH_COMPONENT16_ARB = 0x81A5;
  public static final int GL_DEPTH_COMPONENT24_ARB = 0x81A6;
  public static final int GL_DEPTH_COMPONENT32_ARB = 0x81A7;
  public static final int GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A;
  public static final int GL_DEPTH_TEXTURE_MODE_ARB = 0x884B;
  public static final int GL_TEXTURE_COMPARE_MODE_ARB = 0x884C;
  public static final int GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D;
  public static final int GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E;
  public static final int GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF;
  public static final int GL_COLOR_SUM_ARB = 0x8458;
  public static final int GL_VERTEX_PROGRAM_ARB = 0x8620;
  public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622;
  public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623;
  public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624;
  public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625;
  public static final int GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626;
  public static final int GL_PROGRAM_LENGTH_ARB = 0x8627;
  public static final int GL_PROGRAM_STRING_ARB = 0x8628;
  public static final int GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E;
  public static final int GL_MAX_PROGRAM_MATRICES_ARB = 0x862F;
  public static final int GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640;
  public static final int GL_CURRENT_MATRIX_ARB = 0x8641;
  public static final int GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642;
  public static final int GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643;
  public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645;
  public static final int GL_PROGRAM_ERROR_POSITION_ARB = 0x864B;
  public static final int GL_PROGRAM_BINDING_ARB = 0x8677;
  public static final int GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869;
  public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A;
  public static final int GL_PROGRAM_ERROR_STRING_ARB = 0x8874;
  public static final int GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875;
  public static final int GL_PROGRAM_FORMAT_ARB = 0x8876;
  public static final int GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0;
  public static final int GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1;
  public static final int GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2;
  public static final int GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3;
  public static final int GL_PROGRAM_TEMPORARIES_ARB = 0x88A4;
  public static final int GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5;
  public static final int GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6;
  public static final int GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7;
  public static final int GL_PROGRAM_PARAMETERS_ARB = 0x88A8;
  public static final int GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9;
  public static final int GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA;
  public static final int GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB;
  public static final int GL_PROGRAM_ATTRIBS_ARB = 0x88AC;
  public static final int GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD;
  public static final int GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE;
  public static final int GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF;
  public static final int GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0;
  public static final int GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1;
  public static final int GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2;
  public static final int GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3;
  public static final int GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4;
  public static final int GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5;
  public static final int GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6;
  public static final int GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7;
  public static final int GL_MATRIX0_ARB = 0x88C0;
  public static final int GL_MATRIX1_ARB = 0x88C1;
  public static final int GL_MATRIX2_ARB = 0x88C2;
  public static final int GL_MATRIX3_ARB = 0x88C3;
  public static final int GL_MATRIX4_ARB = 0x88C4;
  public static final int GL_MATRIX5_ARB = 0x88C5;
  public static final int GL_MATRIX6_ARB = 0x88C6;
  public static final int GL_MATRIX7_ARB = 0x88C7;
  public static final int GL_MATRIX8_ARB = 0x88C8;
  public static final int GL_MATRIX9_ARB = 0x88C9;
  public static final int GL_MATRIX10_ARB = 0x88CA;
  public static final int GL_MATRIX11_ARB = 0x88CB;
  public static final int GL_MATRIX12_ARB = 0x88CC;
  public static final int GL_MATRIX13_ARB = 0x88CD;
  public static final int GL_MATRIX14_ARB = 0x88CE;
  public static final int GL_MATRIX15_ARB = 0x88CF;
  public static final int GL_MATRIX16_ARB = 0x88D0;
  public static final int GL_MATRIX17_ARB = 0x88D1;
  public static final int GL_MATRIX18_ARB = 0x88D2;
  public static final int GL_MATRIX19_ARB = 0x88D3;
  public static final int GL_MATRIX20_ARB = 0x88D4;
  public static final int GL_MATRIX21_ARB = 0x88D5;
  public static final int GL_MATRIX22_ARB = 0x88D6;
  public static final int GL_MATRIX23_ARB = 0x88D7;
  public static final int GL_MATRIX24_ARB = 0x88D8;
  public static final int GL_MATRIX25_ARB = 0x88D9;
  public static final int GL_MATRIX26_ARB = 0x88DA;
  public static final int GL_MATRIX27_ARB = 0x88DB;
  public static final int GL_MATRIX28_ARB = 0x88DC;
  public static final int GL_MATRIX29_ARB = 0x88DD;
  public static final int GL_MATRIX30_ARB = 0x88DE;
  public static final int GL_MATRIX31_ARB = 0x88DF;
  public static final int GL_FRAGMENT_PROGRAM_ARB = 0x8804;
  public static final int GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805;
  public static final int GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806;
  public static final int GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807;
  public static final int GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808;
  public static final int GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809;
  public static final int GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A;
  public static final int GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B;
  public static final int GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C;
  public static final int GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D;
  public static final int GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E;
  public static final int GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F;
  public static final int GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810;
  public static final int GL_MAX_TEXTURE_COORDS_ARB = 0x8871;
  public static final int GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872;
  public static final int GL_BUFFER_SIZE_ARB = 0x8764;
  public static final int GL_BUFFER_USAGE_ARB = 0x8765;
  public static final int GL_ARRAY_BUFFER_ARB = 0x8892;
  public static final int GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893;
  public static final int GL_ARRAY_BUFFER_BINDING_ARB = 0x8894;
  public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895;
  public static final int GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896;
  public static final int GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897;
  public static final int GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898;
  public static final int GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899;
  public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A;
  public static final int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B;
  public static final int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C;
  public static final int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D;
  public static final int GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E;
  public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F;
  public static final int GL_READ_ONLY_ARB = 0x88B8;
  public static final int GL_WRITE_ONLY_ARB = 0x88B9;
  public static final int GL_READ_WRITE_ARB = 0x88BA;
  public static final int GL_BUFFER_ACCESS_ARB = 0x88BB;
  public static final int GL_BUFFER_MAPPED_ARB = 0x88BC;
  public static final int GL_BUFFER_MAP_POINTER_ARB = 0x88BD;
  public static final int GL_STREAM_DRAW_ARB = 0x88E0;
  public static final int GL_STREAM_READ_ARB = 0x88E1;
  public static final int GL_STREAM_COPY_ARB = 0x88E2;
  public static final int GL_STATIC_DRAW_ARB = 0x88E4;
  public static final int GL_STATIC_READ_ARB = 0x88E5;
  public static final int GL_STATIC_COPY_ARB = 0x88E6;
  public static final int GL_DYNAMIC_DRAW_ARB = 0x88E8;
  public static final int GL_DYNAMIC_READ_ARB = 0x88E9;
  public static final int GL_DYNAMIC_COPY_ARB = 0x88EA;
  public static final int GL_QUERY_COUNTER_BITS_ARB = 0x8864;
  public static final int GL_CURRENT_QUERY_ARB = 0x8865;
  public static final int GL_QUERY_RESULT_ARB = 0x8866;
  public static final int GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867;
  public static final int GL_SAMPLES_PASSED_ARB = 0x8914;
  public static final int GL_PROGRAM_OBJECT_ARB = 0x8B40;
  public static final int GL_SHADER_OBJECT_ARB = 0x8B48;
  public static final int GL_OBJECT_TYPE_ARB = 0x8B4E;
  public static final int GL_OBJECT_SUBTYPE_ARB = 0x8B4F;
  public static final int GL_FLOAT_VEC2_ARB = 0x8B50;
  public static final int GL_FLOAT_VEC3_ARB = 0x8B51;
  public static final int GL_FLOAT_VEC4_ARB = 0x8B52;
  public static final int GL_INT_VEC2_ARB = 0x8B53;
  public static final int GL_INT_VEC3_ARB = 0x8B54;
  public static final int GL_INT_VEC4_ARB = 0x8B55;
  public static final int GL_BOOL_ARB = 0x8B56;
  public static final int GL_BOOL_VEC2_ARB = 0x8B57;
  public static final int GL_BOOL_VEC3_ARB = 0x8B58;
  public static final int GL_BOOL_VEC4_ARB = 0x8B59;
  public static final int GL_FLOAT_MAT2_ARB = 0x8B5A;
  public static final int GL_FLOAT_MAT3_ARB = 0x8B5B;
  public static final int GL_FLOAT_MAT4_ARB = 0x8B5C;
  public static final int GL_SAMPLER_1D_ARB = 0x8B5D;
  public static final int GL_SAMPLER_2D_ARB = 0x8B5E;
  public static final int GL_SAMPLER_3D_ARB = 0x8B5F;
  public static final int GL_SAMPLER_CUBE_ARB = 0x8B60;
  public static final int GL_SAMPLER_1D_SHADOW_ARB = 0x8B61;
  public static final int GL_SAMPLER_2D_SHADOW_ARB = 0x8B62;
  public static final int GL_SAMPLER_2D_RECT_ARB = 0x8B63;
  public static final int GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64;
  public static final int GL_OBJECT_DELETE_STATUS_ARB = 0x8B80;
  public static final int GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81;
  public static final int GL_OBJECT_LINK_STATUS_ARB = 0x8B82;
  public static final int GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83;
  public static final int GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84;
  public static final int GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85;
  public static final int GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86;
  public static final int GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87;
  public static final int GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88;
  public static final int GL_VERTEX_SHADER_ARB = 0x8B31;
  public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A;
  public static final int GL_MAX_VARYING_FLOATS_ARB = 0x8B4B;
  public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C;
  public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D;
  public static final int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89;
  public static final int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A;
  public static final int GL_FRAGMENT_SHADER_ARB = 0x8B30;
  public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49;
  public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B;
  public static final int GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C;
  public static final int GL_POINT_SPRITE_ARB = 0x8861;
  public static final int GL_COORD_REPLACE_ARB = 0x8862;
  public static final int GL_MAX_DRAW_BUFFERS_ARB = 0x8824;
  public static final int GL_DRAW_BUFFER0_ARB = 0x8825;
  public static final int GL_DRAW_BUFFER1_ARB = 0x8826;
  public static final int GL_DRAW_BUFFER2_ARB = 0x8827;
  public static final int GL_DRAW_BUFFER3_ARB = 0x8828;
  public static final int GL_DRAW_BUFFER4_ARB = 0x8829;
  public static final int GL_DRAW_BUFFER5_ARB = 0x882A;
  public static final int GL_DRAW_BUFFER6_ARB = 0x882B;
  public static final int GL_DRAW_BUFFER7_ARB = 0x882C;
  public static final int GL_DRAW_BUFFER8_ARB = 0x882D;
  public static final int GL_DRAW_BUFFER9_ARB = 0x882E;
  public static final int GL_DRAW_BUFFER10_ARB = 0x882F;
  public static final int GL_DRAW_BUFFER11_ARB = 0x8830;
  public static final int GL_DRAW_BUFFER12_ARB = 0x8831;
  public static final int GL_DRAW_BUFFER13_ARB = 0x8832;
  public static final int GL_DRAW_BUFFER14_ARB = 0x8833;
  public static final int GL_DRAW_BUFFER15_ARB = 0x8834;
  public static final int GL_TEXTURE_RECTANGLE_ARB = 0x84F5;
  public static final int GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6;
  public static final int GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7;
  public static final int GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8;
  public static final int GL_RGBA_FLOAT_MODE_ARB = 0x8820;
  public static final int GL_CLAMP_VERTEX_COLOR_ARB = 0x891A;
  public static final int GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B;
  public static final int GL_CLAMP_READ_COLOR_ARB = 0x891C;
  public static final int GL_FIXED_ONLY_ARB = 0x891D;
  public static final int GL_HALF_FLOAT_ARB = 0x140B;
  public static final int GL_TEXTURE_RED_TYPE_ARB = 0x8C10;
  public static final int GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11;
  public static final int GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12;
  public static final int GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13;
  public static final int GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14;
  public static final int GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15;
  public static final int GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16;
  public static final int GL_UNSIGNED_NORMALIZED_ARB = 0x8C17;
  public static final int GL_RGBA32F_ARB = 0x8814;
  public static final int GL_RGB32F_ARB = 0x8815;
  public static final int GL_ALPHA32F_ARB = 0x8816;
  public static final int GL_INTENSITY32F_ARB = 0x8817;
  public static final int GL_LUMINANCE32F_ARB = 0x8818;
  public static final int GL_LUMINANCE_ALPHA32F_ARB = 0x8819;
  public static final int GL_RGBA16F_ARB = 0x881A;
  public static final int GL_RGB16F_ARB = 0x881B;
  public static final int GL_ALPHA16F_ARB = 0x881C;
  public static final int GL_INTENSITY16F_ARB = 0x881D;
  public static final int GL_LUMINANCE16F_ARB = 0x881E;
  public static final int GL_LUMINANCE_ALPHA16F_ARB = 0x881F;
  public static final int GL_PIXEL_PACK_BUFFER_ARB = 0x88EB;
  public static final int GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC;
  public static final int GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED;
  public static final int GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF;
  public static final int GL_ABGR_EXT = 0x8000;
  public static final int GL_FILTER4_SGIS = 0x8146;
  public static final int GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147;
  public static final int GL_PIXEL_TEXTURE_SGIS = 0x8353;
  public static final int GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354;
  public static final int GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355;
  public static final int GL_PIXEL_GROUP_COLOR_SGIS = 0x8356;
  public static final int GL_PIXEL_TEX_GEN_SGIX = 0x8139;
  public static final int GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B;
  public static final int GL_PACK_SKIP_VOLUMES_SGIS = 0x8130;
  public static final int GL_PACK_IMAGE_DEPTH_SGIS = 0x8131;
  public static final int GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132;
  public static final int GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133;
  public static final int GL_TEXTURE_4D_SGIS = 0x8134;
  public static final int GL_PROXY_TEXTURE_4D_SGIS = 0x8135;
  public static final int GL_TEXTURE_4DSIZE_SGIS = 0x8136;
  public static final int GL_TEXTURE_WRAP_Q_SGIS = 0x8137;
  public static final int GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138;
  public static final int GL_TEXTURE_4D_BINDING_SGIS = 0x814F;
  public static final int GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC;
  public static final int GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD;
  public static final int GL_CMYK_EXT = 0x800C;
  public static final int GL_CMYKA_EXT = 0x800D;
  public static final int GL_PACK_CMYK_HINT_EXT = 0x800E;
  public static final int GL_UNPACK_CMYK_HINT_EXT = 0x800F;
  public static final int GL_DETAIL_TEXTURE_2D_SGIS = 0x8095;
  public static final int GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096;
  public static final int GL_LINEAR_DETAIL_SGIS = 0x8097;
  public static final int GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098;
  public static final int GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099;
  public static final int GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A;
  public static final int GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B;
  public static final int GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C;
  public static final int GL_LINEAR_SHARPEN_SGIS = 0x80AD;
  public static final int GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE;
  public static final int GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF;
  public static final int GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0;
  public static final int GL_MULTISAMPLE_SGIS = 0x809D;
  public static final int GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E;
  public static final int GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F;
  public static final int GL_SAMPLE_MASK_SGIS = 0x80A0;
  public static final int GL_1PASS_SGIS = 0x80A1;
  public static final int GL_2PASS_0_SGIS = 0x80A2;
  public static final int GL_2PASS_1_SGIS = 0x80A3;
  public static final int GL_4PASS_0_SGIS = 0x80A4;
  public static final int GL_4PASS_1_SGIS = 0x80A5;
  public static final int GL_4PASS_2_SGIS = 0x80A6;
  public static final int GL_4PASS_3_SGIS = 0x80A7;
  public static final int GL_SAMPLE_BUFFERS_SGIS = 0x80A8;
  public static final int GL_SAMPLES_SGIS = 0x80A9;
  public static final int GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA;
  public static final int GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB;
  public static final int GL_SAMPLE_PATTERN_SGIS = 0x80AC;
  public static final int GL_GENERATE_MIPMAP_SGIS = 0x8191;
  public static final int GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192;
  public static final int GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170;
  public static final int GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171;
  public static final int GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172;
  public static final int GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173;
  public static final int GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174;
  public static final int GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175;
  public static final int GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176;
  public static final int GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177;
  public static final int GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178;
  public static final int GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D;
  public static final int GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E;
  public static final int GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F;
  public static final int GL_TEXTURE_COMPARE_SGIX = 0x819A;
  public static final int GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B;
  public static final int GL_TEXTURE_LEQUAL_R_SGIX = 0x819C;
  public static final int GL_TEXTURE_GEQUAL_R_SGIX = 0x819D;
  public static final int GL_INTERLACE_SGIX = 0x8094;
  public static final int GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E;
  public static final int GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F;
  public static final int GL_PIXEL_TILE_WIDTH_SGIX = 0x8140;
  public static final int GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141;
  public static final int GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142;
  public static final int GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143;
  public static final int GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144;
  public static final int GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145;
  public static final int GL_DUAL_ALPHA4_SGIS = 0x8110;
  public static final int GL_DUAL_ALPHA8_SGIS = 0x8111;
  public static final int GL_DUAL_ALPHA12_SGIS = 0x8112;
  public static final int GL_DUAL_ALPHA16_SGIS = 0x8113;
  public static final int GL_DUAL_LUMINANCE4_SGIS = 0x8114;
  public static final int GL_DUAL_LUMINANCE8_SGIS = 0x8115;
  public static final int GL_DUAL_LUMINANCE12_SGIS = 0x8116;
  public static final int GL_DUAL_LUMINANCE16_SGIS = 0x8117;
  public static final int GL_DUAL_INTENSITY4_SGIS = 0x8118;
  public static final int GL_DUAL_INTENSITY8_SGIS = 0x8119;
  public static final int GL_DUAL_INTENSITY12_SGIS = 0x811A;
  public static final int GL_DUAL_INTENSITY16_SGIS = 0x811B;
  public static final int GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C;
  public static final int GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D;
  public static final int GL_QUAD_ALPHA4_SGIS = 0x811E;
  public static final int GL_QUAD_ALPHA8_SGIS = 0x811F;
  public static final int GL_QUAD_LUMINANCE4_SGIS = 0x8120;
  public static final int GL_QUAD_LUMINANCE8_SGIS = 0x8121;
  public static final int GL_QUAD_INTENSITY4_SGIS = 0x8122;
  public static final int GL_QUAD_INTENSITY8_SGIS = 0x8123;
  public static final int GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124;
  public static final int GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125;
  public static final int GL_SPRITE_SGIX = 0x8148;
  public static final int GL_SPRITE_MODE_SGIX = 0x8149;
  public static final int GL_SPRITE_AXIS_SGIX = 0x814A;
  public static final int GL_SPRITE_TRANSLATION_SGIX = 0x814B;
  public static final int GL_SPRITE_AXIAL_SGIX = 0x814C;
  public static final int GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D;
  public static final int GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E;
  public static final int GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E;
  public static final int GL_POINT_SIZE_MIN_EXT = 0x8126;
  public static final int GL_POINT_SIZE_MAX_EXT = 0x8127;
  public static final int GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128;
  public static final int GL_DISTANCE_ATTENUATION_EXT = 0x8129;
  public static final int GL_POINT_SIZE_MIN_SGIS = 0x8126;
  public static final int GL_POINT_SIZE_MAX_SGIS = 0x8127;
  public static final int GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128;
  public static final int GL_DISTANCE_ATTENUATION_SGIS = 0x8129;
  public static final int GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180;
  public static final int GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181;
  public static final int GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179;
  public static final int GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A;
  public static final int GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B;
  public static final int GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C;
  public static final int GL_FRAMEZOOM_SGIX = 0x818B;
  public static final int GL_FRAMEZOOM_FACTOR_SGIX = 0x818C;
  public static final int GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D;
  public static final int GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001;
  public static final int GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002;
  public static final int GL_GEOMETRY_DEFORMATION_SGIX = 0x8194;
  public static final int GL_TEXTURE_DEFORMATION_SGIX = 0x8195;
  public static final int GL_DEFORMATIONS_MASK_SGIX = 0x8196;
  public static final int GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197;
  public static final int GL_REFERENCE_PLANE_SGIX = 0x817D;
  public static final int GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E;
  public static final int GL_DEPTH_COMPONENT16_SGIX = 0x81A5;
  public static final int GL_DEPTH_COMPONENT24_SGIX = 0x81A6;
  public static final int GL_DEPTH_COMPONENT32_SGIX = 0x81A7;
  public static final int GL_FOG_FUNC_SGIS = 0x812A;
  public static final int GL_FOG_FUNC_POINTS_SGIS = 0x812B;
  public static final int GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C;
  public static final int GL_FOG_OFFSET_SGIX = 0x8198;
  public static final int GL_FOG_OFFSET_VALUE_SGIX = 0x8199;
  public static final int GL_IMAGE_SCALE_X_HP = 0x8155;
  public static final int GL_IMAGE_SCALE_Y_HP = 0x8156;
  public static final int GL_IMAGE_TRANSLATE_X_HP = 0x8157;
  public static final int GL_IMAGE_TRANSLATE_Y_HP = 0x8158;
  public static final int GL_IMAGE_ROTATE_ANGLE_HP = 0x8159;
  public static final int GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A;
  public static final int GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B;
  public static final int GL_IMAGE_MAG_FILTER_HP = 0x815C;
  public static final int GL_IMAGE_MIN_FILTER_HP = 0x815D;
  public static final int GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E;
  public static final int GL_CUBIC_HP = 0x815F;
  public static final int GL_AVERAGE_HP = 0x8160;
  public static final int GL_IMAGE_TRANSFORM_2D_HP = 0x8161;
  public static final int GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162;
  public static final int GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163;
  public static final int GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE;
  public static final int GL_VERTEX_DATA_HINT_PGI = 0x1A22A;
  public static final int GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B;
  public static final int GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C;
  public static final int GL_MAX_VERTEX_HINT_PGI = 0x1A22D;
  public static final int GL_COLOR3_BIT_PGI = 0x00010000;
  public static final int GL_COLOR4_BIT_PGI = 0x00020000;
  public static final int GL_EDGEFLAG_BIT_PGI = 0x00040000;
  public static final int GL_INDEX_BIT_PGI = 0x00080000;
  public static final int GL_MAT_AMBIENT_BIT_PGI = 0x00100000;
  public static final int GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000;
  public static final int GL_MAT_DIFFUSE_BIT_PGI = 0x00400000;
  public static final int GL_MAT_EMISSION_BIT_PGI = 0x00800000;
  public static final int GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000;
  public static final int GL_MAT_SHININESS_BIT_PGI = 0x02000000;
  public static final int GL_MAT_SPECULAR_BIT_PGI = 0x04000000;
  public static final int GL_NORMAL_BIT_PGI = 0x08000000;
  public static final int GL_TEXCOORD1_BIT_PGI = 0x10000000;
  public static final int GL_TEXCOORD2_BIT_PGI = 0x20000000;
  public static final int GL_TEXCOORD3_BIT_PGI = 0x40000000;
  public static final long GL_TEXCOORD4_BIT_PGI = 0x80000000;
  public static final int GL_VERTEX23_BIT_PGI = 0x00000004;
  public static final int GL_VERTEX4_BIT_PGI = 0x00000008;
  public static final int GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8;
  public static final int GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD;
  public static final int GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE;
  public static final int GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202;
  public static final int GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203;
  public static final int GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204;
  public static final int GL_ALWAYS_FAST_HINT_PGI = 0x1A20C;
  public static final int GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D;
  public static final int GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E;
  public static final int GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F;
  public static final int GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210;
  public static final int GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211;
  public static final int GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216;
  public static final int GL_STRICT_LIGHTING_HINT_PGI = 0x1A217;
  public static final int GL_STRICT_SCISSOR_HINT_PGI = 0x1A218;
  public static final int GL_FULL_STIPPLE_HINT_PGI = 0x1A219;
  public static final int GL_CLIP_NEAR_HINT_PGI = 0x1A220;
  public static final int GL_CLIP_FAR_HINT_PGI = 0x1A221;
  public static final int GL_WIDE_LINE_HINT_PGI = 0x1A222;
  public static final int GL_BACK_NORMALS_HINT_PGI = 0x1A223;
  public static final int GL_COLOR_INDEX1_EXT = 0x80E2;
  public static final int GL_COLOR_INDEX2_EXT = 0x80E3;
  public static final int GL_COLOR_INDEX4_EXT = 0x80E4;
  public static final int GL_COLOR_INDEX8_EXT = 0x80E5;
  public static final int GL_COLOR_INDEX12_EXT = 0x80E6;
  public static final int GL_COLOR_INDEX16_EXT = 0x80E7;
  public static final int GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED;
  public static final int GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0;
  public static final int GL_LIST_PRIORITY_SGIX = 0x8182;
  public static final int GL_IR_INSTRUMENT1_SGIX = 0x817F;
  public static final int GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183;
  public static final int GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E;
  public static final int GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F;
  public static final int GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190;
  public static final int GL_SHADOW_AMBIENT_SGIX = 0x80BF;
  public static final int GL_INDEX_MATERIAL_EXT = 0x81B8;
  public static final int GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9;
  public static final int GL_INDEX_MATERIAL_FACE_EXT = 0x81BA;
  public static final int GL_INDEX_TEST_EXT = 0x81B5;
  public static final int GL_INDEX_TEST_FUNC_EXT = 0x81B6;
  public static final int GL_INDEX_TEST_REF_EXT = 0x81B7;
  public static final int GL_IUI_V2F_EXT = 0x81AD;
  public static final int GL_IUI_V3F_EXT = 0x81AE;
  public static final int GL_IUI_N3F_V2F_EXT = 0x81AF;
  public static final int GL_IUI_N3F_V3F_EXT = 0x81B0;
  public static final int GL_T2F_IUI_V2F_EXT = 0x81B1;
  public static final int GL_T2F_IUI_V3F_EXT = 0x81B2;
  public static final int GL_T2F_IUI_N3F_V2F_EXT = 0x81B3;
  public static final int GL_T2F_IUI_N3F_V3F_EXT = 0x81B4;
  public static final int GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8;
  public static final int GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9;
  public static final int GL_CULL_VERTEX_EXT = 0x81AA;
  public static final int GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB;
  public static final int GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC;
  public static final int GL_YCRCB_422_SGIX = 0x81BB;
  public static final int GL_YCRCB_444_SGIX = 0x81BC;
  public static final int GL_FRAGMENT_LIGHTING_SGIX = 0x8400;
  public static final int GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401;
  public static final int GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402;
  public static final int GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403;
  public static final int GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404;
  public static final int GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405;
  public static final int GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406;
  public static final int GL_LIGHT_ENV_MODE_SGIX = 0x8407;
  public static final int GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408;
  public static final int GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409;
  public static final int GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A;
  public static final int GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B;
  public static final int GL_FRAGMENT_LIGHT0_SGIX = 0x840C;
  public static final int GL_FRAGMENT_LIGHT1_SGIX = 0x840D;
  public static final int GL_FRAGMENT_LIGHT2_SGIX = 0x840E;
  public static final int GL_FRAGMENT_LIGHT3_SGIX = 0x840F;
  public static final int GL_FRAGMENT_LIGHT4_SGIX = 0x8410;
  public static final int GL_FRAGMENT_LIGHT5_SGIX = 0x8411;
  public static final int GL_FRAGMENT_LIGHT6_SGIX = 0x8412;
  public static final int GL_FRAGMENT_LIGHT7_SGIX = 0x8413;
  public static final int GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262;
  public static final int GL_TEXTURE_LIGHTING_MODE_HP = 0x8167;
  public static final int GL_TEXTURE_POST_SPECULAR_HP = 0x8168;
  public static final int GL_TEXTURE_PRE_SPECULAR_HP = 0x8169;
  public static final int GL_PHONG_WIN = 0x80EA;
  public static final int GL_PHONG_HINT_WIN = 0x80EB;
  public static final int GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC;
  public static final int GL_FRAGMENT_MATERIAL_EXT = 0x8349;
  public static final int GL_FRAGMENT_NORMAL_EXT = 0x834A;
  public static final int GL_FRAGMENT_COLOR_EXT = 0x834C;
  public static final int GL_ATTENUATION_EXT = 0x834D;
  public static final int GL_SHADOW_ATTENUATION_EXT = 0x834E;
  public static final int GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F;
  public static final int GL_TEXTURE_LIGHT_EXT = 0x8350;
  public static final int GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351;
  public static final int GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352;
  public static final int GL_ALPHA_MIN_SGIX = 0x8320;
  public static final int GL_ALPHA_MAX_SGIX = 0x8321;
  public static final int GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184;
  public static final int GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185;
  public static final int GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186;
  public static final int GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187;
  public static final int GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188;
  public static final int GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189;
  public static final int GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A;
  public static final int GL_ASYNC_MARKER_SGIX = 0x8329;
  public static final int GL_ASYNC_TEX_IMAGE_SGIX = 0x835C;
  public static final int GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D;
  public static final int GL_ASYNC_READ_PIXELS_SGIX = 0x835E;
  public static final int GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F;
  public static final int GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360;
  public static final int GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361;
  public static final int GL_ASYNC_HISTOGRAM_SGIX = 0x832C;
  public static final int GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D;
  public static final int GL_OCCLUSION_TEST_HP = 0x8165;
  public static final int GL_OCCLUSION_TEST_RESULT_HP = 0x8166;
  public static final int GL_PIXEL_TRANSFORM_2D_EXT = 0x8330;
  public static final int GL_PIXEL_MAG_FILTER_EXT = 0x8331;
  public static final int GL_PIXEL_MIN_FILTER_EXT = 0x8332;
  public static final int GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333;
  public static final int GL_CUBIC_EXT = 0x8334;
  public static final int GL_AVERAGE_EXT = 0x8335;
  public static final int GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336;
  public static final int GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337;
  public static final int GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338;
  public static final int GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB;
  public static final int GL_COLOR_SUM_EXT = 0x8458;
  public static final int GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459;
  public static final int GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A;
  public static final int GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B;
  public static final int GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C;
  public static final int GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D;
  public static final int GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E;
  public static final int GL_PERTURB_EXT = 0x85AE;
  public static final int GL_TEXTURE_NORMAL_EXT = 0x85AF;
  public static final int GL_FOG_COORDINATE_SOURCE_EXT = 0x8450;
  public static final int GL_FOG_COORDINATE_EXT = 0x8451;
  public static final int GL_FRAGMENT_DEPTH_EXT = 0x8452;
  public static final int GL_CURRENT_FOG_COORDINATE_EXT = 0x8453;
  public static final int GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454;
  public static final int GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455;
  public static final int GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456;
  public static final int GL_FOG_COORDINATE_ARRAY_EXT = 0x8457;
  public static final int GL_SCREEN_COORDINATES_REND = 0x8490;
  public static final int GL_INVERTED_SCREEN_W_REND = 0x8491;
  public static final int GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0;
  public static final int GL_TRANSFORM_HINT_APPLE = 0x85B1;
  public static final int GL_FOG_SCALE_SGIX = 0x81FC;
  public static final int GL_FOG_SCALE_VALUE_SGIX = 0x81FD;
  public static final int GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5;
  public static final int GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6;
  public static final int GL_GLOBAL_ALPHA_SUN = 0x81D9;
  public static final int GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA;
  public static final int GL_BLEND_DST_RGB_EXT = 0x80C8;
  public static final int GL_BLEND_SRC_RGB_EXT = 0x80C9;
  public static final int GL_BLEND_DST_ALPHA_EXT = 0x80CA;
  public static final int GL_BLEND_SRC_ALPHA_EXT = 0x80CB;
  public static final int GL_RED_MIN_CLAMP_INGR = 0x8560;
  public static final int GL_GREEN_MIN_CLAMP_INGR = 0x8561;
  public static final int GL_BLUE_MIN_CLAMP_INGR = 0x8562;
  public static final int GL_ALPHA_MIN_CLAMP_INGR = 0x8563;
  public static final int GL_RED_MAX_CLAMP_INGR = 0x8564;
  public static final int GL_GREEN_MAX_CLAMP_INGR = 0x8565;
  public static final int GL_BLUE_MAX_CLAMP_INGR = 0x8566;
  public static final int GL_ALPHA_MAX_CLAMP_INGR = 0x8567;
  public static final int GL_INTERLACE_READ_INGR = 0x8568;
  public static final int GL_INCR_WRAP_EXT = 0x8507;
  public static final int GL_DECR_WRAP_EXT = 0x8508;
  public static final int GL_422_EXT = 0x80CC;
  public static final int GL_422_REV_EXT = 0x80CD;
  public static final int GL_422_AVERAGE_EXT = 0x80CE;
  public static final int GL_422_REV_AVERAGE_EXT = 0x80CF;
  public static final int GL_NORMAL_MAP_NV = 0x8511;
  public static final int GL_REFLECTION_MAP_NV = 0x8512;
  public static final int GL_WRAP_BORDER_SUN = 0x81D4;
  public static final int GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD;
  public static final int GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500;
  public static final int GL_TEXTURE_LOD_BIAS_EXT = 0x8501;
  public static final int GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;
  public static final int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;
  public static final int GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3;
  public static final int GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502;
  public static final int GL_MODELVIEW0_MATRIX_EXT = 0x0BA6;
  public static final int GL_MODELVIEW1_MATRIX_EXT = 0x8506;
  public static final int GL_VERTEX_WEIGHTING_EXT = 0x8509;
  public static final int GL_MODELVIEW0_EXT = 0x1700;
  public static final int GL_MODELVIEW1_EXT = 0x850A;
  public static final int GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B;
  public static final int GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C;
  public static final int GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D;
  public static final int GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E;
  public static final int GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F;
  public static final int GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510;
  public static final int GL_MAX_SHININESS_NV = 0x8504;
  public static final int GL_MAX_SPOT_EXPONENT_NV = 0x8505;
  public static final int GL_VERTEX_ARRAY_RANGE_NV = 0x851D;
  public static final int GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E;
  public static final int GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F;
  public static final int GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520;
  public static final int GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521;
  public static final int GL_REGISTER_COMBINERS_NV = 0x8522;
  public static final int GL_VARIABLE_A_NV = 0x8523;
  public static final int GL_VARIABLE_B_NV = 0x8524;
  public static final int GL_VARIABLE_C_NV = 0x8525;
  public static final int GL_VARIABLE_D_NV = 0x8526;
  public static final int GL_VARIABLE_E_NV = 0x8527;
  public static final int GL_VARIABLE_F_NV = 0x8528;
  public static final int GL_VARIABLE_G_NV = 0x8529;
  public static final int GL_CONSTANT_COLOR0_NV = 0x852A;
  public static final int GL_CONSTANT_COLOR1_NV = 0x852B;
  public static final int GL_PRIMARY_COLOR_NV = 0x852C;
  public static final int GL_SECONDARY_COLOR_NV = 0x852D;
  public static final int GL_SPARE0_NV = 0x852E;
  public static final int GL_SPARE1_NV = 0x852F;
  public static final int GL_DISCARD_NV = 0x8530;
  public static final int GL_E_TIMES_F_NV = 0x8531;
  public static final int GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532;
  public static final int GL_UNSIGNED_IDENTITY_NV = 0x8536;
  public static final int GL_UNSIGNED_INVERT_NV = 0x8537;
  public static final int GL_EXPAND_NORMAL_NV = 0x8538;
  public static final int GL_EXPAND_NEGATE_NV = 0x8539;
  public static final int GL_HALF_BIAS_NORMAL_NV = 0x853A;
  public static final int GL_HALF_BIAS_NEGATE_NV = 0x853B;
  public static final int GL_SIGNED_IDENTITY_NV = 0x853C;
  public static final int GL_SIGNED_NEGATE_NV = 0x853D;
  public static final int GL_SCALE_BY_TWO_NV = 0x853E;
  public static final int GL_SCALE_BY_FOUR_NV = 0x853F;
  public static final int GL_SCALE_BY_ONE_HALF_NV = 0x8540;
  public static final int GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541;
  public static final int GL_COMBINER_INPUT_NV = 0x8542;
  public static final int GL_COMBINER_MAPPING_NV = 0x8543;
  public static final int GL_COMBINER_COMPONENT_USAGE_NV = 0x8544;
  public static final int GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545;
  public static final int GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546;
  public static final int GL_COMBINER_MUX_SUM_NV = 0x8547;
  public static final int GL_COMBINER_SCALE_NV = 0x8548;
  public static final int GL_COMBINER_BIAS_NV = 0x8549;
  public static final int GL_COMBINER_AB_OUTPUT_NV = 0x854A;
  public static final int GL_COMBINER_CD_OUTPUT_NV = 0x854B;
  public static final int GL_COMBINER_SUM_OUTPUT_NV = 0x854C;
  public static final int GL_MAX_GENERAL_COMBINERS_NV = 0x854D;
  public static final int GL_NUM_GENERAL_COMBINERS_NV = 0x854E;
  public static final int GL_COLOR_SUM_CLAMP_NV = 0x854F;
  public static final int GL_COMBINER0_NV = 0x8550;
  public static final int GL_COMBINER1_NV = 0x8551;
  public static final int GL_COMBINER2_NV = 0x8552;
  public static final int GL_COMBINER3_NV = 0x8553;
  public static final int GL_COMBINER4_NV = 0x8554;
  public static final int GL_COMBINER5_NV = 0x8555;
  public static final int GL_COMBINER6_NV = 0x8556;
  public static final int GL_COMBINER7_NV = 0x8557;
  public static final int GL_FOG_DISTANCE_MODE_NV = 0x855A;
  public static final int GL_EYE_RADIAL_NV = 0x855B;
  public static final int GL_EYE_PLANE_ABSOLUTE_NV = 0x855C;
  public static final int GL_EMBOSS_LIGHT_NV = 0x855D;
  public static final int GL_EMBOSS_CONSTANT_NV = 0x855E;
  public static final int GL_EMBOSS_MAP_NV = 0x855F;
  public static final int GL_COMBINE4_NV = 0x8503;
  public static final int GL_SOURCE3_RGB_NV = 0x8583;
  public static final int GL_SOURCE3_ALPHA_NV = 0x858B;
  public static final int GL_OPERAND3_RGB_NV = 0x8593;
  public static final int GL_OPERAND3_ALPHA_NV = 0x859B;
  public static final int GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0;
  public static final int GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
  public static final int GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;
  public static final int GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
  public static final int GL_CULL_VERTEX_IBM = 103050;
  public static final int GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0;
  public static final int GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1;
  public static final int GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2;
  public static final int GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3;
  public static final int GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4;
  public static final int GL_YCRCB_SGIX = 0x8318;
  public static final int GL_YCRCBA_SGIX = 0x8319;
  public static final int GL_DEPTH_PASS_INSTRUMENT_SGIX = 0x8310;
  public static final int GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311;
  public static final int GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312;
  public static final int GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0;
  public static final int GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1;
  public static final int GL_MULTISAMPLE_3DFX = 0x86B2;
  public static final int GL_SAMPLE_BUFFERS_3DFX = 0x86B3;
  public static final int GL_SAMPLES_3DFX = 0x86B4;
  public static final int GL_MULTISAMPLE_BIT_3DFX = 0x20000000;
  public static final int GL_MULTISAMPLE_EXT = 0x809D;
  public static final int GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E;
  public static final int GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F;
  public static final int GL_SAMPLE_MASK_EXT = 0x80A0;
  public static final int GL_1PASS_EXT = 0x80A1;
  public static final int GL_2PASS_0_EXT = 0x80A2;
  public static final int GL_2PASS_1_EXT = 0x80A3;
  public static final int GL_4PASS_0_EXT = 0x80A4;
  public static final int GL_4PASS_1_EXT = 0x80A5;
  public static final int GL_4PASS_2_EXT = 0x80A6;
  public static final int GL_4PASS_3_EXT = 0x80A7;
  public static final int GL_SAMPLE_BUFFERS_EXT = 0x80A8;
  public static final int GL_SAMPLES_EXT = 0x80A9;
  public static final int GL_SAMPLE_MASK_VALUE_EXT = 0x80AA;
  public static final int GL_SAMPLE_MASK_INVERT_EXT = 0x80AB;
  public static final int GL_SAMPLE_PATTERN_EXT = 0x80AC;
  public static final int GL_MULTISAMPLE_BIT_EXT = 0x20000000;
  public static final int GL_VERTEX_PRECLIP_SGIX = 0x83EE;
  public static final int GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF;
  public static final int GL_CONVOLUTION_HINT_SGIX = 0x8316;
  public static final int GL_PACK_RESAMPLE_SGIX = 0x842C;
  public static final int GL_UNPACK_RESAMPLE_SGIX = 0x842D;
  public static final int GL_RESAMPLE_REPLICATE_SGIX = 0x842E;
  public static final int GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F;
  public static final int GL_RESAMPLE_DECIMATE_SGIX = 0x8430;
  public static final int GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0;
  public static final int GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1;
  public static final int GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2;
  public static final int GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3;
  public static final int GL_EYE_POINT_SGIS = 0x81F4;
  public static final int GL_OBJECT_POINT_SGIS = 0x81F5;
  public static final int GL_EYE_LINE_SGIS = 0x81F6;
  public static final int GL_OBJECT_LINE_SGIS = 0x81F7;
  public static final int GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF;
  public static final int GL_MIRROR_CLAMP_ATI = 0x8742;
  public static final int GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743;
  public static final int GL_ALL_COMPLETED_NV = 0x84F2;
  public static final int GL_FENCE_STATUS_NV = 0x84F3;
  public static final int GL_FENCE_CONDITION_NV = 0x84F4;
  public static final int GL_MIRRORED_REPEAT_IBM = 0x8370;
  public static final int GL_EVAL_2D_NV = 0x86C0;
  public static final int GL_EVAL_TRIANGULAR_2D_NV = 0x86C1;
  public static final int GL_MAP_TESSELLATION_NV = 0x86C2;
  public static final int GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3;
  public static final int GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4;
  public static final int GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5;
  public static final int GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6;
  public static final int GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7;
  public static final int GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8;
  public static final int GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9;
  public static final int GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA;
  public static final int GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB;
  public static final int GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC;
  public static final int GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD;
  public static final int GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE;
  public static final int GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF;
  public static final int GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0;
  public static final int GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1;
  public static final int GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2;
  public static final int GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3;
  public static final int GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4;
  public static final int GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5;
  public static final int GL_MAX_MAP_TESSELLATION_NV = 0x86D6;
  public static final int GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7;
  public static final int GL_DEPTH_STENCIL_NV = 0x84F9;
  public static final int GL_UNSIGNED_INT_24_8_NV = 0x84FA;
  public static final int GL_PER_STAGE_CONSTANTS_NV = 0x8535;
  public static final int GL_TEXTURE_RECTANGLE_NV = 0x84F5;
  public static final int GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6;
  public static final int GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7;
  public static final int GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8;
  public static final int GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C;
  public static final int GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D;
  public static final int GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E;
  public static final int GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9;
  public static final int GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA;
  public static final int GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB;
  public static final int GL_DSDT_MAG_INTENSITY_NV = 0x86DC;
  public static final int GL_SHADER_CONSISTENT_NV = 0x86DD;
  public static final int GL_TEXTURE_SHADER_NV = 0x86DE;
  public static final int GL_SHADER_OPERATION_NV = 0x86DF;
  public static final int GL_CULL_MODES_NV = 0x86E0;
  public static final int GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1;
  public static final int GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2;
  public static final int GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3;
  public static final int GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1;
  public static final int GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2;
  public static final int GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3;
  public static final int GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4;
  public static final int GL_CONST_EYE_NV = 0x86E5;
  public static final int GL_PASS_THROUGH_NV = 0x86E6;
  public static final int GL_CULL_FRAGMENT_NV = 0x86E7;
  public static final int GL_OFFSET_TEXTURE_2D_NV = 0x86E8;
  public static final int GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9;
  public static final int GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA;
  public static final int GL_DOT_PRODUCT_NV = 0x86EC;
  public static final int GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED;
  public static final int GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE;
  public static final int GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0;
  public static final int GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1;
  public static final int GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2;
  public static final int GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3;
  public static final int GL_HILO_NV = 0x86F4;
  public static final int GL_DSDT_NV = 0x86F5;
  public static final int GL_DSDT_MAG_NV = 0x86F6;
  public static final int GL_DSDT_MAG_VIB_NV = 0x86F7;
  public static final int GL_HILO16_NV = 0x86F8;
  public static final int GL_SIGNED_HILO_NV = 0x86F9;
  public static final int GL_SIGNED_HILO16_NV = 0x86FA;
  public static final int GL_SIGNED_RGBA_NV = 0x86FB;
  public static final int GL_SIGNED_RGBA8_NV = 0x86FC;
  public static final int GL_SIGNED_RGB_NV = 0x86FE;
  public static final int GL_SIGNED_RGB8_NV = 0x86FF;
  public static final int GL_SIGNED_LUMINANCE_NV = 0x8701;
  public static final int GL_SIGNED_LUMINANCE8_NV = 0x8702;
  public static final int GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703;
  public static final int GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704;
  public static final int GL_SIGNED_ALPHA_NV = 0x8705;
  public static final int GL_SIGNED_ALPHA8_NV = 0x8706;
  public static final int GL_SIGNED_INTENSITY_NV = 0x8707;
  public static final int GL_SIGNED_INTENSITY8_NV = 0x8708;
  public static final int GL_DSDT8_NV = 0x8709;
  public static final int GL_DSDT8_MAG8_NV = 0x870A;
  public static final int GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B;
  public static final int GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C;
  public static final int GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D;
  public static final int GL_HI_SCALE_NV = 0x870E;
  public static final int GL_LO_SCALE_NV = 0x870F;
  public static final int GL_DS_SCALE_NV = 0x8710;
  public static final int GL_DT_SCALE_NV = 0x8711;
  public static final int GL_MAGNITUDE_SCALE_NV = 0x8712;
  public static final int GL_VIBRANCE_SCALE_NV = 0x8713;
  public static final int GL_HI_BIAS_NV = 0x8714;
  public static final int GL_LO_BIAS_NV = 0x8715;
  public static final int GL_DS_BIAS_NV = 0x8716;
  public static final int GL_DT_BIAS_NV = 0x8717;
  public static final int GL_MAGNITUDE_BIAS_NV = 0x8718;
  public static final int GL_VIBRANCE_BIAS_NV = 0x8719;
  public static final int GL_TEXTURE_BORDER_VALUES_NV = 0x871A;
  public static final int GL_TEXTURE_HI_SIZE_NV = 0x871B;
  public static final int GL_TEXTURE_LO_SIZE_NV = 0x871C;
  public static final int GL_TEXTURE_DS_SIZE_NV = 0x871D;
  public static final int GL_TEXTURE_DT_SIZE_NV = 0x871E;
  public static final int GL_TEXTURE_MAG_SIZE_NV = 0x871F;
  public static final int GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF;
  public static final int GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533;
  public static final int GL_VERTEX_PROGRAM_NV = 0x8620;
  public static final int GL_VERTEX_STATE_PROGRAM_NV = 0x8621;
  public static final int GL_ATTRIB_ARRAY_SIZE_NV = 0x8623;
  public static final int GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624;
  public static final int GL_ATTRIB_ARRAY_TYPE_NV = 0x8625;
  public static final int GL_CURRENT_ATTRIB_NV = 0x8626;
  public static final int GL_PROGRAM_LENGTH_NV = 0x8627;
  public static final int GL_PROGRAM_STRING_NV = 0x8628;
  public static final int GL_MODELVIEW_PROJECTION_NV = 0x8629;
  public static final int GL_IDENTITY_NV = 0x862A;
  public static final int GL_INVERSE_NV = 0x862B;
  public static final int GL_TRANSPOSE_NV = 0x862C;
  public static final int GL_INVERSE_TRANSPOSE_NV = 0x862D;
  public static final int GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E;
  public static final int GL_MAX_TRACK_MATRICES_NV = 0x862F;
  public static final int GL_MATRIX0_NV = 0x8630;
  public static final int GL_MATRIX1_NV = 0x8631;
  public static final int GL_MATRIX2_NV = 0x8632;
  public static final int GL_MATRIX3_NV = 0x8633;
  public static final int GL_MATRIX4_NV = 0x8634;
  public static final int GL_MATRIX5_NV = 0x8635;
  public static final int GL_MATRIX6_NV = 0x8636;
  public static final int GL_MATRIX7_NV = 0x8637;
  public static final int GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640;
  public static final int GL_CURRENT_MATRIX_NV = 0x8641;
  public static final int GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642;
  public static final int GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643;
  public static final int GL_PROGRAM_PARAMETER_NV = 0x8644;
  public static final int GL_ATTRIB_ARRAY_POINTER_NV = 0x8645;
  public static final int GL_PROGRAM_TARGET_NV = 0x8646;
  public static final int GL_PROGRAM_RESIDENT_NV = 0x8647;
  public static final int GL_TRACK_MATRIX_NV = 0x8648;
  public static final int GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649;
  public static final int GL_VERTEX_PROGRAM_BINDING_NV = 0x864A;
  public static final int GL_PROGRAM_ERROR_POSITION_NV = 0x864B;
  public static final int GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650;
  public static final int GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651;
  public static final int GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652;
  public static final int GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653;
  public static final int GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654;
  public static final int GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655;
  public static final int GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656;
  public static final int GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657;
  public static final int GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658;
  public static final int GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659;
  public static final int GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A;
  public static final int GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B;
  public static final int GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C;
  public static final int GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D;
  public static final int GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E;
  public static final int GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F;
  public static final int GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660;
  public static final int GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661;
  public static final int GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662;
  public static final int GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663;
  public static final int GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664;
  public static final int GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665;
  public static final int GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666;
  public static final int GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667;
  public static final int GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668;
  public static final int GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669;
  public static final int GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A;
  public static final int GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B;
  public static final int GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C;
  public static final int GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D;
  public static final int GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E;
  public static final int GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F;
  public static final int GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670;
  public static final int GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671;
  public static final int GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672;
  public static final int GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673;
  public static final int GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674;
  public static final int GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675;
  public static final int GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676;
  public static final int GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677;
  public static final int GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678;
  public static final int GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679;
  public static final int GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A;
  public static final int GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B;
  public static final int GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C;
  public static final int GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D;
  public static final int GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E;
  public static final int GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F;
  public static final int GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369;
  public static final int GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A;
  public static final int GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B;
  public static final int GL_SCALEBIAS_HINT_SGIX = 0x8322;
  public static final int GL_INTERLACE_OML = 0x8980;
  public static final int GL_INTERLACE_READ_OML = 0x8981;
  public static final int GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982;
  public static final int GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983;
  public static final int GL_PACK_RESAMPLE_OML = 0x8984;
  public static final int GL_UNPACK_RESAMPLE_OML = 0x8985;
  public static final int GL_RESAMPLE_REPLICATE_OML = 0x8986;
  public static final int GL_RESAMPLE_ZERO_FILL_OML = 0x8987;
  public static final int GL_RESAMPLE_AVERAGE_OML = 0x8988;
  public static final int GL_RESAMPLE_DECIMATE_OML = 0x8989;
  public static final int GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E;
  public static final int GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F;
  public static final int GL_BUMP_ROT_MATRIX_ATI = 0x8775;
  public static final int GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776;
  public static final int GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777;
  public static final int GL_BUMP_TEX_UNITS_ATI = 0x8778;
  public static final int GL_DUDV_ATI = 0x8779;
  public static final int GL_DU8DV8_ATI = 0x877A;
  public static final int GL_BUMP_ENVMAP_ATI = 0x877B;
  public static final int GL_BUMP_TARGET_ATI = 0x877C;
  public static final int GL_FRAGMENT_SHADER_ATI = 0x8920;
  public static final int GL_REG_0_ATI = 0x8921;
  public static final int GL_REG_1_ATI = 0x8922;
  public static final int GL_REG_2_ATI = 0x8923;
  public static final int GL_REG_3_ATI = 0x8924;
  public static final int GL_REG_4_ATI = 0x8925;
  public static final int GL_REG_5_ATI = 0x8926;
  public static final int GL_REG_6_ATI = 0x8927;
  public static final int GL_REG_7_ATI = 0x8928;
  public static final int GL_REG_8_ATI = 0x8929;
  public static final int GL_REG_9_ATI = 0x892A;
  public static final int GL_REG_10_ATI = 0x892B;
  public static final int GL_REG_11_ATI = 0x892C;
  public static final int GL_REG_12_ATI = 0x892D;
  public static final int GL_REG_13_ATI = 0x892E;
  public static final int GL_REG_14_ATI = 0x892F;
  public static final int GL_REG_15_ATI = 0x8930;
  public static final int GL_REG_16_ATI = 0x8931;
  public static final int GL_REG_17_ATI = 0x8932;
  public static final int GL_REG_18_ATI = 0x8933;
  public static final int GL_REG_19_ATI = 0x8934;
  public static final int GL_REG_20_ATI = 0x8935;
  public static final int GL_REG_21_ATI = 0x8936;
  public static final int GL_REG_22_ATI = 0x8937;
  public static final int GL_REG_23_ATI = 0x8938;
  public static final int GL_REG_24_ATI = 0x8939;
  public static final int GL_REG_25_ATI = 0x893A;
  public static final int GL_REG_26_ATI = 0x893B;
  public static final int GL_REG_27_ATI = 0x893C;
  public static final int GL_REG_28_ATI = 0x893D;
  public static final int GL_REG_29_ATI = 0x893E;
  public static final int GL_REG_30_ATI = 0x893F;
  public static final int GL_REG_31_ATI = 0x8940;
  public static final int GL_CON_0_ATI = 0x8941;
  public static final int GL_CON_1_ATI = 0x8942;
  public static final int GL_CON_2_ATI = 0x8943;
  public static final int GL_CON_3_ATI = 0x8944;
  public static final int GL_CON_4_ATI = 0x8945;
  public static final int GL_CON_5_ATI = 0x8946;
  public static final int GL_CON_6_ATI = 0x8947;
  public static final int GL_CON_7_ATI = 0x8948;
  public static final int GL_CON_8_ATI = 0x8949;
  public static final int GL_CON_9_ATI = 0x894A;
  public static final int GL_CON_10_ATI = 0x894B;
  public static final int GL_CON_11_ATI = 0x894C;
  public static final int GL_CON_12_ATI = 0x894D;
  public static final int GL_CON_13_ATI = 0x894E;
  public static final int GL_CON_14_ATI = 0x894F;
  public static final int GL_CON_15_ATI = 0x8950;
  public static final int GL_CON_16_ATI = 0x8951;
  public static final int GL_CON_17_ATI = 0x8952;
  public static final int GL_CON_18_ATI = 0x8953;
  public static final int GL_CON_19_ATI = 0x8954;
  public static final int GL_CON_20_ATI = 0x8955;
  public static final int GL_CON_21_ATI = 0x8956;
  public static final int GL_CON_22_ATI = 0x8957;
  public static final int GL_CON_23_ATI = 0x8958;
  public static final int GL_CON_24_ATI = 0x8959;
  public static final int GL_CON_25_ATI = 0x895A;
  public static final int GL_CON_26_ATI = 0x895B;
  public static final int GL_CON_27_ATI = 0x895C;
  public static final int GL_CON_28_ATI = 0x895D;
  public static final int GL_CON_29_ATI = 0x895E;
  public static final int GL_CON_30_ATI = 0x895F;
  public static final int GL_CON_31_ATI = 0x8960;
  public static final int GL_MOV_ATI = 0x8961;
  public static final int GL_ADD_ATI = 0x8963;
  public static final int GL_MUL_ATI = 0x8964;
  public static final int GL_SUB_ATI = 0x8965;
  public static final int GL_DOT3_ATI = 0x8966;
  public static final int GL_DOT4_ATI = 0x8967;
  public static final int GL_MAD_ATI = 0x8968;
  public static final int GL_LERP_ATI = 0x8969;
  public static final int GL_CND_ATI = 0x896A;
  public static final int GL_CND0_ATI = 0x896B;
  public static final int GL_DOT2_ADD_ATI = 0x896C;
  public static final int GL_SECONDARY_INTERPOLATOR_ATI = 0x896D;
  public static final int GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E;
  public static final int GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F;
  public static final int GL_NUM_PASSES_ATI = 0x8970;
  public static final int GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971;
  public static final int GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972;
  public static final int GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973;
  public static final int GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974;
  public static final int GL_COLOR_ALPHA_PAIRING_ATI = 0x8975;
  public static final int GL_SWIZZLE_STR_ATI = 0x8976;
  public static final int GL_SWIZZLE_STQ_ATI = 0x8977;
  public static final int GL_SWIZZLE_STR_DR_ATI = 0x8978;
  public static final int GL_SWIZZLE_STQ_DQ_ATI = 0x8979;
  public static final int GL_SWIZZLE_STRQ_ATI = 0x897A;
  public static final int GL_SWIZZLE_STRQ_DQ_ATI = 0x897B;
  public static final int GL_RED_BIT_ATI = 0x00000001;
  public static final int GL_GREEN_BIT_ATI = 0x00000002;
  public static final int GL_BLUE_BIT_ATI = 0x00000004;
  public static final int GL_2X_BIT_ATI = 0x00000001;
  public static final int GL_4X_BIT_ATI = 0x00000002;
  public static final int GL_8X_BIT_ATI = 0x00000004;
  public static final int GL_HALF_BIT_ATI = 0x00000008;
  public static final int GL_QUARTER_BIT_ATI = 0x00000010;
  public static final int GL_EIGHTH_BIT_ATI = 0x00000020;
  public static final int GL_SATURATE_BIT_ATI = 0x00000040;
  public static final int GL_COMP_BIT_ATI = 0x00000002;
  public static final int GL_NEGATE_BIT_ATI = 0x00000004;
  public static final int GL_BIAS_BIT_ATI = 0x00000008;
  public static final int GL_PN_TRIANGLES_ATI = 0x87F0;
  public static final int GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1;
  public static final int GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2;
  public static final int GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3;
  public static final int GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4;
  public static final int GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5;
  public static final int GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6;
  public static final int GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7;
  public static final int GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8;
  public static final int GL_STATIC_ATI = 0x8760;
  public static final int GL_DYNAMIC_ATI = 0x8761;
  public static final int GL_PRESERVE_ATI = 0x8762;
  public static final int GL_DISCARD_ATI = 0x8763;
  public static final int GL_OBJECT_BUFFER_SIZE_ATI = 0x8764;
  public static final int GL_OBJECT_BUFFER_USAGE_ATI = 0x8765;
  public static final int GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766;
  public static final int GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767;
  public static final int GL_VERTEX_SHADER_EXT = 0x8780;
  public static final int GL_VERTEX_SHADER_BINDING_EXT = 0x8781;
  public static final int GL_OP_INDEX_EXT = 0x8782;
  public static final int GL_OP_NEGATE_EXT = 0x8783;
  public static final int GL_OP_DOT3_EXT = 0x8784;
  public static final int GL_OP_DOT4_EXT = 0x8785;
  public static final int GL_OP_MUL_EXT = 0x8786;
  public static final int GL_OP_ADD_EXT = 0x8787;
  public static final int GL_OP_MADD_EXT = 0x8788;
  public static final int GL_OP_FRAC_EXT = 0x8789;
  public static final int GL_OP_MAX_EXT = 0x878A;
  public static final int GL_OP_MIN_EXT = 0x878B;
  public static final int GL_OP_SET_GE_EXT = 0x878C;
  public static final int GL_OP_SET_LT_EXT = 0x878D;
  public static final int GL_OP_CLAMP_EXT = 0x878E;
  public static final int GL_OP_FLOOR_EXT = 0x878F;
  public static final int GL_OP_ROUND_EXT = 0x8790;
  public static final int GL_OP_EXP_BASE_2_EXT = 0x8791;
  public static final int GL_OP_LOG_BASE_2_EXT = 0x8792;
  public static final int GL_OP_POWER_EXT = 0x8793;
  public static final int GL_OP_RECIP_EXT = 0x8794;
  public static final int GL_OP_RECIP_SQRT_EXT = 0x8795;
  public static final int GL_OP_SUB_EXT = 0x8796;
  public static final int GL_OP_CROSS_PRODUCT_EXT = 0x8797;
  public static final int GL_OP_MULTIPLY_MATRIX_EXT = 0x8798;
  public static final int GL_OP_MOV_EXT = 0x8799;
  public static final int GL_OUTPUT_VERTEX_EXT = 0x879A;
  public static final int GL_OUTPUT_COLOR0_EXT = 0x879B;
  public static final int GL_OUTPUT_COLOR1_EXT = 0x879C;
  public static final int GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D;
  public static final int GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E;
  public static final int GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F;
  public static final int GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0;
  public static final int GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1;
  public static final int GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2;
  public static final int GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3;
  public static final int GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4;
  public static final int GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5;
  public static final int GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6;
  public static final int GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7;
  public static final int GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8;
  public static final int GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9;
  public static final int GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA;
  public static final int GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB;
  public static final int GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC;
  public static final int GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD;
  public static final int GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE;
  public static final int GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF;
  public static final int GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0;
  public static final int GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1;
  public static final int GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2;
  public static final int GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3;
  public static final int GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4;
  public static final int GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5;
  public static final int GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6;
  public static final int GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7;
  public static final int GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8;
  public static final int GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9;
  public static final int GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA;
  public static final int GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB;
  public static final int GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC;
  public static final int GL_OUTPUT_FOG_EXT = 0x87BD;
  public static final int GL_SCALAR_EXT = 0x87BE;
  public static final int GL_VECTOR_EXT = 0x87BF;
  public static final int GL_MATRIX_EXT = 0x87C0;
  public static final int GL_VARIANT_EXT = 0x87C1;
  public static final int GL_INVARIANT_EXT = 0x87C2;
  public static final int GL_LOCAL_CONSTANT_EXT = 0x87C3;
  public static final int GL_LOCAL_EXT = 0x87C4;
  public static final int GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5;
  public static final int GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6;
  public static final int GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7;
  public static final int GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8;
  public static final int GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9;
  public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA;
  public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB;
  public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC;
  public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD;
  public static final int GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE;
  public static final int GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF;
  public static final int GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0;
  public static final int GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1;
  public static final int GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2;
  public static final int GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3;
  public static final int GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4;
  public static final int GL_X_EXT = 0x87D5;
  public static final int GL_Y_EXT = 0x87D6;
  public static final int GL_Z_EXT = 0x87D7;
  public static final int GL_W_EXT = 0x87D8;
  public static final int GL_NEGATIVE_X_EXT = 0x87D9;
  public static final int GL_NEGATIVE_Y_EXT = 0x87DA;
  public static final int GL_NEGATIVE_Z_EXT = 0x87DB;
  public static final int GL_NEGATIVE_W_EXT = 0x87DC;
  public static final int GL_ZERO_EXT = 0x87DD;
  public static final int GL_ONE_EXT = 0x87DE;
  public static final int GL_NEGATIVE_ONE_EXT = 0x87DF;
  public static final int GL_NORMALIZED_RANGE_EXT = 0x87E0;
  public static final int GL_FULL_RANGE_EXT = 0x87E1;
  public static final int GL_CURRENT_VERTEX_EXT = 0x87E2;
  public static final int GL_MVP_MATRIX_EXT = 0x87E3;
  public static final int GL_VARIANT_VALUE_EXT = 0x87E4;
  public static final int GL_VARIANT_DATATYPE_EXT = 0x87E5;
  public static final int GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6;
  public static final int GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7;
  public static final int GL_VARIANT_ARRAY_EXT = 0x87E8;
  public static final int GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9;
  public static final int GL_INVARIANT_VALUE_EXT = 0x87EA;
  public static final int GL_INVARIANT_DATATYPE_EXT = 0x87EB;
  public static final int GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC;
  public static final int GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED;
  public static final int GL_TEXTURE_RECTANGLE_EXT = 0x84F5;
  public static final int GL_TEXTURE_BINDING_RECTANGLE_EXT = 0x84F6;
  public static final int GL_PROXY_TEXTURE_RECTANGLE_EXT = 0x84F7;
  public static final int GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = 0x84F8;
  public static final int GL_MAX_VERTEX_STREAMS_ATI = 0x876B;
  public static final int GL_VERTEX_STREAM0_ATI = 0x876C;
  public static final int GL_VERTEX_STREAM1_ATI = 0x876D;
  public static final int GL_VERTEX_STREAM2_ATI = 0x876E;
  public static final int GL_VERTEX_STREAM3_ATI = 0x876F;
  public static final int GL_VERTEX_STREAM4_ATI = 0x8770;
  public static final int GL_VERTEX_STREAM5_ATI = 0x8771;
  public static final int GL_VERTEX_STREAM6_ATI = 0x8772;
  public static final int GL_VERTEX_STREAM7_ATI = 0x8773;
  public static final int GL_VERTEX_SOURCE_ATI = 0x8774;
  public static final int GL_ELEMENT_ARRAY_ATI = 0x8768;
  public static final int GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769;
  public static final int GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A;
  public static final int GL_QUAD_MESH_SUN = 0x8614;
  public static final int GL_TRIANGLE_MESH_SUN = 0x8615;
  public static final int GL_SLICE_ACCUM_SUN = 0x85CC;
  public static final int GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534;
  public static final int GL_DEPTH_CLAMP_NV = 0x864F;
  public static final int GL_PIXEL_COUNTER_BITS_NV = 0x8864;
  public static final int GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865;
  public static final int GL_PIXEL_COUNT_NV = 0x8866;
  public static final int GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867;
  public static final int GL_POINT_SPRITE_NV = 0x8861;
  public static final int GL_COORD_REPLACE_NV = 0x8862;
  public static final int GL_POINT_SPRITE_R_MODE_NV = 0x8863;
  public static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850;
  public static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851;
  public static final int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852;
  public static final int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853;
  public static final int GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854;
  public static final int GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855;
  public static final int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856;
  public static final int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857;
  public static final int GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858;
  public static final int GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859;
  public static final int GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A;
  public static final int GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B;
  public static final int GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C;
  public static final int GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D;
  public static final int GL_HILO8_NV = 0x885E;
  public static final int GL_SIGNED_HILO8_NV = 0x885F;
  public static final int GL_FORCE_BLUE_TO_ONE_NV = 0x8860;
  public static final int GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910;
  public static final int GL_ACTIVE_STENCIL_FACE_EXT = 0x8911;
  public static final int GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200;
  public static final int GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2;
  public static final int GL_ELEMENT_ARRAY_APPLE = 0x8768;
  public static final int GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8769;
  public static final int GL_ELEMENT_ARRAY_POINTER_APPLE = 0x876A;
  public static final int GL_DRAW_PIXELS_APPLE = 0x8A0A;
  public static final int GL_FENCE_APPLE = 0x8A0B;
  public static final int GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5;
  public static final int GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D;
  public static final int GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E;
  public static final int GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE = 0x8520;
  public static final int GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521;
  public static final int GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F;
  public static final int GL_STORAGE_PRIVATE_APPLE = 0x85BD;
  public static final int GL_STORAGE_CACHED_APPLE = 0x85BE;
  public static final int GL_STORAGE_SHARED_APPLE = 0x85BF;
  public static final int GL_YCBCR_422_APPLE = 0x85B9;
  public static final int GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA;
  public static final int GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB;
  public static final int GL_RGB_S3TC = 0x83A0;
  public static final int GL_RGB4_S3TC = 0x83A1;
  public static final int GL_RGBA_S3TC = 0x83A2;
  public static final int GL_RGBA4_S3TC = 0x83A3;
  public static final int GL_MAX_DRAW_BUFFERS_ATI = 0x8824;
  public static final int GL_DRAW_BUFFER0_ATI = 0x8825;
  public static final int GL_DRAW_BUFFER1_ATI = 0x8826;
  public static final int GL_DRAW_BUFFER2_ATI = 0x8827;
  public static final int GL_DRAW_BUFFER3_ATI = 0x8828;
  public static final int GL_DRAW_BUFFER4_ATI = 0x8829;
  public static final int GL_DRAW_BUFFER5_ATI = 0x882A;
  public static final int GL_DRAW_BUFFER6_ATI = 0x882B;
  public static final int GL_DRAW_BUFFER7_ATI = 0x882C;
  public static final int GL_DRAW_BUFFER8_ATI = 0x882D;
  public static final int GL_DRAW_BUFFER9_ATI = 0x882E;
  public static final int GL_DRAW_BUFFER10_ATI = 0x882F;
  public static final int GL_DRAW_BUFFER11_ATI = 0x8830;
  public static final int GL_DRAW_BUFFER12_ATI = 0x8831;
  public static final int GL_DRAW_BUFFER13_ATI = 0x8832;
  public static final int GL_DRAW_BUFFER14_ATI = 0x8833;
  public static final int GL_DRAW_BUFFER15_ATI = 0x8834;
  public static final int GL_TYPE_RGBA_FLOAT_ATI = 0x8820;
  public static final int GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835;
  public static final int GL_MODULATE_ADD_ATI = 0x8744;
  public static final int GL_MODULATE_SIGNED_ADD_ATI = 0x8745;
  public static final int GL_MODULATE_SUBTRACT_ATI = 0x8746;
  public static final int GL_RGBA_FLOAT32_ATI = 0x8814;
  public static final int GL_RGB_FLOAT32_ATI = 0x8815;
  public static final int GL_ALPHA_FLOAT32_ATI = 0x8816;
  public static final int GL_INTENSITY_FLOAT32_ATI = 0x8817;
  public static final int GL_LUMINANCE_FLOAT32_ATI = 0x8818;
  public static final int GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819;
  public static final int GL_RGBA_FLOAT16_ATI = 0x881A;
  public static final int GL_RGB_FLOAT16_ATI = 0x881B;
  public static final int GL_ALPHA_FLOAT16_ATI = 0x881C;
  public static final int GL_INTENSITY_FLOAT16_ATI = 0x881D;
  public static final int GL_LUMINANCE_FLOAT16_ATI = 0x881E;
  public static final int GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F;
  public static final int GL_FLOAT_R_NV = 0x8880;
  public static final int GL_FLOAT_RG_NV = 0x8881;
  public static final int GL_FLOAT_RGB_NV = 0x8882;
  public static final int GL_FLOAT_RGBA_NV = 0x8883;
  public static final int GL_FLOAT_R16_NV = 0x8884;
  public static final int GL_FLOAT_R32_NV = 0x8885;
  public static final int GL_FLOAT_RG16_NV = 0x8886;
  public static final int GL_FLOAT_RG32_NV = 0x8887;
  public static final int GL_FLOAT_RGB16_NV = 0x8888;
  public static final int GL_FLOAT_RGB32_NV = 0x8889;
  public static final int GL_FLOAT_RGBA16_NV = 0x888A;
  public static final int GL_FLOAT_RGBA32_NV = 0x888B;
  public static final int GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C;
  public static final int GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D;
  public static final int GL_FLOAT_RGBA_MODE_NV = 0x888E;
  public static final int GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868;
  public static final int GL_FRAGMENT_PROGRAM_NV = 0x8870;
  public static final int GL_MAX_TEXTURE_COORDS_NV = 0x8871;
  public static final int GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872;
  public static final int GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873;
  public static final int GL_PROGRAM_ERROR_STRING_NV = 0x8874;
  public static final int GL_HALF_FLOAT_NV = 0x140B;
  public static final int GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878;
  public static final int GL_READ_PIXEL_DATA_RANGE_NV = 0x8879;
  public static final int GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A;
  public static final int GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B;
  public static final int GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C;
  public static final int GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D;
  public static final int GL_PRIMITIVE_RESTART_NV = 0x8558;
  public static final int GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559;
  public static final int GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F;
  public static final int GL_STENCIL_BACK_FUNC_ATI = 0x8800;
  public static final int GL_STENCIL_BACK_FAIL_ATI = 0x8801;
  public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802;
  public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803;
  public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A;
  public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B;
  public static final int GL_DEPTH_BOUNDS_TEST_EXT = 0x8890;
  public static final int GL_DEPTH_BOUNDS_EXT = 0x8891;
  public static final int GL_MIRROR_CLAMP_EXT = 0x8742;
  public static final int GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743;
  public static final int GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912;
  public static final int GL_BLEND_EQUATION_RGB_EXT = 0x8009;
  public static final int GL_BLEND_EQUATION_ALPHA_EXT = 0x883D;
  public static final int GL_PACK_INVERT_MESA = 0x8758;
  public static final int GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA;
  public static final int GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB;
  public static final int GL_YCBCR_MESA = 0x8757;
  public static final int GL_PIXEL_PACK_BUFFER_EXT = 0x88EB;
  public static final int GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC;
  public static final int GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED;
  public static final int GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF;
  public static final int GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4;
  public static final int GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5;
  public static final int GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6;
  public static final int GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7;
  public static final int GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8;
  public static final int GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506;
  public static final int GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8;
  public static final int GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6;
  public static final int GL_RENDERBUFFER_BINDING_EXT = 0x8CA7;
  public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0;
  public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1;
  public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2;
  public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3;
  public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4;
  public static final int GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5;
  public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6;
  public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7;
  public static final int GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = 0x8CD8;
  public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9;
  public static final int GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA;
  public static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB;
  public static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC;
  public static final int GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD;
  public static final int GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF;
  public static final int GL_COLOR_ATTACHMENT0_EXT = 0x8CE0;
  public static final int GL_COLOR_ATTACHMENT1_EXT = 0x8CE1;
  public static final int GL_COLOR_ATTACHMENT2_EXT = 0x8CE2;
  public static final int GL_COLOR_ATTACHMENT3_EXT = 0x8CE3;
  public static final int GL_COLOR_ATTACHMENT4_EXT = 0x8CE4;
  public static final int GL_COLOR_ATTACHMENT5_EXT = 0x8CE5;
  public static final int GL_COLOR_ATTACHMENT6_EXT = 0x8CE6;
  public static final int GL_COLOR_ATTACHMENT7_EXT = 0x8CE7;
  public static final int GL_COLOR_ATTACHMENT8_EXT = 0x8CE8;
  public static final int GL_COLOR_ATTACHMENT9_EXT = 0x8CE9;
  public static final int GL_COLOR_ATTACHMENT10_EXT = 0x8CEA;
  public static final int GL_COLOR_ATTACHMENT11_EXT = 0x8CEB;
  public static final int GL_COLOR_ATTACHMENT12_EXT = 0x8CEC;
  public static final int GL_COLOR_ATTACHMENT13_EXT = 0x8CED;
  public static final int GL_COLOR_ATTACHMENT14_EXT = 0x8CEE;
  public static final int GL_COLOR_ATTACHMENT15_EXT = 0x8CEF;
  public static final int GL_DEPTH_ATTACHMENT_EXT = 0x8D00;
  public static final int GL_STENCIL_ATTACHMENT_EXT = 0x8D20;
  public static final int GL_FRAMEBUFFER_EXT = 0x8D40;
  public static final int GL_RENDERBUFFER_EXT = 0x8D41;
  public static final int GL_RENDERBUFFER_WIDTH_EXT = 0x8D42;
  public static final int GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43;
  public static final int GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44;
  public static final int GL_STENCIL_INDEX1_EXT = 0x8D46;
  public static final int GL_STENCIL_INDEX4_EXT = 0x8D47;
  public static final int GL_STENCIL_INDEX8_EXT = 0x8D48;
  public static final int GL_STENCIL_INDEX16_EXT = 0x8D49;
  public static final int GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50;
  public static final int GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51;
  public static final int GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52;
  public static final int GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53;
  public static final int GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54;
  public static final int GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55;
  public static final int GL_DEPTH_STENCIL_EXT = 0x84F9;
  public static final int GL_UNSIGNED_INT_24_8_EXT = 0x84FA;
  public static final int GL_DEPTH24_STENCIL8_EXT = 0x88F0;
  public static final int GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1;
  public static final int GL_STENCIL_TAG_BITS_EXT = 0x88F2;
  public static final int GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3;
  public static final int GL_SRGB_EXT = 0x8C40;
  public static final int GL_SRGB8_EXT = 0x8C41;
  public static final int GL_SRGB_ALPHA_EXT = 0x8C42;
  public static final int GL_SRGB8_ALPHA8_EXT = 0x8C43;
  public static final int GL_SLUMINANCE_ALPHA_EXT = 0x8C44;
  public static final int GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45;
  public static final int GL_SLUMINANCE_EXT = 0x8C46;
  public static final int GL_SLUMINANCE8_EXT = 0x8C47;
  public static final int GL_COMPRESSED_SRGB_EXT = 0x8C48;
  public static final int GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49;
  public static final int GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A;
  public static final int GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B;
  public static final int GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C;
  public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D;
  public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E;
  public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F;
  public static final int GL_READ_FRAMEBUFFER_EXT = 0x8CA8;
  public static final int GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9;
  public static final int GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CA6;
  public static final int GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CAA;
  public static final int GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB;
  public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56;
  public static final int GL_MAX_SAMPLES_EXT = 0x8D57;
  public static final int GL_TEXTURE_1D_STACK_MESAX = 0x8759;
  public static final int GL_TEXTURE_2D_STACK_MESAX = 0x875A;
  public static final int GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B;
  public static final int GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C;
  public static final int GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D;
  public static final int GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E;
  public static final int GL_TIME_ELAPSED_EXT = 0x88BF;
  public static final int GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12;
  public static final int GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13;
  public static final int GL_CG_VERTEX_SHADER_EXT = 0x890E;
  public static final int GL_CG_FRAGMENT_SHADER_EXT = 0x890F;
  public static final int GL_TEXTURE_BUFFER_EXT = 0x8C2A;
  public static final int GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B;
  public static final int GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C;
  public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D;
  public static final int GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E;
  public static final int GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0;
  public static final int GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1;
  public static final int GL_SAMPLER_BUFFER_EXT = 0x8DC2;
  public static final int GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3;
  public static final int GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4;
  public static final int GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5;
  public static final int GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6;
  public static final int GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7;
  public static final int GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8;
  public static final int GL_INT_SAMPLER_1D_EXT = 0x8DC9;
  public static final int GL_INT_SAMPLER_2D_EXT = 0x8DCA;
  public static final int GL_INT_SAMPLER_3D_EXT = 0x8DCB;
  public static final int GL_INT_SAMPLER_CUBE_EXT = 0x8DCC;
  public static final int GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD;
  public static final int GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE;
  public static final int GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF;
  public static final int GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0;
  public static final int GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1;
  public static final int GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2;
  public static final int GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3;
  public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4;
  public static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5;
  public static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6;
  public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7;
  public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8;
  public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD;
  public static final int GL_GEOMETRY_SHADER_EXT = 0x8DD9;
  public static final int GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD;
  public static final int GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE;
  public static final int GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B;
  public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF;
  public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0;
  public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1;
  public static final int GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA;
  public static final int GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB;
  public static final int GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC;
  public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29;
  public static final int GL_LINES_ADJACENCY_EXT = 0xA;
  public static final int GL_LINE_STRIP_ADJACENCY_EXT = 0xB;
  public static final int GL_TRIANGLES_ADJACENCY_EXT = 0xC;
  public static final int GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0xD;
  public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7;
  public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8;
  public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9;
  public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4;
  public static final int GL_PROGRAM_POINT_SIZE_EXT = 0x8642;
  public static final int GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2;
  public static final int GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3;
  public static final int GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4;
  public static final int GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED;
  public static final int GL_UNIFORM_BUFFER_EXT = 0x8DEE;
  public static final int GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF;
  public static final int GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9;
  public static final int GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA;
  public static final int GL_RGB9_E5_EXT = 0x8C3D;
  public static final int GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E;
  public static final int GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F;
  public static final int GL_R11F_G11F_B10F_EXT = 0x8C3A;
  public static final int GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B;
  public static final int GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C;
  public static final int GL_TEXTURE_1D_ARRAY_EXT = 0x8C18;
  public static final int GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19;
  public static final int GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A;
  public static final int GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B;
  public static final int GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C;
  public static final int GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D;
  public static final int GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF;
  public static final int GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E;
  public static final int GL_RGBA32UI_EXT = 0x8D70;
  public static final int GL_RGB32UI_EXT = 0x8D71;
  public static final int GL_ALPHA32UI_EXT = 0x8D72;
  public static final int GL_INTENSITY32UI_EXT = 0x8D73;
  public static final int GL_LUMINANCE32UI_EXT = 0x8D74;
  public static final int GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75;
  public static final int GL_RGBA16UI_EXT = 0x8D76;
  public static final int GL_RGB16UI_EXT = 0x8D77;
  public static final int GL_ALPHA16UI_EXT = 0x8D78;
  public static final int GL_INTENSITY16UI_EXT = 0x8D79;
  public static final int GL_LUMINANCE16UI_EXT = 0x8D7A;
  public static final int GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B;
  public static final int GL_RGBA8UI_EXT = 0x8D7C;
  public static final int GL_RGB8UI_EXT = 0x8D7D;
  public static final int GL_ALPHA8UI_EXT = 0x8D7E;
  public static final int GL_INTENSITY8UI_EXT = 0x8D7F;
  public static final int GL_LUMINANCE8UI_EXT = 0x8D80;
  public static final int GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81;
  public static final int GL_RGBA32I_EXT = 0x8D82;
  public static final int GL_RGB32I_EXT = 0x8D83;
  public static final int GL_ALPHA32I_EXT = 0x8D84;
  public static final int GL_INTENSITY32I_EXT = 0x8D85;
  public static final int GL_LUMINANCE32I_EXT = 0x8D86;
  public static final int GL_LUMINANCE_ALPHA32I_EXT = 0x8D87;
  public static final int GL_RGBA16I_EXT = 0x8D88;
  public static final int GL_RGB16I_EXT = 0x8D89;
  public static final int GL_ALPHA16I_EXT = 0x8D8A;
  public static final int GL_INTENSITY16I_EXT = 0x8D8B;
  public static final int GL_LUMINANCE16I_EXT = 0x8D8C;
  public static final int GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D;
  public static final int GL_RGBA8I_EXT = 0x8D8E;
  public static final int GL_RGB8I_EXT = 0x8D8F;
  public static final int GL_ALPHA8I_EXT = 0x8D90;
  public static final int GL_INTENSITY8I_EXT = 0x8D91;
  public static final int GL_LUMINANCE8I_EXT = 0x8D92;
  public static final int GL_LUMINANCE_ALPHA8I_EXT = 0x8D93;
  public static final int GL_RED_INTEGER_EXT = 0x8D94;
  public static final int GL_GREEN_INTEGER_EXT = 0x8D95;
  public static final int GL_BLUE_INTEGER_EXT = 0x8D96;
  public static final int GL_ALPHA_INTEGER_EXT = 0x8D97;
  public static final int GL_RGB_INTEGER_EXT = 0x8D98;
  public static final int GL_RGBA_INTEGER_EXT = 0x8D99;
  public static final int GL_BGR_INTEGER_EXT = 0x8D9A;
  public static final int GL_BGRA_INTEGER_EXT = 0x8D9B;
  public static final int GL_LUMINANCE_INTEGER_EXT = 0x8D9C;
  public static final int GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D;
  public static final int GL_RGBA_INTEGER_MODE_EXT = 0x8D9E;
  public static final int GL_DEPTH_COMPONENT32F_NV = 0x8DAB;
  public static final int GL_DEPTH32F_STENCIL8_NV = 0x8DAC;
  public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD;
  public static final int GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF;
  public static final int GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70;
  public static final int GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71;
  public static final int GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72;
  public static final int GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73;
  public static final int GL_BACK_PRIMARY_COLOR_NV = 0x8C77;
  public static final int GL_BACK_SECONDARY_COLOR_NV = 0x8C78;
  public static final int GL_TEXTURE_COORD_NV = 0x8C79;
  public static final int GL_CLIP_DISTANCE_NV = 0x8C7A;
  public static final int GL_VERTEX_ID_NV = 0x8C7B;
  public static final int GL_PRIMITIVE_ID_NV = 0x8C7C;
  public static final int GL_GENERIC_ATTRIB_NV = 0x8C7D;
  public static final int GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E;
  public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F;
  public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80;
  public static final int GL_ACTIVE_VARYINGS_NV = 0x8C81;
  public static final int GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82;
  public static final int GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83;
  public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84;
  public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85;
  public static final int GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86;
  public static final int GL_PRIMITIVES_GENERATED_NV = 0x8C87;
  public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88;
  public static final int GL_RASTERIZER_DISCARD_NV = 0x8C89;
  public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 0x8C8A;
  public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B;
  public static final int GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C;
  public static final int GL_SEPARATE_ATTRIBS_NV = 0x8C8D;
  public static final int GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E;
  public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F;
  public static final int GL_GEOMETRY_PROGRAM_NV = 0x8C26;
  public static final int GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27;
  public static final int GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28;
  public static final int GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904;
  public static final int GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905;
  public static final int GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906;
  public static final int GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907;
  public static final int GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908;
  public static final int GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909;
  public static final int GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5;
  public static final int GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6;
  public static final int GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB;
  public static final int GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10;
  public static final int GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8D57;
  public static final int GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E11;
  public static final int GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12;
  public static final int GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E13;
  public static final int GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB;
  public static final int GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC;
  public static final int GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD;
  public static final int GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE;
  public static final int GL_OES_read_format = 1;
  public static final int GL_GREMEDY_string_marker = 1;
  public static final int GL_MESAX_texture_stack = 1;
  public static final int GL_KTX_FRONT_REGION = 0;
  public static final int GL_KTX_BACK_REGION = 1;
  public static final int GL_KTX_Z_REGION = 2;
  public static final int GL_KTX_STENCIL_REGION = 3;
  public static final int GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7;
  public static final int GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8;
  public static final int GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC;
  public static final int GL_TEXTURE_MINIMIZE_STORAGE_APPLE = 0x85B6;
  public static final int GL_HALF_APPLE = 0x140B;
  public static final int GL_COLOR_FLOAT_APPLE = 0x8A0F;
  public static final int GL_RGBA_FLOAT32_APPLE = 0x8814;
  public static final int GL_RGB_FLOAT32_APPLE = 0x8815;
  public static final int GL_ALPHA_FLOAT32_APPLE = 0x8816;
  public static final int GL_INTENSITY_FLOAT32_APPLE = 0x8817;
  public static final int GL_LUMINANCE_FLOAT32_APPLE = 0x8818;
  public static final int GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819;
  public static final int GL_RGBA_FLOAT16_APPLE = 0x881A;
  public static final int GL_RGB_FLOAT16_APPLE = 0x881B;
  public static final int GL_ALPHA_FLOAT16_APPLE = 0x881C;
  public static final int GL_INTENSITY_FLOAT16_APPLE = 0x881D;
  public static final int GL_LUMINANCE_FLOAT16_APPLE = 0x881E;
  public static final int GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F;
  public static final int GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE = 0x8A10;
  public static final int GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00;
  public static final int GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01;
  public static final int GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02;
  public static final int GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03;
  public static final int GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04;
  public static final int GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05;
  public static final int GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06;
  public static final int GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07;
  public static final int GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08;
  public static final int GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09;

  /** Interface to C language function: <br> <code> void {@native glAccum}(GLenum op, GLfloat value); </code>    */
  public void glAccum(int op, float value);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glActiveStencilFaceEXT}(GLenum mode); </code>    */
  public void glActiveStencilFaceEXT(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glActiveTexture}(GLenum mode); </code>    */
  public void glActiveTexture(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glActiveVaryingNV}(GLuint program, const GLchar *  name); </code>    */
  public void glActiveVaryingNV(int program, java.nio.ByteBuffer name);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glActiveVaryingNV}(GLuint program, const GLchar *  name); </code>    */
  public void glActiveVaryingNV(int program, byte[] name, int name_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glAlphaFragmentOp1ATI}(GLenum stage, GLuint portion, GLuint variable, GLuint input, GLuint mapping, GLuint componentUsage); </code>    */
  public void glAlphaFragmentOp1ATI(int stage, int portion, int variable, int input, int mapping, int componentUsage);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glAlphaFragmentOp2ATI}(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); </code>    */
  public void glAlphaFragmentOp2ATI(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glAlphaFragmentOp3ATI}(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); </code>    */
  public void glAlphaFragmentOp3ATI(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod);

  /** Interface to C language function: <br> <code> void {@native glAlphaFunc}(GLenum func, GLclampf ref); </code>    */
  public void glAlphaFunc(int func, float ref);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glApplyTextureEXT}(GLenum mode); </code>    */
  public void glApplyTextureEXT(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> GLboolean {@native glAreProgramsResidentNV}(GLsizei n, const GLuint *  textures, GLboolean *  residences); </code>    */
  public boolean glAreProgramsResidentNV(int n, java.nio.IntBuffer textures, java.nio.ByteBuffer residences);

  /** Entry point (through function pointer) to C language function: <br> <code> GLboolean {@native glAreProgramsResidentNV}(GLsizei n, const GLuint *  textures, GLboolean *  residences); </code>    */
  public boolean glAreProgramsResidentNV(int n, int[] textures, int textures_offset, byte[] residences, int residences_offset);

  /** Interface to C language function: <br> <code> GLboolean {@native glAreTexturesResident}(GLsizei n, const GLuint *  textures, GLboolean *  residences); </code>    */
  public boolean glAreTexturesResident(int n, java.nio.IntBuffer textures, java.nio.ByteBuffer residences);

  /** Interface to C language function: <br> <code> GLboolean {@native glAreTexturesResident}(GLsizei n, const GLuint *  textures, GLboolean *  residences); </code>    */
  public boolean glAreTexturesResident(int n, int[] textures, int textures_offset, byte[] residences, int residences_offset);

  /** Interface to C language function: <br> <code> void {@native glArrayElement}(GLint i); </code>    */
  public void glArrayElement(int i);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glArrayObjectATI}(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); </code>    */
  public void glArrayObjectATI(int array, int size, int type, int stride, int buffer, int offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glAsyncMarkerSGIX}(GLuint mode); </code>    */
  public void glAsyncMarkerSGIX(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glAttachObjectARB}(GLhandleARB target, GLhandleARB id); </code>    */
  public void glAttachObjectARB(int target, int id);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glAttachShader}(GLuint target, GLuint id); </code>    */
  public void glAttachShader(int target, int id);

  /** Interface to C language function: <br> <code> void {@native glBegin}(GLenum mode); </code>    */
  public void glBegin(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBeginFragmentShaderATI}(void); </code>    */
  public void glBeginFragmentShaderATI();

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBeginOcclusionQueryNV}(GLuint mode); </code>    */
  public void glBeginOcclusionQueryNV(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBeginQuery}(GLenum target, GLuint id); </code>    */
  public void glBeginQuery(int target, int id);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBeginQueryARB}(GLenum target, GLuint id); </code>    */
  public void glBeginQueryARB(int target, int id);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBeginTransformFeedbackNV}(GLenum primitiveMode); </code>    */
  public void glBeginTransformFeedbackNV(int primitiveMode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBeginVertexShaderEXT}(void); </code>    */
  public void glBeginVertexShaderEXT();

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBindAttribLocation}(GLuint program, GLuint index, const GLchar *  name); </code>    */
  public void glBindAttribLocation(int program, int index, java.lang.String name);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBindAttribLocationARB}(GLhandleARB program, GLuint index, const GLcharARB *  name); </code>    */
  public void glBindAttribLocationARB(int program, int index, java.lang.String name);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBindBuffer}(GLenum target, GLuint id); </code>    */
  public void glBindBuffer(int target, int id);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBindBufferARB}(GLenum target, GLuint id); </code>    */
  public void glBindBufferARB(int target, int id);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBindBufferBaseNV}(GLenum target, GLuint index, GLuint buffer); </code>    */
  public void glBindBufferBaseNV(int target, int index, int buffer);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBindBufferOffsetNV}(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset); </code>    */
  public void glBindBufferOffsetNV(int target, int index, int buffer, int offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBindBufferRangeNV}(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size); </code>    */
  public void glBindBufferRangeNV(int target, int index, int buffer, int offset, int size);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBindFragDataLocationEXT}(GLuint program, GLuint color, const GLchar *  name); </code>    */
  public void glBindFragDataLocationEXT(int program, int color, java.nio.ByteBuffer name);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBindFragDataLocationEXT}(GLuint program, GLuint color, const GLchar *  name); </code>    */
  public void glBindFragDataLocationEXT(int program, int color, byte[] name, int name_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBindFragmentShaderATI}(GLuint mode); </code>    */
  public void glBindFragmentShaderATI(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBindFramebufferEXT}(GLenum target, GLuint id); </code>    */
  public void glBindFramebufferEXT(int target, int id);

  /** Entry point (through function pointer) to C language function: <br> <code> GLuint {@native glBindLightParameterEXT}(GLenum light, GLenum value); </code>    */
  public int glBindLightParameterEXT(int light, int value);

  /** Entry point (through function pointer) to C language function: <br> <code> GLuint {@native glBindMaterialParameterEXT}(GLenum light, GLenum value); </code>    */
  public int glBindMaterialParameterEXT(int light, int value);

  /** Entry point (through function pointer) to C language function: <br> <code> GLuint {@native glBindParameterEXT}(GLenum type); </code>    */
  public int glBindParameterEXT(int type);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBindProgramARB}(GLenum target, GLuint id); </code>    */
  public void glBindProgramARB(int target, int id);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBindProgramNV}(GLenum target, GLuint id); </code>    */
  public void glBindProgramNV(int target, int id);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBindRenderbufferEXT}(GLenum target, GLuint id); </code>    */
  public void glBindRenderbufferEXT(int target, int id);

  /** Entry point (through function pointer) to C language function: <br> <code> GLuint {@native glBindTexGenParameterEXT}(GLenum unit, GLenum coord, GLenum value); </code>    */
  public int glBindTexGenParameterEXT(int unit, int coord, int value);

  /** Interface to C language function: <br> <code> void {@native glBindTexture}(GLenum target, GLuint texture); </code>    */
  public void glBindTexture(int target, int texture);

  /** Entry point (through function pointer) to C language function: <br> <code> GLuint {@native glBindTextureUnitParameterEXT}(GLenum light, GLenum value); </code>    */
  public int glBindTextureUnitParameterEXT(int light, int value);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBindVertexArrayAPPLE}(GLuint mode); </code>    */
  public void glBindVertexArrayAPPLE(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBindVertexShaderEXT}(GLuint mode); </code>    */
  public void glBindVertexShaderEXT(int mode);

  /** Interface to C language function: <br> <code> void {@native glBitmap}(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *  bitmap); </code>    */
  public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, java.nio.ByteBuffer bitmap);

  /** Interface to C language function: <br> <code> void {@native glBitmap}(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *  bitmap); </code>    */
  public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap, int bitmap_offset);

  /** Interface to C language function: <br> <code> void {@native glBitmap}(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *  bitmap); </code>    */
  public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBlendColor}(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); </code>    */
  public void glBlendColor(float red, float green, float blue, float alpha);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBlendEquation}(GLenum mode); </code>    */
  public void glBlendEquation(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBlendEquationSeparate}(GLenum target, GLenum id); </code>    */
  public void glBlendEquationSeparate(int target, int id);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBlendEquationSeparateEXT}(GLenum target, GLenum id); </code>    */
  public void glBlendEquationSeparateEXT(int target, int id);

  /** Interface to C language function: <br> <code> void {@native glBlendFunc}(GLenum sfactor, GLenum dfactor); </code>    */
  public void glBlendFunc(int sfactor, int dfactor);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBlendFuncSeparate}(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); </code>    */
  public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBlendFuncSeparateEXT}(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); </code>    */
  public void glBlendFuncSeparateEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBlendFuncSeparateINGR}(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); </code>    */
  public void glBlendFuncSeparateINGR(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBlitFramebufferEXT}(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); </code>    */
  public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBufferData}(GLenum target, ptrdiff_t size, const GLvoid *  data, GLenum usage); </code>    */
  public void glBufferData(int target, int size, java.nio.Buffer data, int usage);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBufferDataARB}(GLenum target, ptrdiff_t size, const GLvoid *  data, GLenum usage); </code>    */
  public void glBufferDataARB(int target, int size, java.nio.Buffer data, int usage);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBufferParameteriAPPLE}(GLenum target, GLenum pname, GLint params); </code>    */
  public void glBufferParameteriAPPLE(int target, int pname, int params);

  /** Entry point (through function pointer) to C language function: <br> <code> GLuint {@native glBufferRegionEnabled}(GLvoid); </code>    */
  public int glBufferRegionEnabled();

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBufferSubData}(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid *  data); </code>    */
  public void glBufferSubData(int target, int offset, int size, java.nio.Buffer data);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glBufferSubDataARB}(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid *  data); </code>    */
  public void glBufferSubDataARB(int target, int offset, int size, java.nio.Buffer data);

  /** Interface to C language function: <br> <code> void {@native glCallList}(GLuint list); </code>    */
  public void glCallList(int list);

  /** Interface to C language function: <br> <code> void {@native glCallLists}(GLsizei n, GLenum type, const GLvoid *  lists); </code>    */
  public void glCallLists(int n, int type, java.nio.Buffer lists);

  /** Entry point (through function pointer) to C language function: <br> <code> GLenum {@native glCheckFramebufferStatusEXT}(GLenum type); </code>    */
  public int glCheckFramebufferStatusEXT(int type);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glClampColorARB}(GLenum target, GLenum id); </code>    */
  public void glClampColorARB(int target, int id);

  /** Interface to C language function: <br> <code> void {@native glClear}(GLbitfield mask); </code>    */
  public void glClear(int mask);

  /** Interface to C language function: <br> <code> void {@native glClearAccum}(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); </code>    */
  public void glClearAccum(float red, float green, float blue, float alpha);

  /** Interface to C language function: <br> <code> void {@native glClearColor}(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); </code>    */
  public void glClearColor(float red, float green, float blue, float alpha);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glClearColorIiEXT}(GLint red, GLint green, GLint blue, GLint alpha); </code>    */
  public void glClearColorIiEXT(int red, int green, int blue, int alpha);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glClearColorIuiEXT}(GLuint red, GLuint green, GLuint blue, GLuint alpha); </code>    */
  public void glClearColorIuiEXT(int red, int green, int blue, int alpha);

  /** Interface to C language function: <br> <code> void {@native glClearDepth}(GLclampd depth); </code>    */
  public void glClearDepth(double depth);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glClearDepthdNV}(GLdouble depth); </code>    */
  public void glClearDepthdNV(double depth);

  /** Interface to C language function: <br> <code> void {@native glClearIndex}(GLfloat c); </code>    */
  public void glClearIndex(float c);

  /** Interface to C language function: <br> <code> void {@native glClearStencil}(GLint s); </code>    */
  public void glClearStencil(int s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glClientActiveTexture}(GLenum mode); </code>    */
  public void glClientActiveTexture(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glClientActiveVertexStreamATI}(GLenum mode); </code>    */
  public void glClientActiveVertexStreamATI(int mode);

  /** Interface to C language function: <br> <code> void {@native glClipPlane}(GLenum plane, const GLdouble *  equation); </code>    */
  public void glClipPlane(int plane, java.nio.DoubleBuffer equation);

  /** Interface to C language function: <br> <code> void {@native glClipPlane}(GLenum plane, const GLdouble *  equation); </code>    */
  public void glClipPlane(int plane, double[] equation, int equation_offset);

  /** Interface to C language function: <br> <code> void {@native glColor3b}(GLbyte red, GLbyte green, GLbyte blue); </code>    */
  public void glColor3b(byte red, byte green, byte blue);

  /** Interface to C language function: <br> <code> void {@native glColor3bv}(const GLbyte *  v); </code>    */
  public void glColor3bv(java.nio.ByteBuffer v);

  /** Interface to C language function: <br> <code> void {@native glColor3bv}(const GLbyte *  v); </code>    */
  public void glColor3bv(byte[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glColor3d}(GLdouble red, GLdouble green, GLdouble blue); </code>    */
  public void glColor3d(double red, double green, double blue);

  /** Interface to C language function: <br> <code> void {@native glColor3dv}(const GLdouble *  v); </code>    */
  public void glColor3dv(java.nio.DoubleBuffer v);

  /** Interface to C language function: <br> <code> void {@native glColor3dv}(const GLdouble *  v); </code>    */
  public void glColor3dv(double[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glColor3f}(GLfloat red, GLfloat green, GLfloat blue); </code>    */
  public void glColor3f(float red, float green, float blue);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColor3fVertex3fSUN}(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); </code>    */
  public void glColor3fVertex3fSUN(float r, float g, float b, float x, float y, float z);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColor3fVertex3fvSUN}(const GLfloat *  c, const GLfloat *  v); </code>    */
  public void glColor3fVertex3fvSUN(java.nio.FloatBuffer c, java.nio.FloatBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColor3fVertex3fvSUN}(const GLfloat *  c, const GLfloat *  v); </code>    */
  public void glColor3fVertex3fvSUN(float[] c, int c_offset, float[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glColor3fv}(const GLfloat *  v); </code>    */
  public void glColor3fv(java.nio.FloatBuffer v);

  /** Interface to C language function: <br> <code> void {@native glColor3fv}(const GLfloat *  v); </code>    */
  public void glColor3fv(float[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColor3hNV}(GLhalfNV red, GLhalfNV green, GLhalfNV blue); </code>    */
  public void glColor3hNV(short red, short green, short blue);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColor3hvNV}(const GLhalfNV *  v); </code>    */
  public void glColor3hvNV(java.nio.ShortBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColor3hvNV}(const GLhalfNV *  v); </code>    */
  public void glColor3hvNV(short[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glColor3i}(GLint red, GLint green, GLint blue); </code>    */
  public void glColor3i(int red, int green, int blue);

  /** Interface to C language function: <br> <code> void {@native glColor3iv}(const GLint *  v); </code>    */
  public void glColor3iv(java.nio.IntBuffer v);

  /** Interface to C language function: <br> <code> void {@native glColor3iv}(const GLint *  v); </code>    */
  public void glColor3iv(int[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glColor3s}(GLshort red, GLshort green, GLshort blue); </code>    */
  public void glColor3s(short red, short green, short blue);

  /** Interface to C language function: <br> <code> void {@native glColor3sv}(const GLshort *  v); </code>    */
  public void glColor3sv(java.nio.ShortBuffer v);

  /** Interface to C language function: <br> <code> void {@native glColor3sv}(const GLshort *  v); </code>    */
  public void glColor3sv(short[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glColor3ub}(GLubyte red, GLubyte green, GLubyte blue); </code>    */
  public void glColor3ub(byte red, byte green, byte blue);

  /** Interface to C language function: <br> <code> void {@native glColor3ubv}(const GLubyte *  v); </code>    */
  public void glColor3ubv(java.nio.ByteBuffer v);

  /** Interface to C language function: <br> <code> void {@native glColor3ubv}(const GLubyte *  v); </code>    */
  public void glColor3ubv(byte[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glColor3ui}(GLuint red, GLuint green, GLuint blue); </code>    */
  public void glColor3ui(int red, int green, int blue);

  /** Interface to C language function: <br> <code> void {@native glColor3uiv}(const GLuint *  v); </code>    */
  public void glColor3uiv(java.nio.IntBuffer v);

  /** Interface to C language function: <br> <code> void {@native glColor3uiv}(const GLuint *  v); </code>    */
  public void glColor3uiv(int[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glColor3us}(GLushort red, GLushort green, GLushort blue); </code>    */
  public void glColor3us(short red, short green, short blue);

  /** Interface to C language function: <br> <code> void {@native glColor3usv}(const GLushort *  v); </code>    */
  public void glColor3usv(java.nio.ShortBuffer v);

  /** Interface to C language function: <br> <code> void {@native glColor3usv}(const GLushort *  v); </code>    */
  public void glColor3usv(short[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glColor4b}(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); </code>    */
  public void glColor4b(byte red, byte green, byte blue, byte alpha);

  /** Interface to C language function: <br> <code> void {@native glColor4bv}(const GLbyte *  v); </code>    */
  public void glColor4bv(java.nio.ByteBuffer v);

  /** Interface to C language function: <br> <code> void {@native glColor4bv}(const GLbyte *  v); </code>    */
  public void glColor4bv(byte[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glColor4d}(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); </code>    */
  public void glColor4d(double red, double green, double blue, double alpha);

  /** Interface to C language function: <br> <code> void {@native glColor4dv}(const GLdouble *  v); </code>    */
  public void glColor4dv(java.nio.DoubleBuffer v);

  /** Interface to C language function: <br> <code> void {@native glColor4dv}(const GLdouble *  v); </code>    */
  public void glColor4dv(double[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glColor4f}(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); </code>    */
  public void glColor4f(float red, float green, float blue, float alpha);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColor4fNormal3fVertex3fSUN}(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); </code>    */
  public void glColor4fNormal3fVertex3fSUN(float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColor4fNormal3fVertex3fvSUN}(const GLfloat *  c, const GLfloat *  n, const GLfloat *  v); </code>    */
  public void glColor4fNormal3fVertex3fvSUN(java.nio.FloatBuffer c, java.nio.FloatBuffer n, java.nio.FloatBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColor4fNormal3fVertex3fvSUN}(const GLfloat *  c, const GLfloat *  n, const GLfloat *  v); </code>    */
  public void glColor4fNormal3fVertex3fvSUN(float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glColor4fv}(const GLfloat *  v); </code>    */
  public void glColor4fv(java.nio.FloatBuffer v);

  /** Interface to C language function: <br> <code> void {@native glColor4fv}(const GLfloat *  v); </code>    */
  public void glColor4fv(float[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColor4hNV}(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); </code>    */
  public void glColor4hNV(short x, short y, short z, short w);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColor4hvNV}(const GLhalfNV *  v); </code>    */
  public void glColor4hvNV(java.nio.ShortBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColor4hvNV}(const GLhalfNV *  v); </code>    */
  public void glColor4hvNV(short[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glColor4i}(GLint red, GLint green, GLint blue, GLint alpha); </code>    */
  public void glColor4i(int red, int green, int blue, int alpha);

  /** Interface to C language function: <br> <code> void {@native glColor4iv}(const GLint *  v); </code>    */
  public void glColor4iv(java.nio.IntBuffer v);

  /** Interface to C language function: <br> <code> void {@native glColor4iv}(const GLint *  v); </code>    */
  public void glColor4iv(int[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glColor4s}(GLshort red, GLshort green, GLshort blue, GLshort alpha); </code>    */
  public void glColor4s(short red, short green, short blue, short alpha);

  /** Interface to C language function: <br> <code> void {@native glColor4sv}(const GLshort *  v); </code>    */
  public void glColor4sv(java.nio.ShortBuffer v);

  /** Interface to C language function: <br> <code> void {@native glColor4sv}(const GLshort *  v); </code>    */
  public void glColor4sv(short[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glColor4ub}(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); </code>    */
  public void glColor4ub(byte red, byte green, byte blue, byte alpha);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColor4ubVertex2fSUN}(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); </code>    */
  public void glColor4ubVertex2fSUN(byte r, byte g, byte b, byte a, float x, float y);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColor4ubVertex2fvSUN}(const GLubyte *  c, const GLfloat *  v); </code>    */
  public void glColor4ubVertex2fvSUN(java.nio.ByteBuffer c, java.nio.FloatBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColor4ubVertex2fvSUN}(const GLubyte *  c, const GLfloat *  v); </code>    */
  public void glColor4ubVertex2fvSUN(byte[] c, int c_offset, float[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColor4ubVertex3fSUN}(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); </code>    */
  public void glColor4ubVertex3fSUN(byte r, byte g, byte b, byte a, float x, float y, float z);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColor4ubVertex3fvSUN}(const GLubyte *  c, const GLfloat *  v); </code>    */
  public void glColor4ubVertex3fvSUN(java.nio.ByteBuffer c, java.nio.FloatBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColor4ubVertex3fvSUN}(const GLubyte *  c, const GLfloat *  v); </code>    */
  public void glColor4ubVertex3fvSUN(byte[] c, int c_offset, float[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glColor4ubv}(const GLubyte *  v); </code>    */
  public void glColor4ubv(java.nio.ByteBuffer v);

  /** Interface to C language function: <br> <code> void {@native glColor4ubv}(const GLubyte *  v); </code>    */
  public void glColor4ubv(byte[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glColor4ui}(GLuint red, GLuint green, GLuint blue, GLuint alpha); </code>    */
  public void glColor4ui(int red, int green, int blue, int alpha);

  /** Interface to C language function: <br> <code> void {@native glColor4uiv}(const GLuint *  v); </code>    */
  public void glColor4uiv(java.nio.IntBuffer v);

  /** Interface to C language function: <br> <code> void {@native glColor4uiv}(const GLuint *  v); </code>    */
  public void glColor4uiv(int[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glColor4us}(GLushort red, GLushort green, GLushort blue, GLushort alpha); </code>    */
  public void glColor4us(short red, short green, short blue, short alpha);

  /** Interface to C language function: <br> <code> void {@native glColor4usv}(const GLushort *  v); </code>    */
  public void glColor4usv(java.nio.ShortBuffer v);

  /** Interface to C language function: <br> <code> void {@native glColor4usv}(const GLushort *  v); </code>    */
  public void glColor4usv(short[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColorFragmentOp1ATI}(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); </code>    */
  public void glColorFragmentOp1ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColorFragmentOp2ATI}(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); </code>    */
  public void glColorFragmentOp2ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColorFragmentOp3ATI}(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); </code>    */
  public void glColorFragmentOp3ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod);

  /** Interface to C language function: <br> <code> void {@native glColorMask}(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); </code>    */
  public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColorMaskIndexedEXT}(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); </code>    */
  public void glColorMaskIndexedEXT(int index, boolean r, boolean g, boolean b, boolean a);

  /** Interface to C language function: <br> <code> void {@native glColorMaterial}(GLenum face, GLenum mode); </code>    */
  public void glColorMaterial(int face, int mode);

  /** Interface to C language function: <br> <code> void {@native glColorPointer}(GLint size, GLenum type, GLsizei stride, const GLvoid *  ptr); </code> 
      @param ptr a direct {@link java.nio.Buffer}   */
  public void glColorPointer(int size, int type, int stride, java.nio.Buffer ptr);

  /** Interface to C language function: <br> <code> void {@native glColorPointer}(GLint size, GLenum type, GLsizei stride, const GLvoid *  ptr); </code>    */
  public void glColorPointer(int size, int type, int stride, long ptr_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColorSubTable}(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *  data); </code>    */
  public void glColorSubTable(int target, int start, int count, int format, int type, java.nio.Buffer data);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColorSubTable}(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *  data); </code>    */
  public void glColorSubTable(int target, int start, int count, int format, int type, long data_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColorTable}(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *  table); </code>    */
  public void glColorTable(int target, int internalformat, int width, int format, int type, java.nio.Buffer table);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColorTable}(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *  table); </code>    */
  public void glColorTable(int target, int internalformat, int width, int format, int type, long table_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColorTableEXT}(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *  table); </code>    */
  public void glColorTableEXT(int target, int internalformat, int width, int format, int type, java.nio.Buffer table);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColorTableParameterfv}(GLenum target, GLenum pname, const GLfloat *  params); </code>    */
  public void glColorTableParameterfv(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColorTableParameterfv}(GLenum target, GLenum pname, const GLfloat *  params); </code>    */
  public void glColorTableParameterfv(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColorTableParameteriv}(GLenum target, GLenum pname, const GLint *  params); </code>    */
  public void glColorTableParameteriv(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glColorTableParameteriv}(GLenum target, GLenum pname, const GLint *  params); </code>    */
  public void glColorTableParameteriv(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCombinerInputNV}(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); </code>    */
  public void glCombinerInputNV(int stage, int portion, int variable, int input, int mapping, int componentUsage);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCombinerOutputNV}(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); </code>    */
  public void glCombinerOutputNV(int stage, int portion, int abOutput, int cdOutput, int sumOutput, int scale, int bias, boolean abDotProduct, boolean cdDotProduct, boolean muxSum);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCombinerParameterfNV}(GLenum target, GLfloat s); </code>    */
  public void glCombinerParameterfNV(int target, float s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCombinerParameterfvNV}(GLenum target, const GLfloat *  v); </code>    */
  public void glCombinerParameterfvNV(int target, java.nio.FloatBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCombinerParameterfvNV}(GLenum target, const GLfloat *  v); </code>    */
  public void glCombinerParameterfvNV(int target, float[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCombinerParameteriNV}(GLenum target, GLint s); </code>    */
  public void glCombinerParameteriNV(int target, int s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCombinerParameterivNV}(GLenum target, const GLint *  v); </code>    */
  public void glCombinerParameterivNV(int target, java.nio.IntBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCombinerParameterivNV}(GLenum target, const GLint *  v); </code>    */
  public void glCombinerParameterivNV(int target, int[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCombinerStageParameterfvNV}(GLenum target, GLenum pname, const GLfloat *  params); </code>    */
  public void glCombinerStageParameterfvNV(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCombinerStageParameterfvNV}(GLenum target, GLenum pname, const GLfloat *  params); </code>    */
  public void glCombinerStageParameterfvNV(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCompileShader}(GLuint mode); </code>    */
  public void glCompileShader(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCompileShaderARB}(GLhandleARB mode); </code>    */
  public void glCompileShaderARB(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCompressedTexImage1D}(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *  data); </code>    */
  public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, java.nio.Buffer data);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCompressedTexImage1D}(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *  data); </code>    */
  public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCompressedTexImage2D}(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *  data); </code>    */
  public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCompressedTexImage2D}(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *  data); </code>    */
  public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCompressedTexImage3D}(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *  data); </code>    */
  public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.Buffer data);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCompressedTexImage3D}(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *  data); </code>    */
  public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCompressedTexSubImage1D}(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *  data); </code>    */
  public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, java.nio.Buffer data);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCompressedTexSubImage1D}(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *  data); </code>    */
  public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCompressedTexSubImage2D}(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *  data); </code>    */
  public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCompressedTexSubImage2D}(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *  data); </code>    */
  public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCompressedTexSubImage3D}(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *  data); </code>    */
  public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, java.nio.Buffer data);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCompressedTexSubImage3D}(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *  data); </code>    */
  public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glConvolutionFilter1D}(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *  table); </code>    */
  public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, java.nio.Buffer table);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glConvolutionFilter1D}(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *  table); </code>    */
  public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, long table_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glConvolutionFilter2D}(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *  image); </code>    */
  public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, java.nio.Buffer image);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glConvolutionFilter2D}(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *  image); </code>    */
  public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, long image_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glConvolutionParameterf}(GLenum target, GLenum pname, GLfloat params); </code>    */
  public void glConvolutionParameterf(int target, int pname, float params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glConvolutionParameterfv}(GLenum target, GLenum pname, const GLfloat *  params); </code>    */
  public void glConvolutionParameterfv(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glConvolutionParameterfv}(GLenum target, GLenum pname, const GLfloat *  params); </code>    */
  public void glConvolutionParameterfv(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glConvolutionParameteri}(GLenum target, GLenum pname, GLint params); </code>    */
  public void glConvolutionParameteri(int target, int pname, int params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glConvolutionParameteriv}(GLenum target, GLenum pname, const GLint *  params); </code>    */
  public void glConvolutionParameteriv(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glConvolutionParameteriv}(GLenum target, GLenum pname, const GLint *  params); </code>    */
  public void glConvolutionParameteriv(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCopyColorSubTable}(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); </code>    */
  public void glCopyColorSubTable(int target, int start, int x, int y, int width);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCopyColorTable}(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); </code>    */
  public void glCopyColorTable(int target, int internalformat, int x, int y, int width);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCopyConvolutionFilter1D}(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); </code>    */
  public void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCopyConvolutionFilter2D}(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); </code>    */
  public void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height);

  /** Interface to C language function: <br> <code> void {@native glCopyPixels}(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); </code>    */
  public void glCopyPixels(int x, int y, int width, int height, int type);

  /** Interface to C language function: <br> <code> void {@native glCopyTexImage1D}(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); </code>    */
  public void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border);

  /** Interface to C language function: <br> <code> void {@native glCopyTexImage2D}(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); </code>    */
  public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border);

  /** Interface to C language function: <br> <code> void {@native glCopyTexSubImage1D}(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); </code>    */
  public void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width);

  /** Interface to C language function: <br> <code> void {@native glCopyTexSubImage2D}(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); </code>    */
  public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCopyTexSubImage3D}(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); </code>    */
  public void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);

  /** Entry point (through function pointer) to C language function: <br> <code> GLuint {@native glCreateProgram}(void); </code>    */
  public int glCreateProgram();

  /** Entry point (through function pointer) to C language function: <br> <code> GLhandleARB {@native glCreateProgramObjectARB}(void); </code>    */
  public int glCreateProgramObjectARB();

  /** Entry point (through function pointer) to C language function: <br> <code> GLuint {@native glCreateShader}(GLenum type); </code>    */
  public int glCreateShader(int type);

  /** Entry point (through function pointer) to C language function: <br> <code> GLhandleARB {@native glCreateShaderObjectARB}(GLenum type); </code>    */
  public int glCreateShaderObjectARB(int type);

  /** Interface to C language function: <br> <code> void {@native glCullFace}(GLenum mode); </code>    */
  public void glCullFace(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCullParameterdvEXT}(GLenum pname, GLdouble *  params); </code>    */
  public void glCullParameterdvEXT(int pname, java.nio.DoubleBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCullParameterdvEXT}(GLenum pname, GLdouble *  params); </code>    */
  public void glCullParameterdvEXT(int pname, double[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCullParameterfvEXT}(GLenum pname, GLfloat *  params); </code>    */
  public void glCullParameterfvEXT(int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCullParameterfvEXT}(GLenum pname, GLfloat *  params); </code>    */
  public void glCullParameterfvEXT(int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glCurrentPaletteMatrixARB}(GLint count); </code>    */
  public void glCurrentPaletteMatrixARB(int count);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeformSGIX}(GLbitfield mode); </code>    */
  public void glDeformSGIX(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeformationMap3dSGIX}(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *  points); </code>    */
  public void glDeformationMap3dSGIX(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, java.nio.DoubleBuffer points);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeformationMap3dSGIX}(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *  points); </code>    */
  public void glDeformationMap3dSGIX(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, double[] points, int points_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeformationMap3fSGIX}(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *  points); </code>    */
  public void glDeformationMap3fSGIX(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, java.nio.FloatBuffer points);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeformationMap3fSGIX}(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *  points); </code>    */
  public void glDeformationMap3fSGIX(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, float[] points, int points_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteAsyncMarkersSGIX}(GLuint target, GLsizei s); </code>    */
  public void glDeleteAsyncMarkersSGIX(int target, int s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteBufferRegion}(GLuint mode); </code>    */
  public void glDeleteBufferRegion(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteBuffers}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteBuffers(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteBuffers}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteBuffers(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteBuffersARB}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteBuffersARB(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteBuffersARB}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteBuffersARB(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteFencesAPPLE}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteFencesAPPLE(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteFencesAPPLE}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteFencesAPPLE(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteFencesNV}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteFencesNV(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteFencesNV}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteFencesNV(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteFragmentShaderATI}(GLuint mode); </code>    */
  public void glDeleteFragmentShaderATI(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteFramebuffersEXT}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteFramebuffersEXT(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteFramebuffersEXT}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteFramebuffersEXT(int n, int[] ids, int ids_offset);

  /** Interface to C language function: <br> <code> void {@native glDeleteLists}(GLuint list, GLsizei range); </code>    */
  public void glDeleteLists(int list, int range);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteObjectARB}(GLhandleARB mode); </code>    */
  public void glDeleteObjectARB(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteOcclusionQueriesNV}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteOcclusionQueriesNV(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteOcclusionQueriesNV}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteOcclusionQueriesNV(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteProgram}(GLuint mode); </code>    */
  public void glDeleteProgram(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteProgramsARB}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteProgramsARB(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteProgramsARB}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteProgramsARB(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteProgramsNV}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteProgramsNV(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteProgramsNV}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteProgramsNV(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteQueries}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteQueries(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteQueries}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteQueries(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteQueriesARB}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteQueriesARB(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteQueriesARB}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteQueriesARB(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteRenderbuffersEXT}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteRenderbuffersEXT(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteRenderbuffersEXT}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteRenderbuffersEXT(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteShader}(GLuint mode); </code>    */
  public void glDeleteShader(int mode);

  /** Interface to C language function: <br> <code> void {@native glDeleteTextures}(GLsizei n, const GLuint *  textures); </code>    */
  public void glDeleteTextures(int n, java.nio.IntBuffer textures);

  /** Interface to C language function: <br> <code> void {@native glDeleteTextures}(GLsizei n, const GLuint *  textures); </code>    */
  public void glDeleteTextures(int n, int[] textures, int textures_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteVertexArraysAPPLE}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteVertexArraysAPPLE(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteVertexArraysAPPLE}(GLsizei n, const GLuint *  ids); </code>    */
  public void glDeleteVertexArraysAPPLE(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDeleteVertexShaderEXT}(GLuint mode); </code>    */
  public void glDeleteVertexShaderEXT(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDepthBoundsEXT}(GLclampd x, GLclampd y); </code>    */
  public void glDepthBoundsEXT(double x, double y);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDepthBoundsdNV}(GLdouble zmin, GLdouble zmax); </code>    */
  public void glDepthBoundsdNV(double zmin, double zmax);

  /** Interface to C language function: <br> <code> void {@native glDepthFunc}(GLenum func); </code>    */
  public void glDepthFunc(int func);

  /** Interface to C language function: <br> <code> void {@native glDepthMask}(GLboolean flag); </code>    */
  public void glDepthMask(boolean flag);

  /** Interface to C language function: <br> <code> void {@native glDepthRange}(GLclampd near_val, GLclampd far_val); </code>    */
  public void glDepthRange(double near_val, double far_val);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDepthRangedNV}(GLdouble zNear, GLdouble zFar); </code>    */
  public void glDepthRangedNV(double zNear, double zFar);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDetachObjectARB}(GLhandleARB target, GLhandleARB id); </code>    */
  public void glDetachObjectARB(int target, int id);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDetachShader}(GLuint target, GLuint id); </code>    */
  public void glDetachShader(int target, int id);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDetailTexFuncSGIS}(GLenum target, GLsizei n, const GLfloat *  points); </code>    */
  public void glDetailTexFuncSGIS(int target, int n, java.nio.FloatBuffer points);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDetailTexFuncSGIS}(GLenum target, GLsizei n, const GLfloat *  points); </code>    */
  public void glDetailTexFuncSGIS(int target, int n, float[] points, int points_offset);

  /** Interface to C language function: <br> <code> void {@native glDisable}(GLenum cap); </code>    */
  public void glDisable(int cap);

  /** Interface to C language function: <br> <code> void {@native glDisableClientState}(GLenum cap); </code>    */
  public void glDisableClientState(int cap);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDisableIndexedEXT}(GLenum target, GLuint index); </code>    */
  public void glDisableIndexedEXT(int target, int index);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDisableVariantClientStateEXT}(GLuint mode); </code>    */
  public void glDisableVariantClientStateEXT(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDisableVertexAttribAPPLE}(GLuint index, GLenum pname); </code>    */
  public void glDisableVertexAttribAPPLE(int index, int pname);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDisableVertexAttribArray}(GLuint mode); </code>    */
  public void glDisableVertexAttribArray(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDisableVertexAttribArrayARB}(GLuint mode); </code>    */
  public void glDisableVertexAttribArrayARB(int mode);

  /** Interface to C language function: <br> <code> void {@native glDrawArrays}(GLenum mode, GLint first, GLsizei count); </code>    */
  public void glDrawArrays(int mode, int first, int count);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDrawArraysInstancedEXT}(GLenum mode, GLint start, GLsizei count, GLsizei primcount); </code>    */
  public void glDrawArraysInstancedEXT(int mode, int start, int count, int primcount);

  /** Interface to C language function: <br> <code> void {@native glDrawBuffer}(GLenum mode); </code>    */
  public void glDrawBuffer(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDrawBufferRegion}(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); </code>    */
  public void glDrawBufferRegion(int region, int x, int y, int width, int height, int xDest, int yDest);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDrawBuffers}(GLsizei n, const GLenum *  ids); </code>    */
  public void glDrawBuffers(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDrawBuffers}(GLsizei n, const GLenum *  ids); </code>    */
  public void glDrawBuffers(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDrawBuffersARB}(GLsizei n, const GLenum *  ids); </code>    */
  public void glDrawBuffersARB(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDrawBuffersARB}(GLsizei n, const GLenum *  ids); </code>    */
  public void glDrawBuffersARB(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDrawBuffersATI}(GLsizei n, const GLenum *  ids); </code>    */
  public void glDrawBuffersATI(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDrawBuffersATI}(GLsizei n, const GLenum *  ids); </code>    */
  public void glDrawBuffersATI(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDrawElementArrayAPPLE}(GLenum target, GLint s, GLsizei t); </code>    */
  public void glDrawElementArrayAPPLE(int target, int s, int t);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDrawElementArrayATI}(GLenum target, GLsizei s); </code>    */
  public void glDrawElementArrayATI(int target, int s);

  /** Interface to C language function: <br> <code> void {@native glDrawElements}(GLenum mode, GLsizei count, GLenum type, const GLvoid *  indices); </code>    */
  public void glDrawElements(int mode, int count, int type, java.nio.Buffer indices);

  /** Interface to C language function: <br> <code> void {@native glDrawElements}(GLenum mode, GLsizei count, GLenum type, const GLvoid *  indices); </code>    */
  public void glDrawElements(int mode, int count, int type, long indices_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDrawElementsInstancedEXT}(GLenum mode, GLsizei count, GLenum type, const GLvoid *  indices, GLsizei primcount); </code>    */
  public void glDrawElementsInstancedEXT(int mode, int count, int type, java.nio.Buffer indices, int primcount);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDrawMeshArraysSUN}(GLenum target, GLint s, GLsizei t, GLsizei r); </code>    */
  public void glDrawMeshArraysSUN(int target, int s, int t, int r);

  /** Interface to C language function: <br> <code> void {@native glDrawPixels}(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *  pixels); </code>    */
  public void glDrawPixels(int width, int height, int format, int type, java.nio.Buffer pixels);

  /** Interface to C language function: <br> <code> void {@native glDrawPixels}(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *  pixels); </code>    */
  public void glDrawPixels(int width, int height, int format, int type, long pixels_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDrawRangeElementArrayAPPLE}(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); </code>    */
  public void glDrawRangeElementArrayAPPLE(int mode, int start, int end, int first, int count);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDrawRangeElementArrayATI}(GLenum mode, GLuint start, GLuint end, GLsizei count); </code>    */
  public void glDrawRangeElementArrayATI(int mode, int start, int end, int count);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDrawRangeElements}(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *  indices); </code>    */
  public void glDrawRangeElements(int mode, int start, int end, int count, int type, java.nio.Buffer indices);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glDrawRangeElements}(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *  indices); </code>    */
  public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset);

  /** Interface to C language function: <br> <code> void {@native glEdgeFlag}(GLboolean flag); </code>    */
  public void glEdgeFlag(boolean flag);

  /** Interface to C language function: <br> <code> void {@native glEdgeFlagPointer}(GLsizei stride, const GLvoid *  ptr); </code> 
      @param ptr a direct {@link java.nio.Buffer}   */
  public void glEdgeFlagPointer(int stride, java.nio.Buffer ptr);

  /** Interface to C language function: <br> <code> void {@native glEdgeFlagPointer}(GLsizei stride, const GLvoid *  ptr); </code>    */
  public void glEdgeFlagPointer(int stride, long ptr_buffer_offset);

  /** Interface to C language function: <br> <code> void {@native glEdgeFlagv}(const GLboolean *  flag); </code>    */
  public void glEdgeFlagv(java.nio.ByteBuffer flag);

  /** Interface to C language function: <br> <code> void {@native glEdgeFlagv}(const GLboolean *  flag); </code>    */
  public void glEdgeFlagv(byte[] flag, int flag_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glElementPointerAPPLE}(GLenum pname, const GLvoid *  params); </code> 
      @param params a direct {@link java.nio.Buffer}   */
  public void glElementPointerAPPLE(int pname, java.nio.Buffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glElementPointerATI}(GLenum pname, const GLvoid *  params); </code> 
      @param params a direct {@link java.nio.Buffer}   */
  public void glElementPointerATI(int pname, java.nio.Buffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glElementPointerATI}(GLenum pname, const GLvoid *  params); </code>    */
  public void glElementPointerATI(int pname, long params_buffer_offset);

  /** Interface to C language function: <br> <code> void {@native glEnable}(GLenum cap); </code>    */
  public void glEnable(int cap);

  /** Interface to C language function: <br> <code> void {@native glEnableClientState}(GLenum cap); </code>    */
  public void glEnableClientState(int cap);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glEnableIndexedEXT}(GLenum target, GLuint index); </code>    */
  public void glEnableIndexedEXT(int target, int index);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glEnableVariantClientStateEXT}(GLuint mode); </code>    */
  public void glEnableVariantClientStateEXT(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glEnableVertexAttribAPPLE}(GLuint index, GLenum pname); </code>    */
  public void glEnableVertexAttribAPPLE(int index, int pname);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glEnableVertexAttribArray}(GLuint mode); </code>    */
  public void glEnableVertexAttribArray(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glEnableVertexAttribArrayARB}(GLuint mode); </code>    */
  public void glEnableVertexAttribArrayARB(int mode);

  /** Interface to C language function: <br> <code> void {@native glEnd}(void); </code>    */
  public void glEnd();

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glEndFragmentShaderATI}(void); </code>    */
  public void glEndFragmentShaderATI();

  /** Interface to C language function: <br> <code> void {@native glEndList}(void); </code>    */
  public void glEndList();

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glEndOcclusionQueryNV}(void); </code>    */
  public void glEndOcclusionQueryNV();

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glEndQuery}(GLenum mode); </code>    */
  public void glEndQuery(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glEndQueryARB}(GLenum mode); </code>    */
  public void glEndQueryARB(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glEndTransformFeedbackNV}(void); </code>    */
  public void glEndTransformFeedbackNV();

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glEndVertexShaderEXT}(void); </code>    */
  public void glEndVertexShaderEXT();

  /** Interface to C language function: <br> <code> void {@native glEvalCoord1d}(GLdouble u); </code>    */
  public void glEvalCoord1d(double u);

  /** Interface to C language function: <br> <code> void {@native glEvalCoord1dv}(const GLdouble *  u); </code>    */
  public void glEvalCoord1dv(java.nio.DoubleBuffer u);

  /** Interface to C language function: <br> <code> void {@native glEvalCoord1dv}(const GLdouble *  u); </code>    */
  public void glEvalCoord1dv(double[] u, int u_offset);

  /** Interface to C language function: <br> <code> void {@native glEvalCoord1f}(GLfloat u); </code>    */
  public void glEvalCoord1f(float u);

  /** Interface to C language function: <br> <code> void {@native glEvalCoord1fv}(const GLfloat *  u); </code>    */
  public void glEvalCoord1fv(java.nio.FloatBuffer u);

  /** Interface to C language function: <br> <code> void {@native glEvalCoord1fv}(const GLfloat *  u); </code>    */
  public void glEvalCoord1fv(float[] u, int u_offset);

  /** Interface to C language function: <br> <code> void {@native glEvalCoord2d}(GLdouble u, GLdouble v); </code>    */
  public void glEvalCoord2d(double u, double v);

  /** Interface to C language function: <br> <code> void {@native glEvalCoord2dv}(const GLdouble *  u); </code>    */
  public void glEvalCoord2dv(java.nio.DoubleBuffer u);

  /** Interface to C language function: <br> <code> void {@native glEvalCoord2dv}(const GLdouble *  u); </code>    */
  public void glEvalCoord2dv(double[] u, int u_offset);

  /** Interface to C language function: <br> <code> void {@native glEvalCoord2f}(GLfloat u, GLfloat v); </code>    */
  public void glEvalCoord2f(float u, float v);

  /** Interface to C language function: <br> <code> void {@native glEvalCoord2fv}(const GLfloat *  u); </code>    */
  public void glEvalCoord2fv(java.nio.FloatBuffer u);

  /** Interface to C language function: <br> <code> void {@native glEvalCoord2fv}(const GLfloat *  u); </code>    */
  public void glEvalCoord2fv(float[] u, int u_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glEvalMapsNV}(GLenum target, GLenum id); </code>    */
  public void glEvalMapsNV(int target, int id);

  /** Interface to C language function: <br> <code> void {@native glEvalMesh1}(GLenum mode, GLint i1, GLint i2); </code>    */
  public void glEvalMesh1(int mode, int i1, int i2);

  /** Interface to C language function: <br> <code> void {@native glEvalMesh2}(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); </code>    */
  public void glEvalMesh2(int mode, int i1, int i2, int j1, int j2);

  /** Interface to C language function: <br> <code> void {@native glEvalPoint1}(GLint i); </code>    */
  public void glEvalPoint1(int i);

  /** Interface to C language function: <br> <code> void {@native glEvalPoint2}(GLint i, GLint j); </code>    */
  public void glEvalPoint2(int i, int j);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glExecuteProgramNV}(GLenum target, GLuint pname, const GLfloat *  params); </code>    */
  public void glExecuteProgramNV(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glExecuteProgramNV}(GLenum target, GLuint pname, const GLfloat *  params); </code>    */
  public void glExecuteProgramNV(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glExtractComponentEXT}(GLuint red, GLuint green, GLuint blue); </code>    */
  public void glExtractComponentEXT(int red, int green, int blue);

  /** Interface to C language function: <br> <code> void {@native glFeedbackBuffer}(GLsizei size, GLenum type, GLfloat *  buffer); </code> 
      @param buffer a direct {@link java.nio.FloatBuffer}   */
  public void glFeedbackBuffer(int size, int type, java.nio.FloatBuffer buffer);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFinalCombinerInputNV}(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); </code>    */
  public void glFinalCombinerInputNV(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha);

  /** Interface to C language function: <br> <code> void {@native glFinish}(void); </code>    */
  public void glFinish();

  /** Entry point (through function pointer) to C language function: <br> <code> GLint {@native glFinishAsyncSGIX}(GLuint *  markerp); </code>    */
  public int glFinishAsyncSGIX(java.nio.IntBuffer markerp);

  /** Entry point (through function pointer) to C language function: <br> <code> GLint {@native glFinishAsyncSGIX}(GLuint *  markerp); </code>    */
  public int glFinishAsyncSGIX(int[] markerp, int markerp_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFinishFenceAPPLE}(GLuint mode); </code>    */
  public void glFinishFenceAPPLE(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFinishFenceNV}(GLuint mode); </code>    */
  public void glFinishFenceNV(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFinishObjectAPPLE}(GLenum target, GLint s); </code>    */
  public void glFinishObjectAPPLE(int target, int s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFinishRenderAPPLE}(void); </code>    */
  public void glFinishRenderAPPLE();

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFinishTextureSUNX}(void); </code>    */
  public void glFinishTextureSUNX();

  /** Interface to C language function: <br> <code> void {@native glFlush}(void); </code>    */
  public void glFlush();

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFlushMappedBufferRangeAPPLE}(GLenum target, ptrdiff_t s, ptrdiff_t t); </code>    */
  public void glFlushMappedBufferRangeAPPLE(int target, int s, int t);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFlushPixelDataRangeNV}(GLenum mode); </code>    */
  public void glFlushPixelDataRangeNV(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFlushRasterSGIX}(void); </code>    */
  public void glFlushRasterSGIX();

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFlushRenderAPPLE}(void); </code>    */
  public void glFlushRenderAPPLE();

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFlushVertexArrayRangeAPPLE}(GLsizei length, GLvoid *  pointer); </code>    */
  public void glFlushVertexArrayRangeAPPLE(int length, java.nio.Buffer pointer);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFlushVertexArrayRangeNV}(void); </code>    */
  public void glFlushVertexArrayRangeNV();

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFogCoordPointer}(GLenum type, GLsizei stride, const GLvoid *  pointer); </code> 
      @param pointer a direct {@link java.nio.Buffer}   */
  public void glFogCoordPointer(int type, int stride, java.nio.Buffer pointer);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFogCoordPointer}(GLenum type, GLsizei stride, const GLvoid *  pointer); </code>    */
  public void glFogCoordPointer(int type, int stride, long pointer_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFogCoordPointerEXT}(GLenum type, GLsizei stride, const GLvoid *  pointer); </code> 
      @param pointer a direct {@link java.nio.Buffer}   */
  public void glFogCoordPointerEXT(int type, int stride, java.nio.Buffer pointer);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFogCoordPointerEXT}(GLenum type, GLsizei stride, const GLvoid *  pointer); </code>    */
  public void glFogCoordPointerEXT(int type, int stride, long pointer_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFogCoordd}(GLdouble coord); </code>    */
  public void glFogCoordd(double coord);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFogCoorddEXT}(GLdouble coord); </code>    */
  public void glFogCoorddEXT(double coord);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFogCoorddv}(const GLdouble *  m); </code>    */
  public void glFogCoorddv(java.nio.DoubleBuffer m);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFogCoorddv}(const GLdouble *  m); </code>    */
  public void glFogCoorddv(double[] m, int m_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFogCoorddvEXT}(const GLdouble *  m); </code>    */
  public void glFogCoorddvEXT(java.nio.DoubleBuffer m);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFogCoorddvEXT}(const GLdouble *  m); </code>    */
  public void glFogCoorddvEXT(double[] m, int m_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFogCoordf}(GLfloat coord); </code>    */
  public void glFogCoordf(float coord);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFogCoordfEXT}(GLfloat coord); </code>    */
  public void glFogCoordfEXT(float coord);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFogCoordfv}(const GLfloat *  m); </code>    */
  public void glFogCoordfv(java.nio.FloatBuffer m);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFogCoordfv}(const GLfloat *  m); </code>    */
  public void glFogCoordfv(float[] m, int m_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFogCoordfvEXT}(const GLfloat *  m); </code>    */
  public void glFogCoordfvEXT(java.nio.FloatBuffer m);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFogCoordfvEXT}(const GLfloat *  m); </code>    */
  public void glFogCoordfvEXT(float[] m, int m_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFogCoordhNV}(GLhalfNV factor); </code>    */
  public void glFogCoordhNV(short factor);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFogCoordhvNV}(const GLhalfNV *  v); </code>    */
  public void glFogCoordhvNV(java.nio.ShortBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFogCoordhvNV}(const GLhalfNV *  v); </code>    */
  public void glFogCoordhvNV(short[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFogFuncSGIS}(GLsizei size, const GLfloat *  weights); </code>    */
  public void glFogFuncSGIS(int size, java.nio.FloatBuffer weights);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFogFuncSGIS}(GLsizei size, const GLfloat *  weights); </code>    */
  public void glFogFuncSGIS(int size, float[] weights, int weights_offset);

  /** Interface to C language function: <br> <code> void {@native glFogf}(GLenum pname, GLfloat param); </code>    */
  public void glFogf(int pname, float param);

  /** Interface to C language function: <br> <code> void {@native glFogfv}(GLenum pname, const GLfloat *  params); </code>    */
  public void glFogfv(int pname, java.nio.FloatBuffer params);

  /** Interface to C language function: <br> <code> void {@native glFogfv}(GLenum pname, const GLfloat *  params); </code>    */
  public void glFogfv(int pname, float[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glFogi}(GLenum pname, GLint param); </code>    */
  public void glFogi(int pname, int param);

  /** Interface to C language function: <br> <code> void {@native glFogiv}(GLenum pname, const GLint *  params); </code>    */
  public void glFogiv(int pname, java.nio.IntBuffer params);

  /** Interface to C language function: <br> <code> void {@native glFogiv}(GLenum pname, const GLint *  params); </code>    */
  public void glFogiv(int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFragmentColorMaterialSGIX}(GLenum target, GLenum id); </code>    */
  public void glFragmentColorMaterialSGIX(int target, int id);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFragmentLightModelfSGIX}(GLenum target, GLfloat s); </code>    */
  public void glFragmentLightModelfSGIX(int target, float s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFragmentLightModelfvSGIX}(GLenum target, const GLfloat *  v); </code>    */
  public void glFragmentLightModelfvSGIX(int target, java.nio.FloatBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFragmentLightModelfvSGIX}(GLenum target, const GLfloat *  v); </code>    */
  public void glFragmentLightModelfvSGIX(int target, float[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFragmentLightModeliSGIX}(GLenum target, GLint s); </code>    */
  public void glFragmentLightModeliSGIX(int target, int s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFragmentLightModelivSGIX}(GLenum target, const GLint *  v); </code>    */
  public void glFragmentLightModelivSGIX(int target, java.nio.IntBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFragmentLightModelivSGIX}(GLenum target, const GLint *  v); </code>    */
  public void glFragmentLightModelivSGIX(int target, int[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFragmentLightfSGIX}(GLenum target, GLenum pname, GLfloat params); </code>    */
  public void glFragmentLightfSGIX(int target, int pname, float params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFragmentLightfvSGIX}(GLenum target, GLenum pname, const GLfloat *  params); </code>    */
  public void glFragmentLightfvSGIX(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFragmentLightfvSGIX}(GLenum target, GLenum pname, const GLfloat *  params); </code>    */
  public void glFragmentLightfvSGIX(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFragmentLightiSGIX}(GLenum target, GLenum pname, GLint params); </code>    */
  public void glFragmentLightiSGIX(int target, int pname, int params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFragmentLightivSGIX}(GLenum target, GLenum pname, const GLint *  params); </code>    */
  public void glFragmentLightivSGIX(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFragmentLightivSGIX}(GLenum target, GLenum pname, const GLint *  params); </code>    */
  public void glFragmentLightivSGIX(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFragmentMaterialfSGIX}(GLenum target, GLenum pname, GLfloat params); </code>    */
  public void glFragmentMaterialfSGIX(int target, int pname, float params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFragmentMaterialfvSGIX}(GLenum target, GLenum pname, const GLfloat *  params); </code>    */
  public void glFragmentMaterialfvSGIX(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFragmentMaterialfvSGIX}(GLenum target, GLenum pname, const GLfloat *  params); </code>    */
  public void glFragmentMaterialfvSGIX(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFragmentMaterialiSGIX}(GLenum target, GLenum pname, GLint params); </code>    */
  public void glFragmentMaterialiSGIX(int target, int pname, int params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFragmentMaterialivSGIX}(GLenum target, GLenum pname, const GLint *  params); </code>    */
  public void glFragmentMaterialivSGIX(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFragmentMaterialivSGIX}(GLenum target, GLenum pname, const GLint *  params); </code>    */
  public void glFragmentMaterialivSGIX(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFrameZoomSGIX}(GLint count); </code>    */
  public void glFrameZoomSGIX(int count);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFramebufferRenderbufferEXT}(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); </code>    */
  public void glFramebufferRenderbufferEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFramebufferTexture1DEXT}(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); </code>    */
  public void glFramebufferTexture1DEXT(int target, int attachment, int textarget, int texture, int level);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFramebufferTexture2DEXT}(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); </code>    */
  public void glFramebufferTexture2DEXT(int target, int attachment, int textarget, int texture, int level);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFramebufferTexture3DEXT}(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); </code>    */
  public void glFramebufferTexture3DEXT(int target, int attachment, int textarget, int texture, int level, int zoffset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFramebufferTextureEXT}(GLenum target, GLenum attachment, GLuint texture, GLint level); </code>    */
  public void glFramebufferTextureEXT(int target, int attachment, int texture, int level);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFramebufferTextureFaceEXT}(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); </code>    */
  public void glFramebufferTextureFaceEXT(int target, int attachment, int texture, int level, int face);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFramebufferTextureLayerEXT}(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); </code>    */
  public void glFramebufferTextureLayerEXT(int target, int attachment, int texture, int level, int layer);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glFreeObjectBufferATI}(GLuint mode); </code>    */
  public void glFreeObjectBufferATI(int mode);

  /** Interface to C language function: <br> <code> void {@native glFrontFace}(GLenum mode); </code>    */
  public void glFrontFace(int mode);

  /** Interface to C language function: <br> <code> void {@native glFrustum}(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); </code>    */
  public void glFrustum(double left, double right, double bottom, double top, double near_val, double far_val);

  /** Entry point (through function pointer) to C language function: <br> <code> GLuint {@native glGenAsyncMarkersSGIX}(GLsizei range); </code>    */
  public int glGenAsyncMarkersSGIX(int range);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenBuffers}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenBuffers(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenBuffers}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenBuffers(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenBuffersARB}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenBuffersARB(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenBuffersARB}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenBuffersARB(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenFencesAPPLE}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenFencesAPPLE(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenFencesAPPLE}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenFencesAPPLE(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenFencesNV}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenFencesNV(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenFencesNV}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenFencesNV(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> GLuint {@native glGenFragmentShadersATI}(GLuint type); </code>    */
  public int glGenFragmentShadersATI(int type);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenFramebuffersEXT}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenFramebuffersEXT(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenFramebuffersEXT}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenFramebuffersEXT(int n, int[] ids, int ids_offset);

  /** Interface to C language function: <br> <code> GLuint {@native glGenLists}(GLsizei range); </code>    */
  public int glGenLists(int range);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenOcclusionQueriesNV}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenOcclusionQueriesNV(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenOcclusionQueriesNV}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenOcclusionQueriesNV(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenProgramsARB}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenProgramsARB(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenProgramsARB}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenProgramsARB(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenProgramsNV}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenProgramsNV(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenProgramsNV}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenProgramsNV(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenQueries}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenQueries(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenQueries}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenQueries(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenQueriesARB}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenQueriesARB(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenQueriesARB}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenQueriesARB(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenRenderbuffersEXT}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenRenderbuffersEXT(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenRenderbuffersEXT}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenRenderbuffersEXT(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> GLuint {@native glGenSymbolsEXT}(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); </code>    */
  public int glGenSymbolsEXT(int datatype, int storagetype, int range, int components);

  /** Interface to C language function: <br> <code> void {@native glGenTextures}(GLsizei n, GLuint *  textures); </code>    */
  public void glGenTextures(int n, java.nio.IntBuffer textures);

  /** Interface to C language function: <br> <code> void {@native glGenTextures}(GLsizei n, GLuint *  textures); </code>    */
  public void glGenTextures(int n, int[] textures, int textures_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenVertexArraysAPPLE}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenVertexArraysAPPLE(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenVertexArraysAPPLE}(GLsizei n, GLuint *  ids); </code>    */
  public void glGenVertexArraysAPPLE(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> GLuint {@native glGenVertexShadersEXT}(GLuint type); </code>    */
  public int glGenVertexShadersEXT(int type);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGenerateMipmapEXT}(GLenum mode); </code>    */
  public void glGenerateMipmapEXT(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetActiveAttrib}(GLuint program, GLuint index, GLsizei bufSize, GLsizei *  length, GLint *  size, GLenum *  type, GLchar *  name); </code>    */
  public void glGetActiveAttrib(int program, int index, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetActiveAttrib}(GLuint program, GLuint index, GLsizei bufSize, GLsizei *  length, GLint *  size, GLenum *  type, GLchar *  name); </code>    */
  public void glGetActiveAttrib(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetActiveAttribARB}(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *  length, GLint *  size, GLenum *  type, GLcharARB *  name); </code>    */
  public void glGetActiveAttribARB(int program, int index, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetActiveAttribARB}(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *  length, GLint *  size, GLenum *  type, GLcharARB *  name); </code>    */
  public void glGetActiveAttribARB(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetActiveUniform}(GLuint program, GLuint index, GLsizei bufSize, GLsizei *  length, GLint *  size, GLenum *  type, GLchar *  name); </code>    */
  public void glGetActiveUniform(int program, int index, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetActiveUniform}(GLuint program, GLuint index, GLsizei bufSize, GLsizei *  length, GLint *  size, GLenum *  type, GLchar *  name); </code>    */
  public void glGetActiveUniform(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetActiveUniformARB}(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *  length, GLint *  size, GLenum *  type, GLcharARB *  name); </code>    */
  public void glGetActiveUniformARB(int program, int index, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetActiveUniformARB}(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *  length, GLint *  size, GLenum *  type, GLcharARB *  name); </code>    */
  public void glGetActiveUniformARB(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetActiveVaryingNV}(GLuint program, GLuint index, GLsizei bufSize, GLsizei *  length, GLsizei *  size, GLenum *  type, GLchar *  name); </code>    */
  public void glGetActiveVaryingNV(int program, int index, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetActiveVaryingNV}(GLuint program, GLuint index, GLsizei bufSize, GLsizei *  length, GLsizei *  size, GLenum *  type, GLchar *  name); </code>    */
  public void glGetActiveVaryingNV(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetArrayObjectfvATI}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetArrayObjectfvATI(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetArrayObjectfvATI}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetArrayObjectfvATI(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetArrayObjectivATI}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetArrayObjectivATI(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetArrayObjectivATI}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetArrayObjectivATI(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetAttachedObjectsARB}(GLhandleARB program, GLsizei maxCount, GLsizei *  count, GLhandleARB *  obj); </code>    */
  public void glGetAttachedObjectsARB(int program, int maxCount, java.nio.IntBuffer count, java.nio.IntBuffer obj);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetAttachedObjectsARB}(GLhandleARB program, GLsizei maxCount, GLsizei *  count, GLhandleARB *  obj); </code>    */
  public void glGetAttachedObjectsARB(int program, int maxCount, int[] count, int count_offset, int[] obj, int obj_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetAttachedShaders}(GLuint program, GLsizei maxCount, GLsizei *  count, GLuint *  obj); </code>    */
  public void glGetAttachedShaders(int program, int maxCount, java.nio.IntBuffer count, java.nio.IntBuffer obj);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetAttachedShaders}(GLuint program, GLsizei maxCount, GLsizei *  count, GLuint *  obj); </code>    */
  public void glGetAttachedShaders(int program, int maxCount, int[] count, int count_offset, int[] obj, int obj_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> GLint {@native glGetAttribLocation}(GLuint program, const GLchar *  name); </code>    */
  public int glGetAttribLocation(int program, java.lang.String name);

  /** Entry point (through function pointer) to C language function: <br> <code> GLint {@native glGetAttribLocationARB}(GLhandleARB program, const GLcharARB *  name); </code>    */
  public int glGetAttribLocationARB(int program, java.lang.String name);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetBooleanIndexedvEXT}(GLenum target, GLuint index, GLboolean *  data); </code>    */
  public void glGetBooleanIndexedvEXT(int target, int index, java.nio.ByteBuffer data);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetBooleanIndexedvEXT}(GLenum target, GLuint index, GLboolean *  data); </code>    */
  public void glGetBooleanIndexedvEXT(int target, int index, byte[] data, int data_offset);

  /** Interface to C language function: <br> <code> void {@native glGetBooleanv}(GLenum pname, GLboolean *  params); </code>    */
  public void glGetBooleanv(int pname, java.nio.ByteBuffer params);

  /** Interface to C language function: <br> <code> void {@native glGetBooleanv}(GLenum pname, GLboolean *  params); </code>    */
  public void glGetBooleanv(int pname, byte[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetBufferParameteriv}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetBufferParameteriv(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetBufferParameteriv}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetBufferParameteriv(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetBufferParameterivARB}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetBufferParameterivARB(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetBufferParameterivARB}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetBufferParameterivARB(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetBufferSubData}(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid *  data); </code>    */
  public void glGetBufferSubData(int target, int offset, int size, java.nio.Buffer data);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetBufferSubDataARB}(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid *  data); </code> 
      @param data a direct {@link java.nio.Buffer}   */
  public void glGetBufferSubDataARB(int target, int offset, int size, java.nio.Buffer data);

  /** Interface to C language function: <br> <code> void {@native glGetClipPlane}(GLenum plane, GLdouble *  equation); </code>    */
  public void glGetClipPlane(int plane, java.nio.DoubleBuffer equation);

  /** Interface to C language function: <br> <code> void {@native glGetClipPlane}(GLenum plane, GLdouble *  equation); </code>    */
  public void glGetClipPlane(int plane, double[] equation, int equation_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetColorTable}(GLenum target, GLenum format, GLenum type, GLvoid *  table); </code>    */
  public void glGetColorTable(int target, int format, int type, java.nio.Buffer table);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetColorTable}(GLenum target, GLenum format, GLenum type, GLvoid *  table); </code>    */
  public void glGetColorTable(int target, int format, int type, long table_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetColorTableEXT}(GLenum target, GLenum format, GLenum type, GLvoid *  table); </code>    */
  public void glGetColorTableEXT(int target, int format, int type, java.nio.Buffer table);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetColorTableParameterfv}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetColorTableParameterfv(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetColorTableParameterfv}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetColorTableParameterfv(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetColorTableParameterfvEXT}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetColorTableParameterfvEXT(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetColorTableParameterfvEXT}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetColorTableParameterfvEXT(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetColorTableParameteriv}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetColorTableParameteriv(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetColorTableParameteriv}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetColorTableParameteriv(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetColorTableParameterivEXT}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetColorTableParameterivEXT(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetColorTableParameterivEXT}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetColorTableParameterivEXT(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetCombinerInputParameterfvNV}(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *  params); </code>    */
  public void glGetCombinerInputParameterfvNV(int stage, int portion, int variable, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetCombinerInputParameterfvNV}(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *  params); </code>    */
  public void glGetCombinerInputParameterfvNV(int stage, int portion, int variable, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetCombinerInputParameterivNV}(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *  params); </code>    */
  public void glGetCombinerInputParameterivNV(int stage, int portion, int variable, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetCombinerInputParameterivNV}(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *  params); </code>    */
  public void glGetCombinerInputParameterivNV(int stage, int portion, int variable, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetCombinerOutputParameterfvNV}(GLenum stage, GLenum portion, GLenum pname, GLfloat *  params); </code>    */
  public void glGetCombinerOutputParameterfvNV(int stage, int portion, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetCombinerOutputParameterfvNV}(GLenum stage, GLenum portion, GLenum pname, GLfloat *  params); </code>    */
  public void glGetCombinerOutputParameterfvNV(int stage, int portion, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetCombinerOutputParameterivNV}(GLenum stage, GLenum portion, GLenum pname, GLint *  params); </code>    */
  public void glGetCombinerOutputParameterivNV(int stage, int portion, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetCombinerOutputParameterivNV}(GLenum stage, GLenum portion, GLenum pname, GLint *  params); </code>    */
  public void glGetCombinerOutputParameterivNV(int stage, int portion, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetCombinerStageParameterfvNV}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetCombinerStageParameterfvNV(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetCombinerStageParameterfvNV}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetCombinerStageParameterfvNV(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetCompressedTexImage}(GLenum target, GLint level, GLvoid *  img); </code>    */
  public void glGetCompressedTexImage(int target, int level, java.nio.Buffer img);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetCompressedTexImage}(GLenum target, GLint level, GLvoid *  img); </code>    */
  public void glGetCompressedTexImage(int target, int level, long img_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetConvolutionFilter}(GLenum target, GLenum format, GLenum type, GLvoid *  table); </code>    */
  public void glGetConvolutionFilter(int target, int format, int type, java.nio.Buffer table);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetConvolutionFilter}(GLenum target, GLenum format, GLenum type, GLvoid *  table); </code>    */
  public void glGetConvolutionFilter(int target, int format, int type, long table_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetConvolutionParameterfv}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetConvolutionParameterfv(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetConvolutionParameterfv}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetConvolutionParameterfv(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetConvolutionParameteriv}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetConvolutionParameteriv(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetConvolutionParameteriv}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetConvolutionParameteriv(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetDetailTexFuncSGIS}(GLenum pname, GLfloat *  params); </code>    */
  public void glGetDetailTexFuncSGIS(int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetDetailTexFuncSGIS}(GLenum pname, GLfloat *  params); </code>    */
  public void glGetDetailTexFuncSGIS(int pname, float[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glGetDoublev}(GLenum pname, GLdouble *  params); </code>    */
  public void glGetDoublev(int pname, java.nio.DoubleBuffer params);

  /** Interface to C language function: <br> <code> void {@native glGetDoublev}(GLenum pname, GLdouble *  params); </code>    */
  public void glGetDoublev(int pname, double[] params, int params_offset);

  /** Interface to C language function: <br> <code> GLenum {@native glGetError}(void); </code>    */
  public int glGetError();

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetFenceivNV}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetFenceivNV(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetFenceivNV}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetFenceivNV(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetFinalCombinerInputParameterfvNV}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetFinalCombinerInputParameterfvNV(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetFinalCombinerInputParameterfvNV}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetFinalCombinerInputParameterfvNV(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetFinalCombinerInputParameterivNV}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetFinalCombinerInputParameterivNV(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetFinalCombinerInputParameterivNV}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetFinalCombinerInputParameterivNV(int target, int pname, int[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glGetFloatv}(GLenum pname, GLfloat *  params); </code>    */
  public void glGetFloatv(int pname, java.nio.FloatBuffer params);

  /** Interface to C language function: <br> <code> void {@native glGetFloatv}(GLenum pname, GLfloat *  params); </code>    */
  public void glGetFloatv(int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetFogFuncSGIS}(GLfloat *  points); </code>    */
  public void glGetFogFuncSGIS(java.nio.FloatBuffer points);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetFogFuncSGIS}(GLfloat *  points); </code>    */
  public void glGetFogFuncSGIS(float[] points, int points_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> GLint {@native glGetFragDataLocationEXT}(GLuint program, const GLchar *  name); </code>    */
  public int glGetFragDataLocationEXT(int program, java.nio.ByteBuffer name);

  /** Entry point (through function pointer) to C language function: <br> <code> GLint {@native glGetFragDataLocationEXT}(GLuint program, const GLchar *  name); </code>    */
  public int glGetFragDataLocationEXT(int program, byte[] name, int name_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetFragmentLightfvSGIX}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetFragmentLightfvSGIX(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetFragmentLightfvSGIX}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetFragmentLightfvSGIX(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetFragmentLightivSGIX}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetFragmentLightivSGIX(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetFragmentLightivSGIX}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetFragmentLightivSGIX(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetFragmentMaterialfvSGIX}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetFragmentMaterialfvSGIX(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetFragmentMaterialfvSGIX}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetFragmentMaterialfvSGIX(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetFragmentMaterialivSGIX}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetFragmentMaterialivSGIX(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetFragmentMaterialivSGIX}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetFragmentMaterialivSGIX(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetFramebufferAttachmentParameterivEXT}(GLenum stage, GLenum portion, GLenum pname, GLint *  params); </code>    */
  public void glGetFramebufferAttachmentParameterivEXT(int stage, int portion, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetFramebufferAttachmentParameterivEXT}(GLenum stage, GLenum portion, GLenum pname, GLint *  params); </code>    */
  public void glGetFramebufferAttachmentParameterivEXT(int stage, int portion, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> GLhandleARB {@native glGetHandleARB}(GLenum type); </code>    */
  public int glGetHandleARB(int type);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetHistogram}(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *  values); </code>    */
  public void glGetHistogram(int target, boolean reset, int format, int type, java.nio.Buffer values);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetHistogram}(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *  values); </code>    */
  public void glGetHistogram(int target, boolean reset, int format, int type, long values_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetHistogramParameterfv}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetHistogramParameterfv(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetHistogramParameterfv}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetHistogramParameterfv(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetHistogramParameteriv}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetHistogramParameteriv(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetHistogramParameteriv}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetHistogramParameteriv(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetImageTransformParameterfvHP}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetImageTransformParameterfvHP(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetImageTransformParameterfvHP}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetImageTransformParameterfvHP(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetImageTransformParameterivHP}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetImageTransformParameterivHP(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetImageTransformParameterivHP}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetImageTransformParameterivHP(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetInfoLogARB}(GLhandleARB program, GLsizei bufSize, GLsizei *  length, GLcharARB *  infoLog); </code>    */
  public void glGetInfoLogARB(int program, int bufSize, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetInfoLogARB}(GLhandleARB program, GLsizei bufSize, GLsizei *  length, GLcharARB *  infoLog); </code>    */
  public void glGetInfoLogARB(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> GLint {@native glGetInstrumentsSGIX}(void); </code>    */
  public int glGetInstrumentsSGIX();

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetIntegerIndexedvEXT}(GLenum target, GLuint index, GLint *  data); </code>    */
  public void glGetIntegerIndexedvEXT(int target, int index, java.nio.IntBuffer data);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetIntegerIndexedvEXT}(GLenum target, GLuint index, GLint *  data); </code>    */
  public void glGetIntegerIndexedvEXT(int target, int index, int[] data, int data_offset);

  /** Interface to C language function: <br> <code> void {@native glGetIntegerv}(GLenum pname, GLint *  params); </code>    */
  public void glGetIntegerv(int pname, java.nio.IntBuffer params);

  /** Interface to C language function: <br> <code> void {@native glGetIntegerv}(GLenum pname, GLint *  params); </code>    */
  public void glGetIntegerv(int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetInvariantBooleanvEXT}(GLuint id, GLenum pname, GLboolean *  program); </code>    */
  public void glGetInvariantBooleanvEXT(int id, int pname, java.nio.ByteBuffer program);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetInvariantBooleanvEXT}(GLuint id, GLenum pname, GLboolean *  program); </code>    */
  public void glGetInvariantBooleanvEXT(int id, int pname, byte[] program, int program_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetInvariantFloatvEXT}(GLuint target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetInvariantFloatvEXT(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetInvariantFloatvEXT}(GLuint target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetInvariantFloatvEXT(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetInvariantIntegervEXT}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetInvariantIntegervEXT(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetInvariantIntegervEXT}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetInvariantIntegervEXT(int target, int pname, int[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glGetLightfv}(GLenum light, GLenum pname, GLfloat *  params); </code>    */
  public void glGetLightfv(int light, int pname, java.nio.FloatBuffer params);

  /** Interface to C language function: <br> <code> void {@native glGetLightfv}(GLenum light, GLenum pname, GLfloat *  params); </code>    */
  public void glGetLightfv(int light, int pname, float[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glGetLightiv}(GLenum light, GLenum pname, GLint *  params); </code>    */
  public void glGetLightiv(int light, int pname, java.nio.IntBuffer params);

  /** Interface to C language function: <br> <code> void {@native glGetLightiv}(GLenum light, GLenum pname, GLint *  params); </code>    */
  public void glGetLightiv(int light, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetListParameterfvSGIX}(GLuint target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetListParameterfvSGIX(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetListParameterfvSGIX}(GLuint target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetListParameterfvSGIX(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetListParameterivSGIX}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetListParameterivSGIX(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetListParameterivSGIX}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetListParameterivSGIX(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetLocalConstantBooleanvEXT}(GLuint id, GLenum pname, GLboolean *  program); </code>    */
  public void glGetLocalConstantBooleanvEXT(int id, int pname, java.nio.ByteBuffer program);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetLocalConstantBooleanvEXT}(GLuint id, GLenum pname, GLboolean *  program); </code>    */
  public void glGetLocalConstantBooleanvEXT(int id, int pname, byte[] program, int program_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetLocalConstantFloatvEXT}(GLuint target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetLocalConstantFloatvEXT(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetLocalConstantFloatvEXT}(GLuint target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetLocalConstantFloatvEXT(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetLocalConstantIntegervEXT}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetLocalConstantIntegervEXT(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetLocalConstantIntegervEXT}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetLocalConstantIntegervEXT(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetMapAttribParameterfvNV}(GLenum stage, GLuint portion, GLenum pname, GLfloat *  params); </code>    */
  public void glGetMapAttribParameterfvNV(int stage, int portion, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetMapAttribParameterfvNV}(GLenum stage, GLuint portion, GLenum pname, GLfloat *  params); </code>    */
  public void glGetMapAttribParameterfvNV(int stage, int portion, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetMapAttribParameterivNV}(GLenum stage, GLuint portion, GLenum pname, GLint *  params); </code>    */
  public void glGetMapAttribParameterivNV(int stage, int portion, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetMapAttribParameterivNV}(GLenum stage, GLuint portion, GLenum pname, GLint *  params); </code>    */
  public void glGetMapAttribParameterivNV(int stage, int portion, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetMapControlPointsNV}(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *  points); </code>    */
  public void glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, java.nio.Buffer points);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetMapParameterfvNV}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetMapParameterfvNV(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetMapParameterfvNV}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetMapParameterfvNV(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetMapParameterivNV}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetMapParameterivNV(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetMapParameterivNV}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetMapParameterivNV(int target, int pname, int[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glGetMapdv}(GLenum target, GLenum query, GLdouble *  v); </code>    */
  public void glGetMapdv(int target, int query, java.nio.DoubleBuffer v);

  /** Interface to C language function: <br> <code> void {@native glGetMapdv}(GLenum target, GLenum query, GLdouble *  v); </code>    */
  public void glGetMapdv(int target, int query, double[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glGetMapfv}(GLenum target, GLenum query, GLfloat *  v); </code>    */
  public void glGetMapfv(int target, int query, java.nio.FloatBuffer v);

  /** Interface to C language function: <br> <code> void {@native glGetMapfv}(GLenum target, GLenum query, GLfloat *  v); </code>    */
  public void glGetMapfv(int target, int query, float[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glGetMapiv}(GLenum target, GLenum query, GLint *  v); </code>    */
  public void glGetMapiv(int target, int query, java.nio.IntBuffer v);

  /** Interface to C language function: <br> <code> void {@native glGetMapiv}(GLenum target, GLenum query, GLint *  v); </code>    */
  public void glGetMapiv(int target, int query, int[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glGetMaterialfv}(GLenum face, GLenum pname, GLfloat *  params); </code>    */
  public void glGetMaterialfv(int face, int pname, java.nio.FloatBuffer params);

  /** Interface to C language function: <br> <code> void {@native glGetMaterialfv}(GLenum face, GLenum pname, GLfloat *  params); </code>    */
  public void glGetMaterialfv(int face, int pname, float[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glGetMaterialiv}(GLenum face, GLenum pname, GLint *  params); </code>    */
  public void glGetMaterialiv(int face, int pname, java.nio.IntBuffer params);

  /** Interface to C language function: <br> <code> void {@native glGetMaterialiv}(GLenum face, GLenum pname, GLint *  params); </code>    */
  public void glGetMaterialiv(int face, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetMinmax}(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *  values); </code>    */
  public void glGetMinmax(int target, boolean reset, int format, int type, java.nio.Buffer values);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetMinmax}(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *  values); </code>    */
  public void glGetMinmax(int target, boolean reset, int format, int type, long values_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetMinmaxParameterfv}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetMinmaxParameterfv(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetMinmaxParameterfv}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetMinmaxParameterfv(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetMinmaxParameteriv}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetMinmaxParameteriv(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetMinmaxParameteriv}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetMinmaxParameteriv(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetObjectBufferfvATI}(GLuint target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetObjectBufferfvATI(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetObjectBufferfvATI}(GLuint target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetObjectBufferfvATI(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetObjectBufferivATI}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetObjectBufferivATI(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetObjectBufferivATI}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetObjectBufferivATI(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetObjectParameterfvARB}(GLhandleARB target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetObjectParameterfvARB(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetObjectParameterfvARB}(GLhandleARB target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetObjectParameterfvARB(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetObjectParameterivARB}(GLhandleARB target, GLenum pname, GLint *  params); </code>    */
  public void glGetObjectParameterivARB(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetObjectParameterivARB}(GLhandleARB target, GLenum pname, GLint *  params); </code>    */
  public void glGetObjectParameterivARB(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetOcclusionQueryivNV}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetOcclusionQueryivNV(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetOcclusionQueryivNV}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetOcclusionQueryivNV(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetOcclusionQueryuivNV}(GLuint id, GLenum pname, GLuint *  params); </code>    */
  public void glGetOcclusionQueryuivNV(int id, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetOcclusionQueryuivNV}(GLuint id, GLenum pname, GLuint *  params); </code>    */
  public void glGetOcclusionQueryuivNV(int id, int pname, int[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glGetPixelMapfv}(GLenum map, GLfloat *  values); </code>    */
  public void glGetPixelMapfv(int map, java.nio.FloatBuffer values);

  /** Interface to C language function: <br> <code> void {@native glGetPixelMapfv}(GLenum map, GLfloat *  values); </code>    */
  public void glGetPixelMapfv(int map, float[] values, int values_offset);

  /** Interface to C language function: <br> <code> void {@native glGetPixelMapfv}(GLenum map, GLfloat *  values); </code>    */
  public void glGetPixelMapfv(int map, long values_buffer_offset);

  /** Interface to C language function: <br> <code> void {@native glGetPixelMapuiv}(GLenum map, GLuint *  values); </code>    */
  public void glGetPixelMapuiv(int map, java.nio.IntBuffer values);

  /** Interface to C language function: <br> <code> void {@native glGetPixelMapuiv}(GLenum map, GLuint *  values); </code>    */
  public void glGetPixelMapuiv(int map, int[] values, int values_offset);

  /** Interface to C language function: <br> <code> void {@native glGetPixelMapuiv}(GLenum map, GLuint *  values); </code>    */
  public void glGetPixelMapuiv(int map, long values_buffer_offset);

  /** Interface to C language function: <br> <code> void {@native glGetPixelMapusv}(GLenum map, GLushort *  values); </code>    */
  public void glGetPixelMapusv(int map, java.nio.ShortBuffer values);

  /** Interface to C language function: <br> <code> void {@native glGetPixelMapusv}(GLenum map, GLushort *  values); </code>    */
  public void glGetPixelMapusv(int map, short[] values, int values_offset);

  /** Interface to C language function: <br> <code> void {@native glGetPixelMapusv}(GLenum map, GLushort *  values); </code>    */
  public void glGetPixelMapusv(int map, long values_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetPixelTexGenParameterfvSGIS}(GLenum pname, GLfloat *  params); </code>    */
  public void glGetPixelTexGenParameterfvSGIS(int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetPixelTexGenParameterfvSGIS}(GLenum pname, GLfloat *  params); </code>    */
  public void glGetPixelTexGenParameterfvSGIS(int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetPixelTexGenParameterivSGIS}(GLenum pname, GLint *  params); </code>    */
  public void glGetPixelTexGenParameterivSGIS(int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetPixelTexGenParameterivSGIS}(GLenum pname, GLint *  params); </code>    */
  public void glGetPixelTexGenParameterivSGIS(int pname, int[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glGetPolygonStipple}(GLubyte *  mask); </code>    */
  public void glGetPolygonStipple(java.nio.ByteBuffer mask);

  /** Interface to C language function: <br> <code> void {@native glGetPolygonStipple}(GLubyte *  mask); </code>    */
  public void glGetPolygonStipple(byte[] mask, int mask_offset);

  /** Interface to C language function: <br> <code> void {@native glGetPolygonStipple}(GLubyte *  mask); </code>    */
  public void glGetPolygonStipple(long mask_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramEnvParameterIivNV}(GLenum target, GLuint index, GLint *  params); </code>    */
  public void glGetProgramEnvParameterIivNV(int target, int index, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramEnvParameterIivNV}(GLenum target, GLuint index, GLint *  params); </code>    */
  public void glGetProgramEnvParameterIivNV(int target, int index, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramEnvParameterIuivNV}(GLenum target, GLuint index, GLuint *  params); </code>    */
  public void glGetProgramEnvParameterIuivNV(int target, int index, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramEnvParameterIuivNV}(GLenum target, GLuint index, GLuint *  params); </code>    */
  public void glGetProgramEnvParameterIuivNV(int target, int index, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramEnvParameterdvARB}(GLenum index, GLuint pname, GLdouble *  params); </code>    */
  public void glGetProgramEnvParameterdvARB(int index, int pname, java.nio.DoubleBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramEnvParameterdvARB}(GLenum index, GLuint pname, GLdouble *  params); </code>    */
  public void glGetProgramEnvParameterdvARB(int index, int pname, double[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramEnvParameterfvARB}(GLenum target, GLuint pname, GLfloat *  params); </code>    */
  public void glGetProgramEnvParameterfvARB(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramEnvParameterfvARB}(GLenum target, GLuint pname, GLfloat *  params); </code>    */
  public void glGetProgramEnvParameterfvARB(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramInfoLog}(GLuint program, GLsizei bufSize, GLsizei *  length, GLchar *  infoLog); </code>    */
  public void glGetProgramInfoLog(int program, int bufSize, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramInfoLog}(GLuint program, GLsizei bufSize, GLsizei *  length, GLchar *  infoLog); </code>    */
  public void glGetProgramInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramLocalParameterIivNV}(GLenum target, GLuint index, GLint *  params); </code>    */
  public void glGetProgramLocalParameterIivNV(int target, int index, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramLocalParameterIivNV}(GLenum target, GLuint index, GLint *  params); </code>    */
  public void glGetProgramLocalParameterIivNV(int target, int index, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramLocalParameterIuivNV}(GLenum target, GLuint index, GLuint *  params); </code>    */
  public void glGetProgramLocalParameterIuivNV(int target, int index, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramLocalParameterIuivNV}(GLenum target, GLuint index, GLuint *  params); </code>    */
  public void glGetProgramLocalParameterIuivNV(int target, int index, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramLocalParameterdvARB}(GLenum index, GLuint pname, GLdouble *  params); </code>    */
  public void glGetProgramLocalParameterdvARB(int index, int pname, java.nio.DoubleBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramLocalParameterdvARB}(GLenum index, GLuint pname, GLdouble *  params); </code>    */
  public void glGetProgramLocalParameterdvARB(int index, int pname, double[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramLocalParameterfvARB}(GLenum target, GLuint pname, GLfloat *  params); </code>    */
  public void glGetProgramLocalParameterfvARB(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramLocalParameterfvARB}(GLenum target, GLuint pname, GLfloat *  params); </code>    */
  public void glGetProgramLocalParameterfvARB(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramNamedParameterdvNV}(GLuint id, GLsizei len, const GLubyte *  name, GLdouble *  params); </code>    */
  public void glGetProgramNamedParameterdvNV(int id, int len, java.lang.String name, java.nio.DoubleBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramNamedParameterdvNV}(GLuint id, GLsizei len, const GLubyte *  name, GLdouble *  params); </code>    */
  public void glGetProgramNamedParameterdvNV(int id, int len, java.lang.String name, double[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramNamedParameterfvNV}(GLuint id, GLsizei len, const GLubyte *  name, GLfloat *  params); </code>    */
  public void glGetProgramNamedParameterfvNV(int id, int len, java.lang.String name, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramNamedParameterfvNV}(GLuint id, GLsizei len, const GLubyte *  name, GLfloat *  params); </code>    */
  public void glGetProgramNamedParameterfvNV(int id, int len, java.lang.String name, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramParameterdvNV}(GLenum target, GLuint index, GLenum pname, GLdouble *  params); </code>    */
  public void glGetProgramParameterdvNV(int target, int index, int pname, java.nio.DoubleBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramParameterdvNV}(GLenum target, GLuint index, GLenum pname, GLdouble *  params); </code>    */
  public void glGetProgramParameterdvNV(int target, int index, int pname, double[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramParameterfvNV}(GLenum stage, GLuint portion, GLenum pname, GLfloat *  params); </code>    */
  public void glGetProgramParameterfvNV(int stage, int portion, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramParameterfvNV}(GLenum stage, GLuint portion, GLenum pname, GLfloat *  params); </code>    */
  public void glGetProgramParameterfvNV(int stage, int portion, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramStringARB}(GLenum target, GLenum pname, GLvoid *  string); </code> 
      @param string a direct {@link java.nio.Buffer}   */
  public void glGetProgramStringARB(int target, int pname, java.nio.Buffer string);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramStringNV}(GLuint id, GLenum pname, GLubyte *  program); </code>    */
  public void glGetProgramStringNV(int id, int pname, java.nio.ByteBuffer program);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramStringNV}(GLuint id, GLenum pname, GLubyte *  program); </code>    */
  public void glGetProgramStringNV(int id, int pname, byte[] program, int program_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramiv}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetProgramiv(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramiv}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetProgramiv(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramivARB}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetProgramivARB(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramivARB}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetProgramivARB(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramivNV}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetProgramivNV(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetProgramivNV}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetProgramivNV(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetQueryObjecti64vEXT}(GLuint id, GLenum pname, int64_t *  params); </code>    */
  public void glGetQueryObjecti64vEXT(int id, int pname, java.nio.LongBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetQueryObjecti64vEXT}(GLuint id, GLenum pname, int64_t *  params); </code>    */
  public void glGetQueryObjecti64vEXT(int id, int pname, long[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetQueryObjectiv}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetQueryObjectiv(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetQueryObjectiv}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetQueryObjectiv(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetQueryObjectivARB}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetQueryObjectivARB(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetQueryObjectivARB}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetQueryObjectivARB(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetQueryObjectui64vEXT}(GLuint id, GLenum pname, uint64_t *  params); </code>    */
  public void glGetQueryObjectui64vEXT(int id, int pname, java.nio.LongBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetQueryObjectui64vEXT}(GLuint id, GLenum pname, uint64_t *  params); </code>    */
  public void glGetQueryObjectui64vEXT(int id, int pname, long[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetQueryObjectuiv}(GLuint id, GLenum pname, GLuint *  params); </code>    */
  public void glGetQueryObjectuiv(int id, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetQueryObjectuiv}(GLuint id, GLenum pname, GLuint *  params); </code>    */
  public void glGetQueryObjectuiv(int id, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetQueryObjectuivARB}(GLuint id, GLenum pname, GLuint *  params); </code>    */
  public void glGetQueryObjectuivARB(int id, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetQueryObjectuivARB}(GLuint id, GLenum pname, GLuint *  params); </code>    */
  public void glGetQueryObjectuivARB(int id, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetQueryiv}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetQueryiv(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetQueryiv}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetQueryiv(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetQueryivARB}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetQueryivARB(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetQueryivARB}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetQueryivARB(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetRenderbufferParameterivEXT}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetRenderbufferParameterivEXT(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetRenderbufferParameterivEXT}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetRenderbufferParameterivEXT(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetSeparableFilter}(GLenum target, GLenum format, GLenum type, GLvoid *  row, GLvoid *  column, GLvoid *  span); </code>    */
  public void glGetSeparableFilter(int target, int format, int type, java.nio.Buffer row, java.nio.Buffer column, java.nio.Buffer span);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetSeparableFilter}(GLenum target, GLenum format, GLenum type, GLvoid *  row, GLvoid *  column, GLvoid *  span); </code>    */
  public void glGetSeparableFilter(int target, int format, int type, long row_buffer_offset, long column_buffer_offset, long span_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetShaderInfoLog}(GLuint program, GLsizei bufSize, GLsizei *  length, GLchar *  infoLog); </code>    */
  public void glGetShaderInfoLog(int program, int bufSize, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetShaderInfoLog}(GLuint program, GLsizei bufSize, GLsizei *  length, GLchar *  infoLog); </code>    */
  public void glGetShaderInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetShaderSource}(GLuint program, GLsizei bufSize, GLsizei *  length, GLchar *  infoLog); </code>    */
  public void glGetShaderSource(int program, int bufSize, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetShaderSource}(GLuint program, GLsizei bufSize, GLsizei *  length, GLchar *  infoLog); </code>    */
  public void glGetShaderSource(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetShaderSourceARB}(GLhandleARB program, GLsizei bufSize, GLsizei *  length, GLcharARB *  infoLog); </code>    */
  public void glGetShaderSourceARB(int program, int bufSize, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetShaderSourceARB}(GLhandleARB program, GLsizei bufSize, GLsizei *  length, GLcharARB *  infoLog); </code>    */
  public void glGetShaderSourceARB(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetShaderiv}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetShaderiv(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetShaderiv}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetShaderiv(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetSharpenTexFuncSGIS}(GLenum pname, GLfloat *  params); </code>    */
  public void glGetSharpenTexFuncSGIS(int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetSharpenTexFuncSGIS}(GLenum pname, GLfloat *  params); </code>    */
  public void glGetSharpenTexFuncSGIS(int pname, float[] params, int params_offset);

  /** Interface to C language function: <br> <code> const GLubyte *  {@native glGetString}(GLenum name); </code>    */
  public java.lang.String glGetString(int name);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetTexBumpParameterfvATI}(GLenum pname, GLfloat *  params); </code>    */
  public void glGetTexBumpParameterfvATI(int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetTexBumpParameterfvATI}(GLenum pname, GLfloat *  params); </code>    */
  public void glGetTexBumpParameterfvATI(int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetTexBumpParameterivATI}(GLenum pname, GLint *  params); </code>    */
  public void glGetTexBumpParameterivATI(int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetTexBumpParameterivATI}(GLenum pname, GLint *  params); </code>    */
  public void glGetTexBumpParameterivATI(int pname, int[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glGetTexEnvfv}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetTexEnvfv(int target, int pname, java.nio.FloatBuffer params);

  /** Interface to C language function: <br> <code> void {@native glGetTexEnvfv}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetTexEnvfv(int target, int pname, float[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glGetTexEnviv}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetTexEnviv(int target, int pname, java.nio.IntBuffer params);

  /** Interface to C language function: <br> <code> void {@native glGetTexEnviv}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetTexEnviv(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetTexFilterFuncSGIS}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetTexFilterFuncSGIS(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetTexFilterFuncSGIS}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetTexFilterFuncSGIS(int target, int pname, float[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glGetTexGendv}(GLenum coord, GLenum pname, GLdouble *  params); </code>    */
  public void glGetTexGendv(int coord, int pname, java.nio.DoubleBuffer params);

  /** Interface to C language function: <br> <code> void {@native glGetTexGendv}(GLenum coord, GLenum pname, GLdouble *  params); </code>    */
  public void glGetTexGendv(int coord, int pname, double[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glGetTexGenfv}(GLenum coord, GLenum pname, GLfloat *  params); </code>    */
  public void glGetTexGenfv(int coord, int pname, java.nio.FloatBuffer params);

  /** Interface to C language function: <br> <code> void {@native glGetTexGenfv}(GLenum coord, GLenum pname, GLfloat *  params); </code>    */
  public void glGetTexGenfv(int coord, int pname, float[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glGetTexGeniv}(GLenum coord, GLenum pname, GLint *  params); </code>    */
  public void glGetTexGeniv(int coord, int pname, java.nio.IntBuffer params);

  /** Interface to C language function: <br> <code> void {@native glGetTexGeniv}(GLenum coord, GLenum pname, GLint *  params); </code>    */
  public void glGetTexGeniv(int coord, int pname, int[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glGetTexImage}(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *  pixels); </code>    */
  public void glGetTexImage(int target, int level, int format, int type, java.nio.Buffer pixels);

  /** Interface to C language function: <br> <code> void {@native glGetTexImage}(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *  pixels); </code>    */
  public void glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset);

  /** Interface to C language function: <br> <code> void {@native glGetTexLevelParameterfv}(GLenum target, GLint level, GLenum pname, GLfloat *  params); </code>    */
  public void glGetTexLevelParameterfv(int target, int level, int pname, java.nio.FloatBuffer params);

  /** Interface to C language function: <br> <code> void {@native glGetTexLevelParameterfv}(GLenum target, GLint level, GLenum pname, GLfloat *  params); </code>    */
  public void glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glGetTexLevelParameteriv}(GLenum target, GLint level, GLenum pname, GLint *  params); </code>    */
  public void glGetTexLevelParameteriv(int target, int level, int pname, java.nio.IntBuffer params);

  /** Interface to C language function: <br> <code> void {@native glGetTexLevelParameteriv}(GLenum target, GLint level, GLenum pname, GLint *  params); </code>    */
  public void glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetTexParameterIivEXT}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetTexParameterIivEXT(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetTexParameterIivEXT}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetTexParameterIivEXT(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetTexParameterIuivEXT}(GLenum target, GLenum pname, GLuint *  params); </code>    */
  public void glGetTexParameterIuivEXT(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetTexParameterIuivEXT}(GLenum target, GLenum pname, GLuint *  params); </code>    */
  public void glGetTexParameterIuivEXT(int target, int pname, int[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glGetTexParameterfv}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetTexParameterfv(int target, int pname, java.nio.FloatBuffer params);

  /** Interface to C language function: <br> <code> void {@native glGetTexParameterfv}(GLenum target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetTexParameterfv(int target, int pname, float[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glGetTexParameteriv}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetTexParameteriv(int target, int pname, java.nio.IntBuffer params);

  /** Interface to C language function: <br> <code> void {@native glGetTexParameteriv}(GLenum target, GLenum pname, GLint *  params); </code>    */
  public void glGetTexParameteriv(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetTrackMatrixivNV}(GLenum stage, GLuint portion, GLenum pname, GLint *  params); </code>    */
  public void glGetTrackMatrixivNV(int stage, int portion, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetTrackMatrixivNV}(GLenum stage, GLuint portion, GLenum pname, GLint *  params); </code>    */
  public void glGetTrackMatrixivNV(int stage, int portion, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetTransformFeedbackVaryingNV}(GLuint program, GLuint index, GLint *  location); </code>    */
  public void glGetTransformFeedbackVaryingNV(int program, int index, java.nio.IntBuffer location);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetTransformFeedbackVaryingNV}(GLuint program, GLuint index, GLint *  location); </code>    */
  public void glGetTransformFeedbackVaryingNV(int program, int index, int[] location, int location_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> GLint {@native glGetUniformBufferSizeEXT}(GLuint program, GLint location); </code>    */
  public int glGetUniformBufferSizeEXT(int program, int location);

  /** Entry point (through function pointer) to C language function: <br> <code> GLint {@native glGetUniformLocation}(GLuint program, const GLchar *  name); </code>    */
  public int glGetUniformLocation(int program, java.lang.String name);

  /** Entry point (through function pointer) to C language function: <br> <code> GLint {@native glGetUniformLocationARB}(GLhandleARB program, const GLcharARB *  name); </code>    */
  public int glGetUniformLocationARB(int program, java.lang.String name);

  /** Entry point (through function pointer) to C language function: <br> <code> ptrdiff_t {@native glGetUniformOffsetEXT}(GLuint program, GLint location); </code>    */
  public int glGetUniformOffsetEXT(int program, int location);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetUniformfv}(GLuint program, GLint location, GLfloat *  params); </code>    */
  public void glGetUniformfv(int program, int location, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetUniformfv}(GLuint program, GLint location, GLfloat *  params); </code>    */
  public void glGetUniformfv(int program, int location, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetUniformfvARB}(GLhandleARB program, GLint location, GLfloat *  params); </code>    */
  public void glGetUniformfvARB(int program, int location, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetUniformfvARB}(GLhandleARB program, GLint location, GLfloat *  params); </code>    */
  public void glGetUniformfvARB(int program, int location, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetUniformiv}(GLuint program, GLint location, GLint *  params); </code>    */
  public void glGetUniformiv(int program, int location, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetUniformiv}(GLuint program, GLint location, GLint *  params); </code>    */
  public void glGetUniformiv(int program, int location, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetUniformivARB}(GLhandleARB program, GLint location, GLint *  params); </code>    */
  public void glGetUniformivARB(int program, int location, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetUniformivARB}(GLhandleARB program, GLint location, GLint *  params); </code>    */
  public void glGetUniformivARB(int program, int location, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetUniformuivEXT}(GLuint program, GLint location, GLuint *  params); </code>    */
  public void glGetUniformuivEXT(int program, int location, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetUniformuivEXT}(GLuint program, GLint location, GLuint *  params); </code>    */
  public void glGetUniformuivEXT(int program, int location, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVariantArrayObjectfvATI}(GLuint target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetVariantArrayObjectfvATI(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVariantArrayObjectfvATI}(GLuint target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetVariantArrayObjectfvATI(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVariantArrayObjectivATI}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetVariantArrayObjectivATI(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVariantArrayObjectivATI}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetVariantArrayObjectivATI(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVariantBooleanvEXT}(GLuint id, GLenum pname, GLboolean *  program); </code>    */
  public void glGetVariantBooleanvEXT(int id, int pname, java.nio.ByteBuffer program);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVariantBooleanvEXT}(GLuint id, GLenum pname, GLboolean *  program); </code>    */
  public void glGetVariantBooleanvEXT(int id, int pname, byte[] program, int program_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVariantFloatvEXT}(GLuint target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetVariantFloatvEXT(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVariantFloatvEXT}(GLuint target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetVariantFloatvEXT(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVariantIntegervEXT}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetVariantIntegervEXT(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVariantIntegervEXT}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetVariantIntegervEXT(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> GLint {@native glGetVaryingLocationNV}(GLuint program, const GLchar *  name); </code>    */
  public int glGetVaryingLocationNV(int program, java.nio.ByteBuffer name);

  /** Entry point (through function pointer) to C language function: <br> <code> GLint {@native glGetVaryingLocationNV}(GLuint program, const GLchar *  name); </code>    */
  public int glGetVaryingLocationNV(int program, byte[] name, int name_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribArrayObjectfvATI}(GLuint target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetVertexAttribArrayObjectfvATI(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribArrayObjectfvATI}(GLuint target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetVertexAttribArrayObjectfvATI(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribArrayObjectivATI}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetVertexAttribArrayObjectivATI(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribArrayObjectivATI}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetVertexAttribArrayObjectivATI(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribIivEXT}(GLuint index, GLenum pname, GLint *  params); </code>    */
  public void glGetVertexAttribIivEXT(int index, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribIivEXT}(GLuint index, GLenum pname, GLint *  params); </code>    */
  public void glGetVertexAttribIivEXT(int index, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribIuivEXT}(GLuint index, GLenum pname, GLuint *  params); </code>    */
  public void glGetVertexAttribIuivEXT(int index, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribIuivEXT}(GLuint index, GLenum pname, GLuint *  params); </code>    */
  public void glGetVertexAttribIuivEXT(int index, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribdv}(GLuint index, GLenum pname, GLdouble *  params); </code>    */
  public void glGetVertexAttribdv(int index, int pname, java.nio.DoubleBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribdv}(GLuint index, GLenum pname, GLdouble *  params); </code>    */
  public void glGetVertexAttribdv(int index, int pname, double[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribdvARB}(GLuint index, GLenum pname, GLdouble *  params); </code>    */
  public void glGetVertexAttribdvARB(int index, int pname, java.nio.DoubleBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribdvARB}(GLuint index, GLenum pname, GLdouble *  params); </code>    */
  public void glGetVertexAttribdvARB(int index, int pname, double[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribdvNV}(GLuint index, GLenum pname, GLdouble *  params); </code>    */
  public void glGetVertexAttribdvNV(int index, int pname, java.nio.DoubleBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribdvNV}(GLuint index, GLenum pname, GLdouble *  params); </code>    */
  public void glGetVertexAttribdvNV(int index, int pname, double[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribfv}(GLuint target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetVertexAttribfv(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribfv}(GLuint target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetVertexAttribfv(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribfvARB}(GLuint target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetVertexAttribfvARB(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribfvARB}(GLuint target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetVertexAttribfvARB(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribfvNV}(GLuint target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetVertexAttribfvNV(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribfvNV}(GLuint target, GLenum pname, GLfloat *  params); </code>    */
  public void glGetVertexAttribfvNV(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribiv}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetVertexAttribiv(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribiv}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetVertexAttribiv(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribivARB}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetVertexAttribivARB(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribivARB}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetVertexAttribivARB(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribivNV}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetVertexAttribivNV(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGetVertexAttribivNV}(GLuint target, GLenum pname, GLint *  params); </code>    */
  public void glGetVertexAttribivNV(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGlobalAlphaFactorbSUN}(GLbyte factor); </code>    */
  public void glGlobalAlphaFactorbSUN(byte factor);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGlobalAlphaFactordSUN}(GLdouble coord); </code>    */
  public void glGlobalAlphaFactordSUN(double coord);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGlobalAlphaFactorfSUN}(GLfloat coord); </code>    */
  public void glGlobalAlphaFactorfSUN(float coord);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGlobalAlphaFactoriSUN}(GLint count); </code>    */
  public void glGlobalAlphaFactoriSUN(int count);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGlobalAlphaFactorsSUN}(GLshort factor); </code>    */
  public void glGlobalAlphaFactorsSUN(short factor);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGlobalAlphaFactorubSUN}(GLubyte factor); </code>    */
  public void glGlobalAlphaFactorubSUN(byte factor);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGlobalAlphaFactoruiSUN}(GLuint mode); </code>    */
  public void glGlobalAlphaFactoruiSUN(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glGlobalAlphaFactorusSUN}(GLushort factor); </code>    */
  public void glGlobalAlphaFactorusSUN(short factor);

  /** Interface to C language function: <br> <code> void {@native glHint}(GLenum target, GLenum mode); </code>    */
  public void glHint(int target, int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glHintPGI}(GLenum target, GLint s); </code>    */
  public void glHintPGI(int target, int s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glHistogram}(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); </code>    */
  public void glHistogram(int target, int width, int internalformat, boolean sink);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glIglooInterfaceSGIX}(GLenum pname, const GLvoid *  params); </code>    */
  public void glIglooInterfaceSGIX(int pname, java.nio.Buffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glImageTransformParameterfHP}(GLenum target, GLenum pname, GLfloat params); </code>    */
  public void glImageTransformParameterfHP(int target, int pname, float params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glImageTransformParameterfvHP}(GLenum target, GLenum pname, const GLfloat *  params); </code>    */
  public void glImageTransformParameterfvHP(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glImageTransformParameterfvHP}(GLenum target, GLenum pname, const GLfloat *  params); </code>    */
  public void glImageTransformParameterfvHP(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glImageTransformParameteriHP}(GLenum target, GLenum pname, GLint params); </code>    */
  public void glImageTransformParameteriHP(int target, int pname, int params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glImageTransformParameterivHP}(GLenum target, GLenum pname, const GLint *  params); </code>    */
  public void glImageTransformParameterivHP(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glImageTransformParameterivHP}(GLenum target, GLenum pname, const GLint *  params); </code>    */
  public void glImageTransformParameterivHP(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glIndexFuncEXT}(GLenum target, GLclampf s); </code>    */
  public void glIndexFuncEXT(int target, float s);

  /** Interface to C language function: <br> <code> void {@native glIndexMask}(GLuint mask); </code>    */
  public void glIndexMask(int mask);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glIndexMaterialEXT}(GLenum target, GLenum id); </code>    */
  public void glIndexMaterialEXT(int target, int id);

  /** Interface to C language function: <br> <code> void {@native glIndexPointer}(GLenum type, GLsizei stride, const GLvoid *  ptr); </code> 
      @param ptr a direct {@link java.nio.Buffer}   */
  public void glIndexPointer(int type, int stride, java.nio.Buffer ptr);

  /** Interface to C language function: <br> <code> void {@native glIndexd}(GLdouble c); </code>    */
  public void glIndexd(double c);

  /** Interface to C language function: <br> <code> void {@native glIndexdv}(const GLdouble *  c); </code>    */
  public void glIndexdv(java.nio.DoubleBuffer c);

  /** Interface to C language function: <br> <code> void {@native glIndexdv}(const GLdouble *  c); </code>    */
  public void glIndexdv(double[] c, int c_offset);

  /** Interface to C language function: <br> <code> void {@native glIndexf}(GLfloat c); </code>    */
  public void glIndexf(float c);

  /** Interface to C language function: <br> <code> void {@native glIndexfv}(const GLfloat *  c); </code>    */
  public void glIndexfv(java.nio.FloatBuffer c);

  /** Interface to C language function: <br> <code> void {@native glIndexfv}(const GLfloat *  c); </code>    */
  public void glIndexfv(float[] c, int c_offset);

  /** Interface to C language function: <br> <code> void {@native glIndexi}(GLint c); </code>    */
  public void glIndexi(int c);

  /** Interface to C language function: <br> <code> void {@native glIndexiv}(const GLint *  c); </code>    */
  public void glIndexiv(java.nio.IntBuffer c);

  /** Interface to C language function: <br> <code> void {@native glIndexiv}(const GLint *  c); </code>    */
  public void glIndexiv(int[] c, int c_offset);

  /** Interface to C language function: <br> <code> void {@native glIndexs}(GLshort c); </code>    */
  public void glIndexs(short c);

  /** Interface to C language function: <br> <code> void {@native glIndexsv}(const GLshort *  c); </code>    */
  public void glIndexsv(java.nio.ShortBuffer c);

  /** Interface to C language function: <br> <code> void {@native glIndexsv}(const GLshort *  c); </code>    */
  public void glIndexsv(short[] c, int c_offset);

  /** Interface to C language function: <br> <code> void {@native glIndexub}(GLubyte c); </code>    */
  public void glIndexub(byte c);

  /** Interface to C language function: <br> <code> void {@native glIndexubv}(const GLubyte *  c); </code>    */
  public void glIndexubv(java.nio.ByteBuffer c);

  /** Interface to C language function: <br> <code> void {@native glIndexubv}(const GLubyte *  c); </code>    */
  public void glIndexubv(byte[] c, int c_offset);

  /** Interface to C language function: <br> <code> void {@native glInitNames}(void); </code>    */
  public void glInitNames();

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glInsertComponentEXT}(GLuint red, GLuint green, GLuint blue); </code>    */
  public void glInsertComponentEXT(int red, int green, int blue);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glInstrumentsBufferSGIX}(GLsizei size, GLint *  buffer); </code>    */
  public void glInstrumentsBufferSGIX(int size, java.nio.IntBuffer buffer);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glInstrumentsBufferSGIX}(GLsizei size, GLint *  buffer); </code>    */
  public void glInstrumentsBufferSGIX(int size, int[] buffer, int buffer_offset);

  /** Interface to C language function: <br> <code> void {@native glInterleavedArrays}(GLenum format, GLsizei stride, const GLvoid *  pointer); </code>    */
  public void glInterleavedArrays(int format, int stride, java.nio.Buffer pointer);

  /** Interface to C language function: <br> <code> void {@native glInterleavedArrays}(GLenum format, GLsizei stride, const GLvoid *  pointer); </code>    */
  public void glInterleavedArrays(int format, int stride, long pointer_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> GLboolean {@native glIsAsyncMarkerSGIX}(GLuint id); </code>    */
  public boolean glIsAsyncMarkerSGIX(int id);

  /** Entry point (through function pointer) to C language function: <br> <code> GLboolean {@native glIsBuffer}(GLuint id); </code>    */
  public boolean glIsBuffer(int id);

  /** Entry point (through function pointer) to C language function: <br> <code> GLboolean {@native glIsBufferARB}(GLuint id); </code>    */
  public boolean glIsBufferARB(int id);

  /** Interface to C language function: <br> <code> GLboolean {@native glIsEnabled}(GLenum cap); </code>    */
  public boolean glIsEnabled(int cap);

  /** Entry point (through function pointer) to C language function: <br> <code> GLboolean {@native glIsEnabledIndexedEXT}(GLenum target, GLuint index); </code>    */
  public boolean glIsEnabledIndexedEXT(int target, int index);

  /** Entry point (through function pointer) to C language function: <br> <code> GLboolean {@native glIsFenceAPPLE}(GLuint id); </code>    */
  public boolean glIsFenceAPPLE(int id);

  /** Entry point (through function pointer) to C language function: <br> <code> GLboolean {@native glIsFenceNV}(GLuint id); </code>    */
  public boolean glIsFenceNV(int id);

  /** Entry point (through function pointer) to C language function: <br> <code> GLboolean {@native glIsFramebufferEXT}(GLuint id); </code>    */
  public boolean glIsFramebufferEXT(int id);

  /** Interface to C language function: <br> <code> GLboolean {@native glIsList}(GLuint list); </code>    */
  public boolean glIsList(int list);

  /** Entry point (through function pointer) to C language function: <br> <code> GLboolean {@native glIsObjectBufferATI}(GLuint id); </code>    */
  public boolean glIsObjectBufferATI(int id);

  /** Entry point (through function pointer) to C language function: <br> <code> GLboolean {@native glIsOcclusionQueryNV}(GLuint id); </code>    */
  public boolean glIsOcclusionQueryNV(int id);

  /** Entry point (through function pointer) to C language function: <br> <code> GLboolean {@native glIsProgram}(GLuint id); </code>    */
  public boolean glIsProgram(int id);

  /** Entry point (through function pointer) to C language function: <br> <code> GLboolean {@native glIsProgramARB}(GLuint id); </code>    */
  public boolean glIsProgramARB(int id);

  /** Entry point (through function pointer) to C language function: <br> <code> GLboolean {@native glIsProgramNV}(GLuint id); </code>    */
  public boolean glIsProgramNV(int id);

  /** Entry point (through function pointer) to C language function: <br> <code> GLboolean {@native glIsQuery}(GLuint id); </code>    */
  public boolean glIsQuery(int id);

  /** Entry point (through function pointer) to C language function: <br> <code> GLboolean {@native glIsQueryARB}(GLuint id); </code>    */
  public boolean glIsQueryARB(int id);

  /** Entry point (through function pointer) to C language function: <br> <code> GLboolean {@native glIsRenderbufferEXT}(GLuint id); </code>    */
  public boolean glIsRenderbufferEXT(int id);

  /** Entry point (through function pointer) to C language function: <br> <code> GLboolean {@native glIsShader}(GLuint id); </code>    */
  public boolean glIsShader(int id);

  /** Interface to C language function: <br> <code> GLboolean {@native glIsTexture}(GLuint texture); </code>    */
  public boolean glIsTexture(int texture);

  /** Entry point (through function pointer) to C language function: <br> <code> GLboolean {@native glIsVariantEnabledEXT}(GLuint id, GLenum cap); </code>    */
  public boolean glIsVariantEnabledEXT(int id, int cap);

  /** Entry point (through function pointer) to C language function: <br> <code> GLboolean {@native glIsVertexArrayAPPLE}(GLuint id); </code>    */
  public boolean glIsVertexArrayAPPLE(int id);

  /** Entry point (through function pointer) to C language function: <br> <code> GLboolean {@native glIsVertexAttribEnabledAPPLE}(GLuint index, GLenum pname); </code>    */
  public boolean glIsVertexAttribEnabledAPPLE(int index, int pname);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glLightEnviSGIX}(GLenum target, GLint s); </code>    */
  public void glLightEnviSGIX(int target, int s);

  /** Interface to C language function: <br> <code> void {@native glLightModelf}(GLenum pname, GLfloat param); </code>    */
  public void glLightModelf(int pname, float param);

  /** Interface to C language function: <br> <code> void {@native glLightModelfv}(GLenum pname, const GLfloat *  params); </code>    */
  public void glLightModelfv(int pname, java.nio.FloatBuffer params);

  /** Interface to C language function: <br> <code> void {@native glLightModelfv}(GLenum pname, const GLfloat *  params); </code>    */
  public void glLightModelfv(int pname, float[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glLightModeli}(GLenum pname, GLint param); </code>    */
  public void glLightModeli(int pname, int param);

  /** Interface to C language function: <br> <code> void {@native glLightModeliv}(GLenum pname, const GLint *  params); </code>    */
  public void glLightModeliv(int pname, java.nio.IntBuffer params);

  /** Interface to C language function: <br> <code> void {@native glLightModeliv}(GLenum pname, const GLint *  params); </code>    */
  public void glLightModeliv(int pname, int[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glLightf}(GLenum light, GLenum pname, GLfloat param); </code>    */
  public void glLightf(int light, int pname, float param);

  /** Interface to C language function: <br> <code> void {@native glLightfv}(GLenum light, GLenum pname, const GLfloat *  params); </code>    */
  public void glLightfv(int light, int pname, java.nio.FloatBuffer params);

  /** Interface to C language function: <br> <code> void {@native glLightfv}(GLenum light, GLenum pname, const GLfloat *  params); </code>    */
  public void glLightfv(int light, int pname, float[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glLighti}(GLenum light, GLenum pname, GLint param); </code>    */
  public void glLighti(int light, int pname, int param);

  /** Interface to C language function: <br> <code> void {@native glLightiv}(GLenum light, GLenum pname, const GLint *  params); </code>    */
  public void glLightiv(int light, int pname, java.nio.IntBuffer params);

  /** Interface to C language function: <br> <code> void {@native glLightiv}(GLenum light, GLenum pname, const GLint *  params); </code>    */
  public void glLightiv(int light, int pname, int[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glLineStipple}(GLint factor, GLushort pattern); </code>    */
  public void glLineStipple(int factor, short pattern);

  /** Interface to C language function: <br> <code> void {@native glLineWidth}(GLfloat width); </code>    */
  public void glLineWidth(float width);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glLinkProgram}(GLuint mode); </code>    */
  public void glLinkProgram(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glLinkProgramARB}(GLhandleARB mode); </code>    */
  public void glLinkProgramARB(int mode);

  /** Interface to C language function: <br> <code> void {@native glListBase}(GLuint base); </code>    */
  public void glListBase(int base);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glListParameterfSGIX}(GLuint target, GLenum pname, GLfloat params); </code>    */
  public void glListParameterfSGIX(int target, int pname, float params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glListParameterfvSGIX}(GLuint target, GLenum pname, const GLfloat *  params); </code>    */
  public void glListParameterfvSGIX(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glListParameterfvSGIX}(GLuint target, GLenum pname, const GLfloat *  params); </code>    */
  public void glListParameterfvSGIX(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glListParameteriSGIX}(GLuint target, GLenum pname, GLint params); </code>    */
  public void glListParameteriSGIX(int target, int pname, int params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glListParameterivSGIX}(GLuint target, GLenum pname, const GLint *  params); </code>    */
  public void glListParameterivSGIX(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glListParameterivSGIX}(GLuint target, GLenum pname, const GLint *  params); </code>    */
  public void glListParameterivSGIX(int target, int pname, int[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glLoadIdentity}(void); </code>    */
  public void glLoadIdentity();

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glLoadIdentityDeformationMapSGIX}(GLbitfield mode); </code>    */
  public void glLoadIdentityDeformationMapSGIX(int mode);

  /** Interface to C language function: <br> <code> void {@native glLoadMatrixd}(const GLdouble *  m); </code>    */
  public void glLoadMatrixd(java.nio.DoubleBuffer m);

  /** Interface to C language function: <br> <code> void {@native glLoadMatrixd}(const GLdouble *  m); </code>    */
  public void glLoadMatrixd(double[] m, int m_offset);

  /** Interface to C language function: <br> <code> void {@native glLoadMatrixf}(const GLfloat *  m); </code>    */
  public void glLoadMatrixf(java.nio.FloatBuffer m);

  /** Interface to C language function: <br> <code> void {@native glLoadMatrixf}(const GLfloat *  m); </code>    */
  public void glLoadMatrixf(float[] m, int m_offset);

  /** Interface to C language function: <br> <code> void {@native glLoadName}(GLuint name); </code>    */
  public void glLoadName(int name);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glLoadProgramNV}(GLenum target, GLuint id, GLsizei len, const GLubyte *  program); </code>    */
  public void glLoadProgramNV(int target, int id, int len, java.lang.String program);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glLoadTransposeMatrixd}(const GLdouble *  m); </code>    */
  public void glLoadTransposeMatrixd(java.nio.DoubleBuffer m);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glLoadTransposeMatrixd}(const GLdouble *  m); </code>    */
  public void glLoadTransposeMatrixd(double[] m, int m_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glLoadTransposeMatrixf}(const GLfloat *  m); </code>    */
  public void glLoadTransposeMatrixf(java.nio.FloatBuffer m);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glLoadTransposeMatrixf}(const GLfloat *  m); </code>    */
  public void glLoadTransposeMatrixf(float[] m, int m_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glLockArraysEXT}(GLint x, GLsizei y); </code>    */
  public void glLockArraysEXT(int x, int y);

  /** Interface to C language function: <br> <code> void {@native glLogicOp}(GLenum opcode); </code>    */
  public void glLogicOp(int opcode);

  /** Interface to C language function: <br> <code> void {@native glMap1d}(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *  points); </code>    */
  public void glMap1d(int target, double u1, double u2, int stride, int order, java.nio.DoubleBuffer points);

  /** Interface to C language function: <br> <code> void {@native glMap1d}(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *  points); </code>    */
  public void glMap1d(int target, double u1, double u2, int stride, int order, double[] points, int points_offset);

  /** Interface to C language function: <br> <code> void {@native glMap1f}(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *  points); </code>    */
  public void glMap1f(int target, float u1, float u2, int stride, int order, java.nio.FloatBuffer points);

  /** Interface to C language function: <br> <code> void {@native glMap1f}(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *  points); </code>    */
  public void glMap1f(int target, float u1, float u2, int stride, int order, float[] points, int points_offset);

  /** Interface to C language function: <br> <code> void {@native glMap2d}(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *  points); </code>    */
  public void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, java.nio.DoubleBuffer points);

  /** Interface to C language function: <br> <code> void {@native glMap2d}(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *  points); </code>    */
  public void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset);

  /** Interface to C language function: <br> <code> void {@native glMap2f}(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *  points); </code>    */
  public void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, java.nio.FloatBuffer points);

  /** Interface to C language function: <br> <code> void {@native glMap2f}(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *  points); </code>    */
  public void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset);

  /** Interface to C language function: <br> <code> GLvoid *  {@native glMapBuffer}(GLenum target, GLenum access); </code>    */
  public java.nio.ByteBuffer glMapBuffer(int target, int access);

  /** Interface to C language function: <br> <code> GLvoid *  {@native glMapBufferARB}(GLenum target, GLenum access); </code>    */
  public java.nio.ByteBuffer glMapBufferARB(int target, int access);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMapControlPointsNV}(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *  points); </code>    */
  public void glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, java.nio.Buffer points);

  /** Interface to C language function: <br> <code> void {@native glMapGrid1d}(GLint un, GLdouble u1, GLdouble u2); </code>    */
  public void glMapGrid1d(int un, double u1, double u2);

  /** Interface to C language function: <br> <code> void {@native glMapGrid1f}(GLint un, GLfloat u1, GLfloat u2); </code>    */
  public void glMapGrid1f(int un, float u1, float u2);

  /** Interface to C language function: <br> <code> void {@native glMapGrid2d}(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); </code>    */
  public void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2);

  /** Interface to C language function: <br> <code> void {@native glMapGrid2f}(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); </code>    */
  public void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMapParameterfvNV}(GLenum target, GLenum pname, const GLfloat *  params); </code>    */
  public void glMapParameterfvNV(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMapParameterfvNV}(GLenum target, GLenum pname, const GLfloat *  params); </code>    */
  public void glMapParameterfvNV(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMapParameterivNV}(GLenum target, GLenum pname, const GLint *  params); </code>    */
  public void glMapParameterivNV(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMapParameterivNV}(GLenum target, GLenum pname, const GLint *  params); </code>    */
  public void glMapParameterivNV(int target, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMapVertexAttrib1dAPPLE}(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *  points); </code>    */
  public void glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, java.nio.DoubleBuffer points);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMapVertexAttrib1dAPPLE}(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *  points); </code>    */
  public void glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, double[] points, int points_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMapVertexAttrib1fAPPLE}(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *  points); </code>    */
  public void glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, java.nio.FloatBuffer points);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMapVertexAttrib1fAPPLE}(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *  points); </code>    */
  public void glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, float[] points, int points_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMapVertexAttrib2dAPPLE}(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *  points); </code>    */
  public void glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, java.nio.DoubleBuffer points);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMapVertexAttrib2dAPPLE}(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *  points); </code>    */
  public void glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMapVertexAttrib2fAPPLE}(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *  points); </code>    */
  public void glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, java.nio.FloatBuffer points);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMapVertexAttrib2fAPPLE}(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *  points); </code>    */
  public void glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset);

  /** Interface to C language function: <br> <code> void {@native glMaterialf}(GLenum face, GLenum pname, GLfloat param); </code>    */
  public void glMaterialf(int face, int pname, float param);

  /** Interface to C language function: <br> <code> void {@native glMaterialfv}(GLenum face, GLenum pname, const GLfloat *  params); </code>    */
  public void glMaterialfv(int face, int pname, java.nio.FloatBuffer params);

  /** Interface to C language function: <br> <code> void {@native glMaterialfv}(GLenum face, GLenum pname, const GLfloat *  params); </code>    */
  public void glMaterialfv(int face, int pname, float[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glMateriali}(GLenum face, GLenum pname, GLint param); </code>    */
  public void glMateriali(int face, int pname, int param);

  /** Interface to C language function: <br> <code> void {@native glMaterialiv}(GLenum face, GLenum pname, const GLint *  params); </code>    */
  public void glMaterialiv(int face, int pname, java.nio.IntBuffer params);

  /** Interface to C language function: <br> <code> void {@native glMaterialiv}(GLenum face, GLenum pname, const GLint *  params); </code>    */
  public void glMaterialiv(int face, int pname, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMatrixIndexPointerARB}(GLint size, GLenum type, GLsizei stride, const GLvoid *  pointer); </code> 
      @param pointer a direct {@link java.nio.Buffer}   */
  public void glMatrixIndexPointerARB(int size, int type, int stride, java.nio.Buffer pointer);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMatrixIndexPointerARB}(GLint size, GLenum type, GLsizei stride, const GLvoid *  pointer); </code>    */
  public void glMatrixIndexPointerARB(int size, int type, int stride, long pointer_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMatrixIndexubvARB}(GLint size, const GLubyte *  weights); </code>    */
  public void glMatrixIndexubvARB(int size, java.nio.ByteBuffer weights);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMatrixIndexubvARB}(GLint size, const GLubyte *  weights); </code>    */
  public void glMatrixIndexubvARB(int size, byte[] weights, int weights_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMatrixIndexuivARB}(GLint n, const GLuint *  ids); </code>    */
  public void glMatrixIndexuivARB(int n, java.nio.IntBuffer ids);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMatrixIndexuivARB}(GLint n, const GLuint *  ids); </code>    */
  public void glMatrixIndexuivARB(int n, int[] ids, int ids_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMatrixIndexusvARB}(GLint size, const GLushort *  weights); </code>    */
  public void glMatrixIndexusvARB(int size, java.nio.ShortBuffer weights);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMatrixIndexusvARB}(GLint size, const GLushort *  weights); </code>    */
  public void glMatrixIndexusvARB(int size, short[] weights, int weights_offset);

  /** Interface to C language function: <br> <code> void {@native glMatrixMode}(GLenum mode); </code>    */
  public void glMatrixMode(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMinmax}(GLenum target, GLenum internalformat, GLboolean sink); </code>    */
  public void glMinmax(int target, int internalformat, boolean sink);

  /** Interface to C language function: <br> <code> void {@native glMultMatrixd}(const GLdouble *  m); </code>    */
  public void glMultMatrixd(java.nio.DoubleBuffer m);

  /** Interface to C language function: <br> <code> void {@native glMultMatrixd}(const GLdouble *  m); </code>    */
  public void glMultMatrixd(double[] m, int m_offset);

  /** Interface to C language function: <br> <code> void {@native glMultMatrixf}(const GLfloat *  m); </code>    */
  public void glMultMatrixf(java.nio.FloatBuffer m);

  /** Interface to C language function: <br> <code> void {@native glMultMatrixf}(const GLfloat *  m); </code>    */
  public void glMultMatrixf(float[] m, int m_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultTransposeMatrixd}(const GLdouble *  m); </code>    */
  public void glMultTransposeMatrixd(java.nio.DoubleBuffer m);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultTransposeMatrixd}(const GLdouble *  m); </code>    */
  public void glMultTransposeMatrixd(double[] m, int m_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultTransposeMatrixf}(const GLfloat *  m); </code>    */
  public void glMultTransposeMatrixf(java.nio.FloatBuffer m);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultTransposeMatrixf}(const GLfloat *  m); </code>    */
  public void glMultTransposeMatrixf(float[] m, int m_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiDrawArrays}(GLenum mode, GLint *  first, GLsizei *  count, GLsizei primcount); </code>    */
  public void glMultiDrawArrays(int mode, java.nio.IntBuffer first, java.nio.IntBuffer count, int primcount);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiDrawArrays}(GLenum mode, GLint *  first, GLsizei *  count, GLsizei primcount); </code>    */
  public void glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiDrawArraysEXT}(GLenum mode, GLint *  first, GLsizei *  count, GLsizei primcount); </code>    */
  public void glMultiDrawArraysEXT(int mode, java.nio.IntBuffer first, java.nio.IntBuffer count, int primcount);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiDrawArraysEXT}(GLenum mode, GLint *  first, GLsizei *  count, GLsizei primcount); </code>    */
  public void glMultiDrawArraysEXT(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiDrawElementArrayAPPLE}(GLenum mode, const GLint *  first, const GLsizei *  count, GLsizei primcount); </code>    */
  public void glMultiDrawElementArrayAPPLE(int mode, java.nio.IntBuffer first, java.nio.IntBuffer count, int primcount);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiDrawElementArrayAPPLE}(GLenum mode, const GLint *  first, const GLsizei *  count, GLsizei primcount); </code>    */
  public void glMultiDrawElementArrayAPPLE(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiDrawElements}(GLenum mode, const GLsizei *  count, GLenum type, const GLvoid *  *  indices, GLsizei primcount); </code>    */
  public void glMultiDrawElements(int mode, java.nio.IntBuffer count, int type, java.nio.Buffer[] indices, int primcount);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiDrawElements}(GLenum mode, const GLsizei *  count, GLenum type, const GLvoid *  *  indices, GLsizei primcount); </code>    */
  public void glMultiDrawElements(int mode, int[] count, int count_offset, int type, java.nio.Buffer[] indices, int primcount);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiDrawElementsEXT}(GLenum mode, const GLsizei *  count, GLenum type, const GLvoid *  *  indices, GLsizei primcount); </code>    */
  public void glMultiDrawElementsEXT(int mode, java.nio.IntBuffer count, int type, java.nio.Buffer[] indices, int primcount);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiDrawElementsEXT}(GLenum mode, const GLsizei *  count, GLenum type, const GLvoid *  *  indices, GLsizei primcount); </code>    */
  public void glMultiDrawElementsEXT(int mode, int[] count, int count_offset, int type, java.nio.Buffer[] indices, int primcount);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiDrawRangeElementArrayAPPLE}(GLenum mode, GLuint start, GLuint end, const GLint *  first, const GLsizei *  count, GLsizei primcount); </code>    */
  public void glMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, java.nio.IntBuffer first, java.nio.IntBuffer count, int primcount);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiDrawRangeElementArrayAPPLE}(GLenum mode, GLuint start, GLuint end, const GLint *  first, const GLsizei *  count, GLsizei primcount); </code>    */
  public void glMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, int[] first, int first_offset, int[] count, int count_offset, int primcount);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiModeDrawArraysIBM}(const GLenum *  mode, const GLint *  first, const GLsizei *  count, GLsizei primcount, GLint modestride); </code>    */
  public void glMultiModeDrawArraysIBM(java.nio.IntBuffer mode, java.nio.IntBuffer first, java.nio.IntBuffer count, int primcount, int modestride);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiModeDrawArraysIBM}(const GLenum *  mode, const GLint *  first, const GLsizei *  count, GLsizei primcount, GLint modestride); </code>    */
  public void glMultiModeDrawArraysIBM(int[] mode, int mode_offset, int[] first, int first_offset, int[] count, int count_offset, int primcount, int modestride);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiModeDrawElementsIBM}(const GLenum *  mode, const GLsizei *  count, GLenum type, const GLvoid * const  *  indices, GLsizei primcount, GLint modestride); </code>    */
  public void glMultiModeDrawElementsIBM(java.nio.IntBuffer mode, java.nio.IntBuffer count, int type, java.nio.Buffer[] indices, int primcount, int modestride);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiModeDrawElementsIBM}(const GLenum *  mode, const GLsizei *  count, GLenum type, const GLvoid * const  *  indices, GLsizei primcount, GLint modestride); </code>    */
  public void glMultiModeDrawElementsIBM(int[] mode, int mode_offset, int[] count, int count_offset, int type, java.nio.Buffer[] indices, int primcount, int modestride);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord1d}(GLenum target, GLdouble s); </code>    */
  public void glMultiTexCoord1d(int target, double s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord1dv}(GLenum target, const GLdouble *  v); </code>    */
  public void glMultiTexCoord1dv(int target, java.nio.DoubleBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord1dv}(GLenum target, const GLdouble *  v); </code>    */
  public void glMultiTexCoord1dv(int target, double[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord1f}(GLenum target, GLfloat s); </code>    */
  public void glMultiTexCoord1f(int target, float s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord1fv}(GLenum target, const GLfloat *  v); </code>    */
  public void glMultiTexCoord1fv(int target, java.nio.FloatBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord1fv}(GLenum target, const GLfloat *  v); </code>    */
  public void glMultiTexCoord1fv(int target, float[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord1hNV}(GLenum target, GLhalfNV s); </code>    */
  public void glMultiTexCoord1hNV(int target, short s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord1hvNV}(GLenum index, const GLhalfNV *  v); </code>    */
  public void glMultiTexCoord1hvNV(int index, java.nio.ShortBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord1hvNV}(GLenum index, const GLhalfNV *  v); </code>    */
  public void glMultiTexCoord1hvNV(int index, short[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord1i}(GLenum target, GLint s); </code>    */
  public void glMultiTexCoord1i(int target, int s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord1iv}(GLenum target, const GLint *  v); </code>    */
  public void glMultiTexCoord1iv(int target, java.nio.IntBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord1iv}(GLenum target, const GLint *  v); </code>    */
  public void glMultiTexCoord1iv(int target, int[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord1s}(GLenum target, GLshort s); </code>    */
  public void glMultiTexCoord1s(int target, short s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord1sv}(GLenum target, const GLshort *  v); </code>    */
  public void glMultiTexCoord1sv(int target, java.nio.ShortBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord1sv}(GLenum target, const GLshort *  v); </code>    */
  public void glMultiTexCoord1sv(int target, short[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord2d}(GLenum target, GLdouble s, GLdouble t); </code>    */
  public void glMultiTexCoord2d(int target, double s, double t);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord2dv}(GLenum target, const GLdouble *  v); </code>    */
  public void glMultiTexCoord2dv(int target, java.nio.DoubleBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord2dv}(GLenum target, const GLdouble *  v); </code>    */
  public void glMultiTexCoord2dv(int target, double[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord2f}(GLenum target, GLfloat s, GLfloat t); </code>    */
  public void glMultiTexCoord2f(int target, float s, float t);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord2fv}(GLenum target, const GLfloat *  v); </code>    */
  public void glMultiTexCoord2fv(int target, java.nio.FloatBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord2fv}(GLenum target, const GLfloat *  v); </code>    */
  public void glMultiTexCoord2fv(int target, float[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord2hNV}(GLenum target, GLhalfNV s, GLhalfNV t); </code>    */
  public void glMultiTexCoord2hNV(int target, short s, short t);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord2hvNV}(GLenum index, const GLhalfNV *  v); </code>    */
  public void glMultiTexCoord2hvNV(int index, java.nio.ShortBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord2hvNV}(GLenum index, const GLhalfNV *  v); </code>    */
  public void glMultiTexCoord2hvNV(int index, short[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord2i}(GLenum target, GLint s, GLint t); </code>    */
  public void glMultiTexCoord2i(int target, int s, int t);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord2iv}(GLenum target, const GLint *  v); </code>    */
  public void glMultiTexCoord2iv(int target, java.nio.IntBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord2iv}(GLenum target, const GLint *  v); </code>    */
  public void glMultiTexCoord2iv(int target, int[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord2s}(GLenum target, GLshort s, GLshort t); </code>    */
  public void glMultiTexCoord2s(int target, short s, short t);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord2sv}(GLenum target, const GLshort *  v); </code>    */
  public void glMultiTexCoord2sv(int target, java.nio.ShortBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord2sv}(GLenum target, const GLshort *  v); </code>    */
  public void glMultiTexCoord2sv(int target, short[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord3d}(GLenum target, GLdouble s, GLdouble t, GLdouble r); </code>    */
  public void glMultiTexCoord3d(int target, double s, double t, double r);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord3dv}(GLenum target, const GLdouble *  v); </code>    */
  public void glMultiTexCoord3dv(int target, java.nio.DoubleBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord3dv}(GLenum target, const GLdouble *  v); </code>    */
  public void glMultiTexCoord3dv(int target, double[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord3f}(GLenum target, GLfloat s, GLfloat t, GLfloat r); </code>    */
  public void glMultiTexCoord3f(int target, float s, float t, float r);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord3fv}(GLenum target, const GLfloat *  v); </code>    */
  public void glMultiTexCoord3fv(int target, java.nio.FloatBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord3fv}(GLenum target, const GLfloat *  v); </code>    */
  public void glMultiTexCoord3fv(int target, float[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord3hNV}(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); </code>    */
  public void glMultiTexCoord3hNV(int target, short s, short t, short r);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord3hvNV}(GLenum index, const GLhalfNV *  v); </code>    */
  public void glMultiTexCoord3hvNV(int index, java.nio.ShortBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord3hvNV}(GLenum index, const GLhalfNV *  v); </code>    */
  public void glMultiTexCoord3hvNV(int index, short[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord3i}(GLenum target, GLint s, GLint t, GLint r); </code>    */
  public void glMultiTexCoord3i(int target, int s, int t, int r);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord3iv}(GLenum target, const GLint *  v); </code>    */
  public void glMultiTexCoord3iv(int target, java.nio.IntBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord3iv}(GLenum target, const GLint *  v); </code>    */
  public void glMultiTexCoord3iv(int target, int[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord3s}(GLenum target, GLshort s, GLshort t, GLshort r); </code>    */
  public void glMultiTexCoord3s(int target, short s, short t, short r);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord3sv}(GLenum target, const GLshort *  v); </code>    */
  public void glMultiTexCoord3sv(int target, java.nio.ShortBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord3sv}(GLenum target, const GLshort *  v); </code>    */
  public void glMultiTexCoord3sv(int target, short[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord4d}(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); </code>    */
  public void glMultiTexCoord4d(int target, double s, double t, double r, double q);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord4dv}(GLenum target, const GLdouble *  v); </code>    */
  public void glMultiTexCoord4dv(int target, java.nio.DoubleBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord4dv}(GLenum target, const GLdouble *  v); </code>    */
  public void glMultiTexCoord4dv(int target, double[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord4f}(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); </code>    */
  public void glMultiTexCoord4f(int target, float s, float t, float r, float q);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord4fv}(GLenum target, const GLfloat *  v); </code>    */
  public void glMultiTexCoord4fv(int target, java.nio.FloatBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord4fv}(GLenum target, const GLfloat *  v); </code>    */
  public void glMultiTexCoord4fv(int target, float[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord4hNV}(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); </code>    */
  public void glMultiTexCoord4hNV(int target, short s, short t, short r, short q);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord4hvNV}(GLenum index, const GLhalfNV *  v); </code>    */
  public void glMultiTexCoord4hvNV(int index, java.nio.ShortBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord4hvNV}(GLenum index, const GLhalfNV *  v); </code>    */
  public void glMultiTexCoord4hvNV(int index, short[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord4i}(GLenum target, GLint start, GLint x, GLint y, GLint width); </code>    */
  public void glMultiTexCoord4i(int target, int start, int x, int y, int width);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord4iv}(GLenum target, const GLint *  v); </code>    */
  public void glMultiTexCoord4iv(int target, java.nio.IntBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord4iv}(GLenum target, const GLint *  v); </code>    */
  public void glMultiTexCoord4iv(int target, int[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord4s}(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); </code>    */
  public void glMultiTexCoord4s(int target, short s, short t, short r, short q);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord4sv}(GLenum target, const GLshort *  v); </code>    */
  public void glMultiTexCoord4sv(int target, java.nio.ShortBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glMultiTexCoord4sv}(GLenum target, const GLshort *  v); </code>    */
  public void glMultiTexCoord4sv(int target, short[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> GLuint {@native glNewBufferRegion}(GLenum type); </code>    */
  public int glNewBufferRegion(int type);

  /** Interface to C language function: <br> <code> void {@native glNewList}(GLuint list, GLenum mode); </code>    */
  public void glNewList(int list, int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> GLuint {@native glNewObjectBufferATI}(GLsizei size, const GLvoid *  pointer, GLenum usage); </code>    */
  public int glNewObjectBufferATI(int size, java.nio.Buffer pointer, int usage);

  /** Interface to C language function: <br> <code> void {@native glNormal3b}(GLbyte nx, GLbyte ny, GLbyte nz); </code>    */
  public void glNormal3b(byte nx, byte ny, byte nz);

  /** Interface to C language function: <br> <code> void {@native glNormal3bv}(const GLbyte *  v); </code>    */
  public void glNormal3bv(java.nio.ByteBuffer v);

  /** Interface to C language function: <br> <code> void {@native glNormal3bv}(const GLbyte *  v); </code>    */
  public void glNormal3bv(byte[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glNormal3d}(GLdouble nx, GLdouble ny, GLdouble nz); </code>    */
  public void glNormal3d(double nx, double ny, double nz);

  /** Interface to C language function: <br> <code> void {@native glNormal3dv}(const GLdouble *  v); </code>    */
  public void glNormal3dv(java.nio.DoubleBuffer v);

  /** Interface to C language function: <br> <code> void {@native glNormal3dv}(const GLdouble *  v); </code>    */
  public void glNormal3dv(double[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glNormal3f}(GLfloat nx, GLfloat ny, GLfloat nz); </code>    */
  public void glNormal3f(float nx, float ny, float nz);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glNormal3fVertex3fSUN}(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); </code>    */
  public void glNormal3fVertex3fSUN(float r, float g, float b, float x, float y, float z);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glNormal3fVertex3fvSUN}(const GLfloat *  c, const GLfloat *  v); </code>    */
  public void glNormal3fVertex3fvSUN(java.nio.FloatBuffer c, java.nio.FloatBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glNormal3fVertex3fvSUN}(const GLfloat *  c, const GLfloat *  v); </code>    */
  public void glNormal3fVertex3fvSUN(float[] c, int c_offset, float[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glNormal3fv}(const GLfloat *  v); </code>    */
  public void glNormal3fv(java.nio.FloatBuffer v);

  /** Interface to C language function: <br> <code> void {@native glNormal3fv}(const GLfloat *  v); </code>    */
  public void glNormal3fv(float[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glNormal3hNV}(GLhalfNV red, GLhalfNV green, GLhalfNV blue); </code>    */
  public void glNormal3hNV(short red, short green, short blue);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glNormal3hvNV}(const GLhalfNV *  v); </code>    */
  public void glNormal3hvNV(java.nio.ShortBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glNormal3hvNV}(const GLhalfNV *  v); </code>    */
  public void glNormal3hvNV(short[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glNormal3i}(GLint nx, GLint ny, GLint nz); </code>    */
  public void glNormal3i(int nx, int ny, int nz);

  /** Interface to C language function: <br> <code> void {@native glNormal3iv}(const GLint *  v); </code>    */
  public void glNormal3iv(java.nio.IntBuffer v);

  /** Interface to C language function: <br> <code> void {@native glNormal3iv}(const GLint *  v); </code>    */
  public void glNormal3iv(int[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glNormal3s}(GLshort nx, GLshort ny, GLshort nz); </code>    */
  public void glNormal3s(short nx, short ny, short nz);

  /** Interface to C language function: <br> <code> void {@native glNormal3sv}(const GLshort *  v); </code>    */
  public void glNormal3sv(java.nio.ShortBuffer v);

  /** Interface to C language function: <br> <code> void {@native glNormal3sv}(const GLshort *  v); </code>    */
  public void glNormal3sv(short[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glNormalPointer}(GLenum type, GLsizei stride, const GLvoid *  ptr); </code> 
      @param ptr a direct {@link java.nio.Buffer}   */
  public void glNormalPointer(int type, int stride, java.nio.Buffer ptr);

  /** Interface to C language function: <br> <code> void {@native glNormalPointer}(GLenum type, GLsizei stride, const GLvoid *  ptr); </code>    */
  public void glNormalPointer(int type, int stride, long ptr_buffer_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glNormalStream3bATI}(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); </code>    */
  public void glNormalStream3bATI(int stream, byte nx, byte ny, byte nz);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glNormalStream3bvATI}(GLenum index, const GLbyte *  v); </code>    */
  public void glNormalStream3bvATI(int index, java.nio.ByteBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glNormalStream3bvATI}(GLenum index, const GLbyte *  v); </code>    */
  public void glNormalStream3bvATI(int index, byte[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glNormalStream3dATI}(GLenum target, GLdouble s, GLdouble t, GLdouble r); </code>    */
  public void glNormalStream3dATI(int target, double s, double t, double r);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glNormalStream3dvATI}(GLenum target, const GLdouble *  v); </code>    */
  public void glNormalStream3dvATI(int target, java.nio.DoubleBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glNormalStream3dvATI}(GLenum target, const GLdouble *  v); </code>    */
  public void glNormalStream3dvATI(int target, double[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glNormalStream3fATI}(GLenum target, GLfloat s, GLfloat t, GLfloat r); </code>    */
  public void glNormalStream3fATI(int target, float s, float t, float r);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glNormalStream3fvATI}(GLenum target, const GLfloat *  v); </code>    */
  public void glNormalStream3fvATI(int target, java.nio.FloatBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glNormalStream3fvATI}(GLenum target, const GLfloat *  v); </code>    */
  public void glNormalStream3fvATI(int target, float[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glNormalStream3iATI}(GLenum target, GLint s, GLint t, GLint r); </code>    */
  public void glNormalStream3iATI(int target, int s, int t, int r);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glNormalStream3ivATI}(GLenum target, const GLint *  v); </code>    */
  public void glNormalStream3ivATI(int target, java.nio.IntBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glNormalStream3ivATI}(GLenum target, const GLint *  v); </code>    */
  public void glNormalStream3ivATI(int target, int[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glNormalStream3sATI}(GLenum target, GLshort s, GLshort t, GLshort r); </code>    */
  public void glNormalStream3sATI(int target, short s, short t, short r);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glNormalStream3svATI}(GLenum target, const GLshort *  v); </code>    */
  public void glNormalStream3svATI(int target, java.nio.ShortBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glNormalStream3svATI}(GLenum target, const GLshort *  v); </code>    */
  public void glNormalStream3svATI(int target, short[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glOrtho}(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); </code>    */
  public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPNTrianglesfATI}(GLenum target, GLfloat s); </code>    */
  public void glPNTrianglesfATI(int target, float s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPNTrianglesiATI}(GLenum target, GLint s); </code>    */
  public void glPNTrianglesiATI(int target, int s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPassTexCoordATI}(GLuint red, GLuint green, GLenum blue); </code>    */
  public void glPassTexCoordATI(int red, int green, int blue);

  /** Interface to C language function: <br> <code> void {@native glPassThrough}(GLfloat token); </code>    */
  public void glPassThrough(float token);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPixelDataRangeNV}(GLenum target, GLsizei level, GLvoid *  img); </code> 
      @param img a direct {@link java.nio.Buffer}   */
  public void glPixelDataRangeNV(int target, int level, java.nio.Buffer img);

  /** Interface to C language function: <br> <code> void {@native glPixelMapfv}(GLenum map, GLint mapsize, const GLfloat *  values); </code>    */
  public void glPixelMapfv(int map, int mapsize, java.nio.FloatBuffer values);

  /** Interface to C language function: <br> <code> void {@native glPixelMapfv}(GLenum map, GLint mapsize, const GLfloat *  values); </code>    */
  public void glPixelMapfv(int map, int mapsize, float[] values, int values_offset);

  /** Interface to C language function: <br> <code> void {@native glPixelMapfv}(GLenum map, GLint mapsize, const GLfloat *  values); </code>    */
  public void glPixelMapfv(int map, int mapsize, long values_buffer_offset);

  /** Interface to C language function: <br> <code> void {@native glPixelMapuiv}(GLenum map, GLint mapsize, const GLuint *  values); </code>    */
  public void glPixelMapuiv(int map, int mapsize, java.nio.IntBuffer values);

  /** Interface to C language function: <br> <code> void {@native glPixelMapuiv}(GLenum map, GLint mapsize, const GLuint *  values); </code>    */
  public void glPixelMapuiv(int map, int mapsize, int[] values, int values_offset);

  /** Interface to C language function: <br> <code> void {@native glPixelMapuiv}(GLenum map, GLint mapsize, const GLuint *  values); </code>    */
  public void glPixelMapuiv(int map, int mapsize, long values_buffer_offset);

  /** Interface to C language function: <br> <code> void {@native glPixelMapusv}(GLenum map, GLint mapsize, const GLushort *  values); </code>    */
  public void glPixelMapusv(int map, int mapsize, java.nio.ShortBuffer values);

  /** Interface to C language function: <br> <code> void {@native glPixelMapusv}(GLenum map, GLint mapsize, const GLushort *  values); </code>    */
  public void glPixelMapusv(int map, int mapsize, short[] values, int values_offset);

  /** Interface to C language function: <br> <code> void {@native glPixelMapusv}(GLenum map, GLint mapsize, const GLushort *  values); </code>    */
  public void glPixelMapusv(int map, int mapsize, long values_buffer_offset);

  /** Interface to C language function: <br> <code> void {@native glPixelStoref}(GLenum pname, GLfloat param); </code>    */
  public void glPixelStoref(int pname, float param);

  /** Interface to C language function: <br> <code> void {@native glPixelStorei}(GLenum pname, GLint param); </code>    */
  public void glPixelStorei(int pname, int param);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPixelTexGenParameterfSGIS}(GLenum target, GLfloat s); </code>    */
  public void glPixelTexGenParameterfSGIS(int target, float s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPixelTexGenParameterfvSGIS}(GLenum target, const GLfloat *  v); </code>    */
  public void glPixelTexGenParameterfvSGIS(int target, java.nio.FloatBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPixelTexGenParameterfvSGIS}(GLenum target, const GLfloat *  v); </code>    */
  public void glPixelTexGenParameterfvSGIS(int target, float[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPixelTexGenParameteriSGIS}(GLenum target, GLint s); </code>    */
  public void glPixelTexGenParameteriSGIS(int target, int s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPixelTexGenParameterivSGIS}(GLenum target, const GLint *  v); </code>    */
  public void glPixelTexGenParameterivSGIS(int target, java.nio.IntBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPixelTexGenParameterivSGIS}(GLenum target, const GLint *  v); </code>    */
  public void glPixelTexGenParameterivSGIS(int target, int[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPixelTexGenSGIX}(GLenum mode); </code>    */
  public void glPixelTexGenSGIX(int mode);

  /** Interface to C language function: <br> <code> void {@native glPixelTransferf}(GLenum pname, GLfloat param); </code>    */
  public void glPixelTransferf(int pname, float param);

  /** Interface to C language function: <br> <code> void {@native glPixelTransferi}(GLenum pname, GLint param); </code>    */
  public void glPixelTransferi(int pname, int param);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPixelTransformParameterfEXT}(GLenum target, GLenum pname, GLfloat params); </code>    */
  public void glPixelTransformParameterfEXT(int target, int pname, float params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPixelTransformParameterfvEXT}(GLenum target, GLenum pname, const GLfloat *  params); </code>    */
  public void glPixelTransformParameterfvEXT(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPixelTransformParameterfvEXT}(GLenum target, GLenum pname, const GLfloat *  params); </code>    */
  public void glPixelTransformParameterfvEXT(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPixelTransformParameteriEXT}(GLenum target, GLenum pname, GLint params); </code>    */
  public void glPixelTransformParameteriEXT(int target, int pname, int params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPixelTransformParameterivEXT}(GLenum target, GLenum pname, const GLint *  params); </code>    */
  public void glPixelTransformParameterivEXT(int target, int pname, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPixelTransformParameterivEXT}(GLenum target, GLenum pname, const GLint *  params); </code>    */
  public void glPixelTransformParameterivEXT(int target, int pname, int[] params, int params_offset);

  /** Interface to C language function: <br> <code> void {@native glPixelZoom}(GLfloat xfactor, GLfloat yfactor); </code>    */
  public void glPixelZoom(float xfactor, float yfactor);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPointParameterf}(GLenum target, GLfloat s); </code>    */
  public void glPointParameterf(int target, float s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPointParameterfARB}(GLenum target, GLfloat s); </code>    */
  public void glPointParameterfARB(int target, float s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPointParameterfEXT}(GLenum target, GLfloat s); </code>    */
  public void glPointParameterfEXT(int target, float s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPointParameterfSGIS}(GLenum target, GLfloat s); </code>    */
  public void glPointParameterfSGIS(int target, float s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPointParameterfv}(GLenum target, const GLfloat *  v); </code>    */
  public void glPointParameterfv(int target, java.nio.FloatBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPointParameterfv}(GLenum target, const GLfloat *  v); </code>    */
  public void glPointParameterfv(int target, float[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPointParameterfvARB}(GLenum target, const GLfloat *  v); </code>    */
  public void glPointParameterfvARB(int target, java.nio.FloatBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPointParameterfvARB}(GLenum target, const GLfloat *  v); </code>    */
  public void glPointParameterfvARB(int target, float[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPointParameterfvEXT}(GLenum target, const GLfloat *  v); </code>    */
  public void glPointParameterfvEXT(int target, java.nio.FloatBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPointParameterfvEXT}(GLenum target, const GLfloat *  v); </code>    */
  public void glPointParameterfvEXT(int target, float[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPointParameterfvSGIS}(GLenum target, const GLfloat *  v); </code>    */
  public void glPointParameterfvSGIS(int target, java.nio.FloatBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPointParameterfvSGIS}(GLenum target, const GLfloat *  v); </code>    */
  public void glPointParameterfvSGIS(int target, float[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPointParameteri}(GLenum target, GLint s); </code>    */
  public void glPointParameteri(int target, int s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPointParameteriNV}(GLenum target, GLint s); </code>    */
  public void glPointParameteriNV(int target, int s);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPointParameteriv}(GLenum target, const GLint *  v); </code>    */
  public void glPointParameteriv(int target, java.nio.IntBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPointParameteriv}(GLenum target, const GLint *  v); </code>    */
  public void glPointParameteriv(int target, int[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPointParameterivNV}(GLenum target, const GLint *  v); </code>    */
  public void glPointParameterivNV(int target, java.nio.IntBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPointParameterivNV}(GLenum target, const GLint *  v); </code>    */
  public void glPointParameterivNV(int target, int[] v, int v_offset);

  /** Interface to C language function: <br> <code> void {@native glPointSize}(GLfloat size); </code>    */
  public void glPointSize(float size);

  /** Entry point (through function pointer) to C language function: <br> <code> GLint {@native glPollAsyncSGIX}(GLuint *  markerp); </code>    */
  public int glPollAsyncSGIX(java.nio.IntBuffer markerp);

  /** Entry point (through function pointer) to C language function: <br> <code> GLint {@native glPollAsyncSGIX}(GLuint *  markerp); </code>    */
  public int glPollAsyncSGIX(int[] markerp, int markerp_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> GLint {@native glPollInstrumentsSGIX}(GLint *  marker_p); </code>    */
  public int glPollInstrumentsSGIX(java.nio.IntBuffer marker_p);

  /** Entry point (through function pointer) to C language function: <br> <code> GLint {@native glPollInstrumentsSGIX}(GLint *  marker_p); </code>    */
  public int glPollInstrumentsSGIX(int[] marker_p, int marker_p_offset);

  /** Interface to C language function: <br> <code> void {@native glPolygonMode}(GLenum face, GLenum mode); </code>    */
  public void glPolygonMode(int face, int mode);

  /** Interface to C language function: <br> <code> void {@native glPolygonOffset}(GLfloat factor, GLfloat units); </code>    */
  public void glPolygonOffset(float factor, float units);

  /** Interface to C language function: <br> <code> void {@native glPolygonStipple}(const GLubyte *  mask); </code>    */
  public void glPolygonStipple(java.nio.ByteBuffer mask);

  /** Interface to C language function: <br> <code> void {@native glPolygonStipple}(const GLubyte *  mask); </code>    */
  public void glPolygonStipple(byte[] mask, int mask_offset);

  /** Interface to C language function: <br> <code> void {@native glPolygonStipple}(const GLubyte *  mask); </code>    */
  public void glPolygonStipple(long mask_buffer_offset);

  /** Interface to C language function: <br> <code> void {@native glPopAttrib}(void); </code>    */
  public void glPopAttrib();

  /** Interface to C language function: <br> <code> void {@native glPopClientAttrib}(void); </code>    */
  public void glPopClientAttrib();

  /** Interface to C language function: <br> <code> void {@native glPopMatrix}(void); </code>    */
  public void glPopMatrix();

  /** Interface to C language function: <br> <code> void {@native glPopName}(void); </code>    */
  public void glPopName();

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPrimitiveRestartIndexNV}(GLuint mode); </code>    */
  public void glPrimitiveRestartIndexNV(int mode);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glPrimitiveRestartNV}(void); </code>    */
  public void glPrimitiveRestartNV();

  /** Interface to C language function: <br> <code> void {@native glPrioritizeTextures}(GLsizei n, const GLuint *  textures, const GLclampf *  priorities); </code>    */
  public void glPrioritizeTextures(int n, java.nio.IntBuffer textures, java.nio.FloatBuffer priorities);

  /** Interface to C language function: <br> <code> void {@native glPrioritizeTextures}(GLsizei n, const GLuint *  textures, const GLclampf *  priorities); </code>    */
  public void glPrioritizeTextures(int n, int[] textures, int textures_offset, float[] priorities, int priorities_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramBufferParametersIivNV}(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *  params); </code>    */
  public void glProgramBufferParametersIivNV(int target, int buffer, int index, int count, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramBufferParametersIivNV}(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *  params); </code>    */
  public void glProgramBufferParametersIivNV(int target, int buffer, int index, int count, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramBufferParametersIuivNV}(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *  params); </code>    */
  public void glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramBufferParametersIuivNV}(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *  params); </code>    */
  public void glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramBufferParametersfvNV}(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *  params); </code>    */
  public void glProgramBufferParametersfvNV(int target, int buffer, int index, int count, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramBufferParametersfvNV}(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *  params); </code>    */
  public void glProgramBufferParametersfvNV(int target, int buffer, int index, int count, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramEnvParameter4dARB}(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); </code>    */
  public void glProgramEnvParameter4dARB(int target, int index, double x, double y, double z, double w);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramEnvParameter4dvARB}(GLenum target, GLuint index, const GLdouble *  params); </code>    */
  public void glProgramEnvParameter4dvARB(int target, int index, java.nio.DoubleBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramEnvParameter4dvARB}(GLenum target, GLuint index, const GLdouble *  params); </code>    */
  public void glProgramEnvParameter4dvARB(int target, int index, double[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramEnvParameter4fARB}(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); </code>    */
  public void glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramEnvParameter4fvARB}(GLenum target, GLuint pname, const GLfloat *  params); </code>    */
  public void glProgramEnvParameter4fvARB(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramEnvParameter4fvARB}(GLenum target, GLuint pname, const GLfloat *  params); </code>    */
  public void glProgramEnvParameter4fvARB(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramEnvParameterI4iNV}(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); </code>    */
  public void glProgramEnvParameterI4iNV(int target, int index, int x, int y, int z, int w);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramEnvParameterI4ivNV}(GLenum target, GLuint index, const GLint *  params); </code>    */
  public void glProgramEnvParameterI4ivNV(int target, int index, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramEnvParameterI4ivNV}(GLenum target, GLuint index, const GLint *  params); </code>    */
  public void glProgramEnvParameterI4ivNV(int target, int index, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramEnvParameterI4uiNV}(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); </code>    */
  public void glProgramEnvParameterI4uiNV(int target, int index, int x, int y, int z, int w);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramEnvParameterI4uivNV}(GLenum target, GLuint index, const GLuint *  params); </code>    */
  public void glProgramEnvParameterI4uivNV(int target, int index, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramEnvParameterI4uivNV}(GLenum target, GLuint index, const GLuint *  params); </code>    */
  public void glProgramEnvParameterI4uivNV(int target, int index, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramEnvParameters4fvEXT}(GLenum target, GLuint filter, GLsizei n, const GLfloat *  weights); </code>    */
  public void glProgramEnvParameters4fvEXT(int target, int filter, int n, java.nio.FloatBuffer weights);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramEnvParameters4fvEXT}(GLenum target, GLuint filter, GLsizei n, const GLfloat *  weights); </code>    */
  public void glProgramEnvParameters4fvEXT(int target, int filter, int n, float[] weights, int weights_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramEnvParametersI4ivNV}(GLenum target, GLuint index, GLsizei count, const GLint *  params); </code>    */
  public void glProgramEnvParametersI4ivNV(int target, int index, int count, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramEnvParametersI4ivNV}(GLenum target, GLuint index, GLsizei count, const GLint *  params); </code>    */
  public void glProgramEnvParametersI4ivNV(int target, int index, int count, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramEnvParametersI4uivNV}(GLenum target, GLuint index, GLsizei count, const GLuint *  params); </code>    */
  public void glProgramEnvParametersI4uivNV(int target, int index, int count, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramEnvParametersI4uivNV}(GLenum target, GLuint index, GLsizei count, const GLuint *  params); </code>    */
  public void glProgramEnvParametersI4uivNV(int target, int index, int count, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramLocalParameter4dARB}(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); </code>    */
  public void glProgramLocalParameter4dARB(int target, int index, double x, double y, double z, double w);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramLocalParameter4dvARB}(GLenum target, GLuint index, const GLdouble *  params); </code>    */
  public void glProgramLocalParameter4dvARB(int target, int index, java.nio.DoubleBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramLocalParameter4dvARB}(GLenum target, GLuint index, const GLdouble *  params); </code>    */
  public void glProgramLocalParameter4dvARB(int target, int index, double[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramLocalParameter4fARB}(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); </code>    */
  public void glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramLocalParameter4fvARB}(GLenum target, GLuint pname, const GLfloat *  params); </code>    */
  public void glProgramLocalParameter4fvARB(int target, int pname, java.nio.FloatBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramLocalParameter4fvARB}(GLenum target, GLuint pname, const GLfloat *  params); </code>    */
  public void glProgramLocalParameter4fvARB(int target, int pname, float[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramLocalParameterI4iNV}(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); </code>    */
  public void glProgramLocalParameterI4iNV(int target, int index, int x, int y, int z, int w);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramLocalParameterI4ivNV}(GLenum target, GLuint index, const GLint *  params); </code>    */
  public void glProgramLocalParameterI4ivNV(int target, int index, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramLocalParameterI4ivNV}(GLenum target, GLuint index, const GLint *  params); </code>    */
  public void glProgramLocalParameterI4ivNV(int target, int index, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramLocalParameterI4uiNV}(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); </code>    */
  public void glProgramLocalParameterI4uiNV(int target, int index, int x, int y, int z, int w);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramLocalParameterI4uivNV}(GLenum target, GLuint index, const GLuint *  params); </code>    */
  public void glProgramLocalParameterI4uivNV(int target, int index, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramLocalParameterI4uivNV}(GLenum target, GLuint index, const GLuint *  params); </code>    */
  public void glProgramLocalParameterI4uivNV(int target, int index, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramLocalParameters4fvEXT}(GLenum target, GLuint filter, GLsizei n, const GLfloat *  weights); </code>    */
  public void glProgramLocalParameters4fvEXT(int target, int filter, int n, java.nio.FloatBuffer weights);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramLocalParameters4fvEXT}(GLenum target, GLuint filter, GLsizei n, const GLfloat *  weights); </code>    */
  public void glProgramLocalParameters4fvEXT(int target, int filter, int n, float[] weights, int weights_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramLocalParametersI4ivNV}(GLenum target, GLuint index, GLsizei count, const GLint *  params); </code>    */
  public void glProgramLocalParametersI4ivNV(int target, int index, int count, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramLocalParametersI4ivNV}(GLenum target, GLuint index, GLsizei count, const GLint *  params); </code>    */
  public void glProgramLocalParametersI4ivNV(int target, int index, int count, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramLocalParametersI4uivNV}(GLenum target, GLuint index, GLsizei count, const GLuint *  params); </code>    */
  public void glProgramLocalParametersI4uivNV(int target, int index, int count, java.nio.IntBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramLocalParametersI4uivNV}(GLenum target, GLuint index, GLsizei count, const GLuint *  params); </code>    */
  public void glProgramLocalParametersI4uivNV(int target, int index, int count, int[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramNamedParameter4dNV}(GLuint id, GLsizei len, const GLubyte *  name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); </code>    */
  public void glProgramNamedParameter4dNV(int id, int len, java.lang.String name, double x, double y, double z, double w);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramNamedParameter4dvNV}(GLuint id, GLsizei len, const GLubyte *  name, const GLdouble *  v); </code>    */
  public void glProgramNamedParameter4dvNV(int id, int len, java.lang.String name, java.nio.DoubleBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramNamedParameter4dvNV}(GLuint id, GLsizei len, const GLubyte *  name, const GLdouble *  v); </code>    */
  public void glProgramNamedParameter4dvNV(int id, int len, java.lang.String name, double[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramNamedParameter4fNV}(GLuint id, GLsizei len, const GLubyte *  name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); </code>    */
  public void glProgramNamedParameter4fNV(int id, int len, java.lang.String name, float x, float y, float z, float w);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramNamedParameter4fvNV}(GLuint id, GLsizei len, const GLubyte *  name, const GLfloat *  v); </code>    */
  public void glProgramNamedParameter4fvNV(int id, int len, java.lang.String name, java.nio.FloatBuffer v);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramNamedParameter4fvNV}(GLuint id, GLsizei len, const GLubyte *  name, const GLfloat *  v); </code>    */
  public void glProgramNamedParameter4fvNV(int id, int len, java.lang.String name, float[] v, int v_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramParameter4dNV}(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); </code>    */
  public void glProgramParameter4dNV(int target, int index, double x, double y, double z, double w);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramParameter4dvNV}(GLenum target, GLuint index, const GLdouble *  params); </code>    */
  public void glProgramParameter4dvNV(int target, int index, java.nio.DoubleBuffer params);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramParameter4dvNV}(GLenum target, GLuint index, const GLdouble *  params); </code>    */
  public void glProgramParameter4dvNV(int target, int index, double[] params, int params_offset);

  /** Entry point (through function pointer) to C language function: <br> <code> void {@native glProgramParameter4fNV}(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); </code>    */
  public void glProgramParameter4fNV(int target, int index,